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Currently my favorites (by a large margin) would be:
-Synthetik, amazingly satisfying gunplay and coop.
-Starward Rogue, best provider of bullethell in the genre and crystal clear item descriptions.
But I also played:
-Binding of Isaac Classic and Rebirth, the amount of items and synergies is just insanity.
-Nuclear Throne, loved the atmosphere.
-Enter the Gungeon, still trying to get into it.
-Null Vector, smaller game providing bite-sized runs that I simply love, with local coop.
-Dead Cells and Risk of Rain too if they are to be included.
I feel like I forgot to list a bunch of them.
Otherwise a light and fun one is Sproggiwood.
Dungeonmans is a good one for a modern take on a classic style. Tangledeep is somewhat in a similar vein.
Bionic Dues is a lesser known roguelike I also enjoyed.
Platformer: Dead Cells, 20XX, Vagante, A Robot Named Fight, We Need to Go Deeper, Rampage Knights, Vertical Drop Heroes HD, Downwell, Lost Castle, Rogue Legacy (ish), Hive Jump, Risk of Rain, Spelunky, Die for Valhalla!
Twin-Stick: Nuclear Throne, NeonChrome, Enter the Gungeon, Rogue Continuum, Neurovoider, Juicy Realm, Genectic Disaster, Ruin of the Reckless, Full Mojo Rampage, Brut@l, Metal Tales
Other: Road Redemption, EVERSPACE, Dungeon Souls, I'm Titanium, Sky Rogue, Crypt of the Necrodancer, Faster Than Light, Don't Starve, For the King, The Binding of Isaac, Monster Slayers, Hero Siege, Dungeon of Dreadmor, Darkest Dungeon, Sanctuary RPG, Death Road to Canada, bit Dungeon, Dungetris, Moon Hunters, 3089, Phantom Trigger, Rogue Stormers
Probably forgot a few, and some of them over there aren't really roguelite perhaps or in the wrong category.
Can't recommend Dead Cells and 20XX enough. Really responsive controls, great challenge for both.
EVERSPACE is beautiful, I should probably have played more. Santuary RPG is horrible visually but still got me hooked for a while, though.
Same. Still my favourite 10tons shooter, I love the freedom you have to go stealth, guns-blazing and even destroy walls as a surprise attack. It's surely on my top-3 twin-stick shooters, along with Nine Parchments and SYNTHETIK.
Fun fact, Nine Parchments was supposed to be a roguelite by design, but they removed permadeath during production. Still, playing it on hardcore difficulty basically makes it roguelite, except it doesn't feature random levels...
Cogmind is really good- it's a shorter-run roguelike but lots of depth and customization.
Never got into Binding of Issac because it's just too dark. A baby trapped in a basement using his tears to fight off other abandoned babies? Good God that's creepy. It's a shame because the game seems to have nearly unlimited depth... but I just can't get past the "tortured babies" situation. I'm good about seperating the real and fake... but I just can't get past it here.
Enter the Gungeon, Rogue Legacy (played that a LOT), Darkest Dungeon, Risk of Rain... played those a bit and liked them. Neon Chrome is fun.... like the deep customization.
Ok, I'm about to pick up another game and have some roguelikes on the list.... debating about:
Nuclear Throne, Everspace, Skyrogue, For the King, Neurovoider... had more but forgot.
Also- is Dead Cells a long game? I like the concept and if it has enough content I'd probably bite.
SO GLAD to see someone mention Bionic Dues. That's such a neat game!!! Building up your robot commandos with the randomized loot and the whole strategic layer is awesome!
It's basically a simple Beat'em Up in terms of controls, so you know, really hard to avoid gettting hit, you have to be a magician using the oldschool controls without rolling/blocking haha. The permanent progression is pretty good, from unlocking all items in multiple runs/mutliple random bosses, to getting permament bonuses in between the runs, and the fact that you must be beat the game a few times to see the true ending, it's really good. I consider it similar to Rampage Knights on many things. Still, the permanent progression isn't needed, I recorded a video of me beating the game on the "first clean run":
https://www.youtube.com/watch?v=dRf5xovJsmE
Ps: I took way too much time on the run because I was actually speaking to explain things, and it turns out didn't notice my microphone was muted... hahahaa
Those ALL have primitive graphics (called ASCII) because they're roguelikes. It's the nature of the beast. I mean they all have tilesets of course and you can still make ASCII look pretty cool, but the point is that OP was asking for roguelites. If someone asked you what kind of super soaker waterguns you've played with, you don't start talking about how amazing real ballistics firearms are (or maybe you do, who knows).
I'll go down the list I can remember off the top of my head:
Everspace: Pretty solid. Looks absolutely gorgeous and plays very arcade-like, pretty easy to get into. Strafing is your friend. Once you've seen everything and done everything it gets a bit stale, and I say this as a space scifi guy, but that's probably a few dozen hours down the road. There's a "rogue run" mode however where you always start off the same way and need to adapt as you go, once you finish the "main" game that's always an option.
Nuclear Throne: It's okay. Gungeon is better. Bigger, more content, more polished, and I vaguely remember something about the NT devs being brats, but I could be wrong.
Gungeon: Freaking great. Plenty of goodies, metric freakloads of items and weapons, a number of secrets and whatnot, lots of things to do during and in between runs insofar as unlocks and secrets.
FTL: It's okay. People really like to overstate how amazing this indie game is, maybe because it's indie or they did something relatively novel. They executed their concept well, but depending on the kind of person you are once you beat it once or twice you may not find any reason to go back and do it again other than to see if you can with a different crew and ship.
Dead Cells: I don't know if it's something I'd call "good." It's not bad, but there's something about it that just doesn't sit right with me. I've played it a number of times, the first time very early on and the most recent just a month ago. It's still semi-stuck in Early Access.
Ziggurat and Immortal Redneck: Also just above average. They're pretty fun when you're first starting out and don't know anything, but by the two dozenth time you're wandering into the pyramid it begins to become tedious and you're simply seeing the same places with the same enemies using semi-changing weapons from run to run trying to get to the top. It's not all that engaging and after a while the level design, such as it is, starts to feel lifeless and empty.
I could go on but I don't want to write a book.
Oh, and Cryptark is pretty good. I could only play for an hour or two at a time, trying to binge on it made me get bored with it, but thinking about the game always brought me back to trying another run or two (although I did beat "all" of the game in a couple days, I only have half the relics missing to accomplish).
I don't feel bad recommending Cataclysm: DDA or Tales of Maj'Eyal to someone in a roguelite discussion because
A) To those that get into them they are AMAZING games for very long amounts of time and
B) Many people that enjoy "roguelites" or "roguelikes" end up liking the other either immediately or over the course of time
I wouldn't compare the roguelite and roguelike thing to a supersoaker to a firearm- more like comparing different classes of firearms. They have much more in common than they do have differences, many people would take the same game and have it in a different catagory entirely depending on their criteria.
Sounds like I would enjoy Starward Rogue. I remember seeing one of the devs (Misery) posting around here.
For Everspace I'd recommend KB+M since you need precise aiming like Synthetik. Sky Rogue is best on controller.
Ziggurat vs. Immortal Redneck - Z being less complex seemed to be the consensus, from what I've read. I'll probably get it at some point.
I tried Enter the Gungeon, but ended up refunding it actually. It seemed like ammo pickups were rare, and the thing to do was to save your weapons for boss fights and use the starter pistol the rest of the time...this kills the fun (for me at least). I might need to revisit it. Still need to try Nuclear Throne.
Was never a fan of strategy games, but I do like metroidvanias.
I tried Steredenn before but ended up refunding it. I really just like twin stick shooters over shumps, because being able to only shoot forwards is a game mechanic that I don't want to go back to lol.
Thanks for the recommendations!
The Pit is a solid game, one of the first roguelites I ever got into (actually, now that I think about it, you could actually call it a roguelike with art. Huh. Imagine that). I'd still be playing it on and off to this day but for one thing: it is so, so slow. Everything you do just takes so much time, I always try to go back to it and end up leaving it after a couple runs.
Yep.
Anyway, this is a fun topic. If I listed all the ones I've played though, we'd be here all year. But I can list a few.
My personal non-Isaac favorite above all others is Unexplored. Best dungeon generation I've ever seen, even after playing damn near everything. In fact, *everything* about it is fantastic. I've put nearly 200 hours into it, and I just dont tire of it. I always mention this one first because it's the one I'd like to see more people check out.
Others in no particular order:
Runers: I got into this one recently. The spell-crafting and upgrade mechanics are amazing, and I'm constantly very impressed by the sheer variety of spells on offer here. The graphics aint anything to write home about, but this is one of the most unique things I"ve seen in the genre. Really been loving this.
20XX: I always describe this as "The game Mighty No. 9 wishes it could be". If you liked Megaman X, you need this game. This is another "I've put 100 hours into it and counting" one.
Steredenn: Shmup + roguelike? OF COURSE I bought this. It has some issues with a controller (INPUT DELAY ON THE DPAD come on devs what are you thinking arrrrgh I HAVE TO USE THE STICKS why) but it's a superb game overall. The Carrier boss can go screw itself with a fork though. I dont have the patience for that thing.
Streets of Rogue: This always makes me think of Deux Ex. Any given problem has about 10 squillion ways for you to solve it. All of those ways are entertaining. And the emergent gameplay is strong with this one, too.
Enter the Gungeon: I like this one as long as I go nowhere near the 6th area. It's not a matter of difficulty; it's a matter of the devs being incapable of understanding that simply making every enemy ultra-tanky does not mean the game is harder. It just takes forever. But other than that, it's a good one.
City of Brass: Another recent one. Aside from being FREAKING GORGEOUS, this is basically a first-person Spelunky. I love this game so far.
Spelunky: Because of course. But this game has one flaw though: The ghost. Well, not so much the ghost itself, but the whole "ghosting" aspect of going for a high score. Nothing bores me in this genre more than that, so I never bother with leaderboards. But ignoring that, Spelunky is a blast.
Isaac: They dont get much better than this. Easily my favorite.
In Celebration of Violence: This one is certainly unique. Superb combat system that's heavily inspired by the Souls games, there's alot of emphasis on careful movement and positioning and parrying. An amazing amount of interactions and mechanics to find in the game world too. I genuinely dont know just how to really describe this game, but I think it's very worth checking out.
Scavenger-SV4: Probably the most unique game on this entire list, period. If the Mars Rover was a roguelike, this game is what you'd get. That statement makes no sense, but it's accurate. Any description I could give here would not do the game justice. Go look at the store page. I love this one.
Dead Cells: The "metroid" aspect is pretty weak, but other than that this one is very good. It was never as hard as I expected it to be though. But it's a fun one.
SUPERHOT Mind Control Delete: Yes they're making SUPERHOT into a roguelike-ish thing. It is great so far. The current version is pretty early though... expect many missing features. But I absolutely love it.
Subaeria: Nobody has heard of this one. Nobody. This uses the typical idea of "defeat all the enemies to survive" except you have no way of attacking. You must get the enemies to destroy each other instead. You get various "apps" for your floaty drone thing that you can use to influence things to pull this off. It's a unique one, but again, nobody knows about it.
Hyperrogue: What.... what do I even say about this? This is the WEIRDEST one on this list. The game is done on a hyperbolic plane. Complete with all the brain-melting weirdness that goes with that. It's also EXTREMELY creative and has an incredible amount of content. I wasnt going to list turn-based games here, but there's nothing else like this one. It had to be mentioned.
Hellmut: The Badass from Hell: This is like Enter the Gungeon Lite, basically. Alot of the same concepts, but this has a much faster and more focused pacing to it. Not as good as Gungeon but it's still pretty good. The difficulty is much lower though. For some, a good thing, for others, a bad thing.
Caveblazers: It's pretty much Spelunky on steroids. This is a FANTASTIC game.... as long as you dont try to do the "5-relic run". You'll know what I mean in fyou play it. There is a ton of depth and content here. It has a seperate arena mode too, with it's own unique mechanics.
Vagante: A side-scrolling game that does it's best to use alot of elements from traditional roguelikes. There's alot going on with this one, but boy is it brutal. I think this one deserves way more attention than it's gotten. It's very smooth and polished and while the learning curve is high, there's alot of value here.
Delver: This one is in first-person. It's very different from other FPS roguelikes; you're not going to really be shooting anything here. Melee combat is the way to go. Unique artstyle. It has it's flaws, but I do like it.
Crypt of the Necrodancer: OMG this one is so good. Sooooooooo good. I've played this to death. Excellent mechanics, excellent gameplay, lots of content, and fantastic music. And I have no bloody clue what Danganronpa has to do with it but now there's content related to that too, for.... some reason. Just be aware that the difficulty can be REALLY extreme here, if you use certain characters that die if you look at them too hard.
Dungeon of the Endless: WOW is this one creative. Anyone that hasnt seen this one needs to go have a look at it, right now. Whole thing is oozing wituth quality, but I'd be hard-pressed to explain just what it's like. It seems like they tried to cram 20 seperate genres in here.... and got it right. Individual runs are EXTREMELY long though (but you can save wherever).
Straimium Immortaly: Yes that's spelled right. You know, I said Hyperrogue was the weirdest, but.... this is a contender too. Sort of a sidescrolling free-roaming Metroid shmup (???) with an absolutely incredible artstyle. THe gameplay is definitely on the weird side, but... with this game, everything is weird.
Swords of Ditto: Remember Zelda on the SNES? Yeah? This is that, basically.
Songbringer: This, too, is like Zelda on the SNES. Really both this and Ditto are pretty darned good, different takes on the same idea. In this one you have a tophat instead of a boomerang. No, I dont know why. Sometimes the hat is on fire.
Kingsway: Ever wanted to fight Windows? Well that's what this is all about. Yes that statement makes no sense. Just watch the trailer, it'll make sense immediately.
Flamebreak: The combat in this one is clearly inspired by the oddly-named MOBA genre; everything else about it isnt. This is a creative one... I really like it, but most people dont know about it. The gameplay here is very polished.
Forced Showdown: The gimmick with this one is that you have a deck of cards, and before each area, you'll play a couple of cards, and so will the AI. These cards influence the entire zone, doing all sorts of crazy crap. Once that's done, the action begins. Lots and lots of projectiles to dodge, and you'll have to keep the card-created effects in mind while you avoid pain and fight loopy monsters. This is a very fun one, in my opinion. I'm surprised it's not more popular. Excellent boss fights too, and many different modes.
The Madness of Little Emma: Sidescroller Isaac. Do I need to say more? Could use a bit more balancing though...
Our Darker Purpose: Spooky Isaac.
Starward Rogue: I cant really say anything about this one, definitely biased. Uhhh... it's full of bullets? Basically a bullet-hell Isaac. You're welcome.
I could list even more but yeah, we'd be here all year. I could also rant on and on about turn-based games, like Cogmind or Dungeonmans, but that's a whole other topic.