SYNTHETIK

SYNTHETIK

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Is it just me, or do a bunch of enemies not have a "head" for Sniper to attack?
This seems to be a trend, a LOT of enemies appear "headless" rendering Sniper kinda moot with them. Am I missing something there?

Semi-similar side-tangent about apparent hard-counters to the classes, it just me or do Raider and Assassin knives get kinda... stab-yourself-in-the-back-y what with all the High Value sorts of enemies violently exploding on death and doing a crapload of damage to you?
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Showing 1-13 of 13 comments
I mean why would every enemy have a head if they don't really have one?
does a tank have a head? does a mine have a head? if so where?
Ferrix Apr 7 @ 6:11pm 
Originally posted by Waves of the Self:
I mean why would every enemy have a head if they don't really have one?
does a tank have a head? does a mine have a head? if so where?

Tanks have sensors/cameras, engines, etc. Weakpoints. Mines, well, shoot the trigger and they should go off. Unconventional weakpoints maybe, and not "heads", but something to reward good aim and enemy knowledge while still permitting class features on about half the enemies in the game. As it stands, ALL of the non-humanoid enemies lack weakpoints and so Sniper is just S.O.L for class bonuses against them... and those non-humanoid enemies are the scary ones with large health pools that you'd want "High Value Target" removal on, by and large.
This game is really dependent on the right weapon drops and what edges you discover in various chests. I've never beaten the game. I've gotten about 2/3rds into it, but after a while, yeah the game comes up with some cheap death. The longest time, I couldn't beat the conveyor level...today I beat it for the first time. Then today I lost to the Arena Masters for the first time...I had 900hp and a split second later, I'm exploding. ♥♥♥♥♥♥♥ ♥♥♥♥ of a game.
ON THE PLUS SIDE THEY NEED A HEAD TO ACTIVATE ALARM POLES
Simonsis13 Apr 15 @ 11:28am 
Don't worry tho, against enemies without a head/weakspot sniper may feel weak at the start, but thanks to triple hits resetting the drone and the drone damage type change from the class challenge !!, they become just as manageable as the rest. Aside from that, many snipers have high armor penetration.

And of course there is still snipers insane defense to help you.
Ferrix Apr 15 @ 2:15pm 
Originally posted by Simonsis13:
Don't worry tho, against enemies without a head/weakspot sniper may feel weak at the start, but thanks to triple hits resetting the drone and the drone damage type change from the class challenge !!, they become just as manageable as the rest. Aside from that, many snipers have high armor penetration.

And of course there is still snipers insane defense to help you.

>Class challenge 2

Have to be able to play the class at all, to be able to level it, to be able to do the challenges. Both Rogue classes are my lowest for a reason: Half the enemies in the game not having heads, and a significant number of enemies exploding instantly on death.
You really don't need anything specific to kill enemies without heads tho, nor do you need to kill enemies only with the dagger. Nothing is stopping you from playing them like any other class by relying on just generally good items and weapons.
obsessed, lol just shoot at things man
Ferrix Apr 15 @ 4:56pm 
Originally posted by Simonsis13:
You really don't need anything specific to kill enemies without heads tho, nor do you need to kill enemies only with the dagger. Nothing is stopping you from playing them like any other class by relying on just generally good items and weapons.

Yeah but like, my luck sucks.
Simonsis13 Apr 16 @ 12:22pm 
Are you using the Titanium Eagle? It makes snipers early game a lot more consistent
Ferrix Apr 16 @ 2:42pm 
Originally posted by Simonsis13:
Are you using the Titanium Eagle? It makes snipers early game a lot more consistent

Don't have it, sadly, nah
You can get it by doing the following:
Go to "C:\Users\YOURUSERNAME\AppData\Local\Synthetik", open the save.sav file. Press Ctrl + F and search for "tunlock_obj_weapon_DE_94" and set the value in the "" to "1.000000"
Ferrix Apr 16 @ 4:30pm 
Originally posted by Simonsis13:
You can get it by doing the following:
Go to "C:\Users\YOURUSERNAME\AppData\Local\Synthetik", open the save.sav file. Press Ctrl + F and search for "tunlock_obj_weapon_DE_94" and set the value in the "" to "1.000000"

Sick, thank you
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