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Wait until you reach the second stage 4 boss fights. Then you'll realize all the other bosses are no where near as ridiculous as "the room". (But then again, devs said they're looking into it).
I think it's not so much the DPS but the fact that there's nothing to stop the first salvo of attacks from hitting you directly in the face. Then you try to dash away to safety and you're dead. In my opinion it's more a problem with the rooms than the bosses themselves.
I think on Raptor I tend to get incinerated before I can even make a dash to cover. I do much better in solo if my partner and I sort of work on different sides of the screen and force Raptor to move back and forth.
I wanna say my Guardian tends to fare better in terms of withstanding the initial Raptor beating and being able to regroup. :)
I guess the point of boss battles is to break things up and get you out of your comfort zone. I just feel sometimes that all the regular levels which I generally love fighting on are usually teaching me to shuck and move, and juke and find cover, and back-back-back to cover and such. And then suddenly the boss battles just throw almost ALL of that way in favor of "now RUN RUN RUN FORREST GUMP for your life this entire level and don't stop for a second or you're dead!"
Think I've grown to appreciate the single Server Hack and the Arena Masters because they aren't quite *that* "run for your life every second" and there's some decent cover in Server Hack, some small areas where I can stand my ground a bit, and some room to set up and get my wits about me against the Arena Masters.
Actually I havent had the problem with the missile walker.
Dont get me wrong, I had a couple of losses to the thing. But even taking a really direct hit from it, it was never an insta-kill. It did huge damage, sure, but not an insta-kill (and that's without using the tanky Guardian). The Raptor is the one and only thing in the game I've seen that seems to be capable of doing this. Even those awful green crystals dont do THAT much damage, and those things hit like freight trains.
The missile walker though also isnt permanently in your face the whole time (yet still puts up one heck of a fight). That's always seemed a little odd about the Raptor fight; you can run as much as you want but most of the time, it *will* be right in front of you. Which is a problem considering that attack it uses.
The other odd part that occurs to me is that the Raptor's other attacks are.... not all that strong, really (as far as I could tell). Not that they cant get you killed, but they seemed bizarrely easy to deal with to me (as opposed to the walker, which seems pretty balanced in terms of it's overall weapon set). I mean, the first time beating the Raptor, I was barely even paying attention to anything else it did; I was just watching that main attack and ignoring everything else. What I'd love to see with this boss is the ultra-deathray made, well, less of an insta-kill, but it's other attacks made a bit more threatening to compensate. Just balance the thing out better. Which I also think would just make it more interesting.
Yeah, I was really surprised about that with the Arena Masters. They seemed the direct opposite of the other bosses... less crazy chaos, more methodical. And I'd gone in there the first time expecting some giant robot or screen-filling tank or something.
Best tip for that thing: When you go to a boss room in the first or second areas, start walking left or right *immediately*. Just hold the button down until your character moves so that right from the start, you can stay ahead of the beams.
And then every now and then, use a dash to cross the path of the blue doom beams. While using weapons that preferrably are the sort that fire a single heavy blast at a time instead of something that needs to to keep firing for awhile. I"ve found that shotguns tend to work well against the Raptor. But yeah, that's pretty much the entire strategy for the fight. Just crossing over the death line with your dash at the right times and not slowing yourself down.
As it is, I had another run just now.... bloody good run, died by derping at the Arena Masters when the third guy had like 2 pixels of health left (ugh).
The Raptor fight in that run wasnt even a fight. For the most part, the thing just couldnt touch me, as I didnt screw up my dash timing to cross the death lasers this time, and it's other weapons just werent a threat. Definitely seconding my earlier suggestion of toning down the doom beams, but upping the other stuff somehow.
I guess I just feel it's the stuff between boss battles that I love, and the boss battles are exciting just most of them make me crazy more than they make me love playing them. :)
I generally do better at the tank-walker thingie and Server Hack, than with Raptor.