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There is no time limit in the game.
Afaik there aren't any missables per se.
But certain events only happen on specific days of the week or after certain other conditions are met like obtaining a specific amount of friendship with the character.
As far as tips go:
Btw for the most part they just provide better quality materials of the type sometimes with specific traits like Size+. However a few material rumors allow access to otherwise unavailable materials.
I hope this helps.
I will be releasing this information as well as much more in a guide I'm currently working on.
Does this time limit thing means the events are restricted like going through character A but then not enough time for character B ala Persona 3?
Edit:
AKA like in 1 playthrough I cannot see all character events?
You can spend as many days as you want idling around the countryside of Kirchen Bell.
Though getting to a certain point will finish the game however you should be able to do all character events and collect just about everything before that as long as you don't progress too much down the main storyline too quickly.
However I don't know the specifics.
Also don't forget to examine the barrels.
As such you manage your time-schedule. Going to places takes time, making things takes time, gathering stuff takes time. Events however don't. (for the most part)
It's nice. Especially Totori succeeds in making you understand the grim reality of companies. You can pay your Chims any "pie" you want (yep, they want pie), but you WILL pay them the cheapest you can. Time is finite. Your budget is finite. You'll want every advantage you can. Paying those workers the least you can so they actually work comes naturally. It's actually a very fun game.
Now, that said, this game doesn't have that. But for new people it should be nice to know where the series comes from. And this is still having an effect in this game as well. Your main-task is managing your equipment and items as far as gameplay goes. WAY more than in any other j-rpg. You just don't have to worry about using your time to gather and make stuff efficiently.
Still, you can tinker a lot with your items, and if that's not fun to you, there's not that much else. If the idea to constantly get new material that makes it possible to create some stronger items, or the idea to create a "chain" of items to get this certain great effect on your target item so it becomes OP don't appeal to you, Atelier is probably not your series. There is pretty much nothing to compare this series with. Perhaps a little bit Persona/SMT with its fusing, though synthesis is far more powerful, in-depth and focused on than fusion is in those games.
Yes iterative crafting in particular is a central element to the series.
You will be crafting a lot of things and several of them multiple times as you get better materials and learn new production chains.
In particular there are some loops that can be exploited to craft amazing gear.
Atelier Firis the sequel to Sophie however does add a small element of time limit back in the mix due to Firis having to complete her license in 1 year after the start but after that is done there is once again no time limit and you are free to explore as much as you want.
Unfortunately there isn't a NG+ in this game.
If you like crafting awesome gear that alone can keep you playing for hours.
There are also a lot of character events.
Lastly this game may or may not receive additional content in the future.
Gust has done so with the previous sub series. Though those were actually porting to Vita so it is unknown if they will add anything to these.
Also this game is rather slice of lifey. Sophie isn't trying to save the world or anything. She's just trying to become a better Alchemist to help the people of Kirchen Bell.
All right, thanks for the details. That means I'll have to take my time on the first playthrough.
You can continue indefinitely after that I think.
I'm not sure if that means you can still complete events but it might be so.
If that's the case then there is literally no time limit to really anything.
I'm not entirely sure though.
Guess we'll find out next week