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Well true, i can only go by what i read so far. I never had any major problems with the time limits, even in Rorona so i think i will be fine. That is,when i will buy it in a few months because 60 bucks is way to much.
Again, just by what i read you dont have much time for side activities in the first half of the game and should concentrate on fullfilling the main story quests that are timed. In the second half of the game you then have time to do all the side content.
This was from one of the reviews:
You're missing the point. The time limits in the Atelier games were there to pace them so that you're always being presented with new areas, goals, and events throughout regular periods. They were hardly restrictive at all, and encouraged the player to master the game mechanics if they wanted to go for the true endings, while keeping it pretty easy to get the normal endings. Sophie, having removed the time limits, ended up being an absolute ♥♥♥♥♥♥♥ slog of grinding and walking back and forth.
Stop looking at the time limits as being restrictive and start looking at what they offer to the game's design instead.
i read that the time limit is temporary and goes away once firis passes the exam
Where is ACTUAL atelier managment, task managment, route optimising?
Arland, Logy were fun and replayable exactly because of it. Every new transport or short cut were bliss, New recipes opened new areas or made life easier.
Where is anything of that in Sophie? Its just a slog.
I hear you get more exp and gold and better items from despair difficulty, so if you find it too much of a grind then perhaps you should stop playing on scrub difficulty and fight more powerful monsters.
But anyway yeah I have no problem with the time limits, in fact I quite like the idea that it's actually possible to fail.
I'd say the thing I disliked about sophie is that it's impossible to lose at anything, even if you lose in combat you get sent back to the atelier and you'd even keep a lot of your items. Losing in combat only happened in early parts anyway when you tried taking on opponents ten levels above you on despair. (The whale boss and the twin header were the only things I'd died to and that was because I was way under leveled.)
Haven't played much of firis yet only just got out of the cave, but I was slightly worried about the lack of a despair option. I hope that hard is as or more harder than despair in sophie.
From what I read, Firis has a NG+ which unlocks very hard.