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On easy difficulty, I could finish the game (not counting DLC bosses) without ever crafting a single weapon or armour.
Why would you need to restart the game, anyways? Failing or giving up on a request isn't a big deal, there's no penalty. If you want to unlock every recipe, there's even a point where you have to give up on requests on purpose.
Enhancing is unlocked by raising your friendship level with Logy and Leon for weapons and armor respectively if i remember correctly
You can only put traits on equipment when you craft them, so you'll have to atleast unlock weapon crafting (I think you just need to craft an Ingot, then talk to Logy, maybe go through a couple of Logy's events until he tells you about crafting weapons; armour crafting isn't unlocked until later), you just don't need to unlock any better weapons beyond the starting ones. For traits, to get good traits you should really have alchemy level 20 (so you can transfer two traits at a time, making it a lot easier to combine traits), but you can manage with just level 10. Keep in mind that you can always add 3 traits to weapons/armour.
Well Rounded Power (+25 to all stats) is the best trait to aim for, as soon as you start finding materials with Attack/Defense/Speed Boost you should make it.
In the very beginning, before you can get that, some good choices are ATK DEF Enhance/Boost (just so you can get the defence on a weapon, the attack isn't important), Increase Sharpness, Cuts Easily, Eco Skill, and Skill Cost Compress.
Accessories are more important than weapons. As soon as you learn to craft Meister Mittens (the first accessory you learn), buy some Silver Potatoes from Marguerite, put Mutated Material on Meister Mittens for everyone, and you'll be pretty much invincible for the first 40% of the game or so, even on despair difficulty. Put Mutated Material on armour too, as soon as Leon lets you craft it (after you learn to make Cloth).
And all of that is just if you care about being cheap. If you're okay with being stupidly overpowered until the very end of the game, then as soon as you find any material with Critical ++ on it, make some attack items with One Hit Kill, then you can instantly kill any enemy except for bosses, as long as they don't wipe out your entire party before you can attack. That completely removes any challenge from the game though, and it's already easy on despair difficulty once you know what you're doing.
Look at the guides if you're not sure how to combine those traits.
This guide?
Well specifically the google doc:
steam://openurl/https://docs.google.com/spreadsheets/d/1FYRoF2IWFnGlVnwkBJsAss0ncp4Dli2gDD7qXyq2arQ/edit?usp=sharing
I do have all the traits listed yes.
Edit: It's missing more than I thought, there's also Power of Life, Wisdom of the Gods, and HPMP Super Enhance. Since my count was already off apparently, I'm not sure if there are more.
Then there are about 30 additional traits that are only available after you beat the final boss.
http://steamcommunity.com/sharedfiles/filedetails/?id=879258284
Here is how you do it, this is your starting 1-3dmg Starting Staff, each Stahl Metal adds +4 damage, 16 attack and 11 defense, and the weapon can be enhanced 6 times(diminishing returns so ~4 will suffice) then you go to the clothier, if you have him already, and do the same to your armor, and your damage will skyrocket. And every other stat too.
And you also craft the weapon with the same traits listed, you can get them right from the beginning areas. Traits for armor and accessors differ slightly but the general process is the same.
That said, I almost never did requests, that I couldn't fulfill before accepting already. Why bother. They shuffle every two days anyway, no time-limit either. And I still got more tickets I ever need, enough to even buy some high cost limited equip, the date ticket, some dragon fangs, 2 pendegrune and whatnot.. just by feeding them random gathererable stuff I have too much on hand anyway.
How? Teach me sensei.
http://steamcommunity.com/sharedfiles/filedetails/?id=869929048