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And honestly I didn't even notice.
I think you're Exaggerating. I've spent more time killing things.
Mash buttons and the dialogue as well as the animations will move forward. Certain important cutscenes don't allow you to do this however. I've only come across two so far.
Even short cutscenes can be a minute and most cutscenes are often several minutes, then there are frequent portions where there are back to back cutscenes or needing to trigger events to progress the game. There was even a required "mission" that was just running back to the start of the game and back, it didn't even give exp or items at all as nothing in that area gives exp or items. So its little wonder that I've only played around 10-15 minutes of meaningful gameplay (which is mostly doing the second area and the boss). Even if I'm mis-remembering, the cutscene to gameplay ratio is at best 80% so far.
As for animations, even if talking animations can be skipped (not sure if they can) the walking animations or other such non-dailogue animations aren't skip-able during cutscenes and take longer than the dailogue portions, so even if I do mash through it most of the time taken is from these non skip-able portions.
Now what I do mind is getting less than 20 minutes of gameplay in 2 hours. Makes me question whether its worth continuing to invest time into the game as the game isn't showing much of what its going to be like later. Tbh I typically avoid modern RPGs for this reason, such as the FFs. I should have expected that it would be like this but I made the mistake of getting my hopes up since this was related to an Atelier game.
Yeah, you're going to get a lot of cut scenes if all you do is rush from story mission to story mission. Take some time to do side quests and exploring, and you should get in plenty of action.
Like bruh
Edit: And just btw 1 of the games wouldn't even run but still was a nope