SYNTHETIK

SYNTHETIK

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RustyTheRed Apr 11, 2018 @ 3:33pm
Hotswap attachment - Useless? + replacement suggestion
Pretty much every type of special ammo I've came across in 35+ hours has been objectively better than the standard issue. As such, there is almost never a need to swap ammo type during combat, making this attachment a borderline useless choice.

Instead, it could give you a special ammo type relevant to the gun on which you install the attachment? I'd consider that a top tier choice, up there with full penetration. Thoughts?
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Showing 1-8 of 8 comments
Logorouge Apr 11, 2018 @ 4:06pm 
I see your point. It's usually "No special effect" or "minor side effect". Not much of a choice.
If it was incendiary or piercing, then you would have a reason to switch around often.

As for the attachment, if it was as you describe I would pick it sometimes instead of never.
motorbit Apr 12, 2018 @ 1:09am 
special ammo can be nice all right. if you can switch from one special ammo to another and apply two dots, it could be of some use.
however, in reality it would be much to complicated to use for much to little effect, one dot would proably run out before the other applies and in any case, the targets die to fast for this to matter anyhow.
also, its realy rare i have two relevant special ammos in the first place.
so, the advantage of the module is irrelevant. but as it comes with +20% heat generation and + 20% reload times, this attachment is outright harmful. its not borderline uselsess, its over 9000 useless.
RustyTheRed Apr 12, 2018 @ 9:46am 
Originally posted by motorbit:
it comes with +20% heat generation and + 20% reload times, this attachment is outright harmful. its not borderline uselsess, its over 9000 useless.

I totally overlooked the stat downgrades! Another great reason to replace it with something beneficial.
Conga Hydra Apr 12, 2018 @ 1:46pm 
Originally posted by logorouge:
I see your point. It's usually "No special effect" or "minor side effect". Not much of a choice.
If it was incendiary or piercing, then you would have a reason to switch around often.

As for the attachment, if it was as you describe I would pick it sometimes instead of never.

Good ideas.

poison, slow, fire, electric/shock, explosive, bleed, disorient/blind are all possible ammo types I can think of. Any others sound good?
RustyTheRed Apr 13, 2018 @ 12:13am 
Originally posted by Stache:
Any others sound good?

Piercing (FMJ), Armour Penetration (SABOT) & various shotgun slugs?
BlackjackGT Apr 13, 2018 @ 6:14am 
My ammo guide's not quite complete (probably missing some Nemesis weaponry ammo types), but it's useful if you want a list:
https://steamcommunity.com/sharedfiles/filedetails/?id=1323744007
I think in cases where the ammo is a "Damage over Time" type, you may run into situations where a basic ammo type is more effective. i.e., you don't always have time to allow a DoT type damage to work its magic.

I'm not sure if one of the updates added this but on most recent playthroughs most weapons I picked up that had a special ammo type came with that already loaded. Or maybe it was always that way and I only just noticed it. :)
Last edited by BlackjackGT; Apr 13, 2018 @ 6:17am
RustyTheRed Apr 13, 2018 @ 8:47am 
Thanks for that :]

Originally posted by BlackjackGT:
I think in cases where the ammo is a "Damage over Time" type, you may run into situations where a basic ammo type is more effective. i.e., you don't always have time to allow a DoT type damage to work its magic.

Do those ammos not do the basic imapct damage plus the DoT effect?
Disparate Revenant Apr 13, 2018 @ 10:03am 
The only time I've found that attachment useful is with the RPG-7 because it has 3 different rockets that can suite different situations
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Date Posted: Apr 11, 2018 @ 3:33pm
Posts: 8