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Cause there are no ideas or suggestions in your posts here, you just complain about game mechanics.
If you want to complain, there's the "general discussion" forum.
Also, there is a good way to cure it (and the only way besides): Panax.
Appreciate your responses to my 2 posts, maybe I was expecting the game to be a bit more lenient, but I do plan on grinding more lore to unlock more classes, items, encounters, etc, hopefully that will swing the odds in my favor, in terms of how to get stronger quicker and survive into later in the game.
but a real good idea woud be if towns restock there herb stock and get more than 3 of each in a whole game session...
also a herb for curse curing/ disease curing woud be great, because THAT dont wear off and can be a real pain in the behind for running to the nearest town eachtime to get blessed/cured there.
herbalist tends to find only the noneheal/nonepoisoncure stuff btw if you hope for that... on 20 other herbs i seen maybe one healherb found....
but what is panax? the healing herb godbeared? dont seen that heals disease when i used it.
It cures poison, bleeding, burning, cold, wet and diseases. It doesn't heal hitpoints.
Godsbeard on the other hand only heals hitpoints and nothing else.
Just search for panax and ftk on the net and you'll get hits for the FtK wiki. Which isn't complete, as can be seen for panax, since it doesn't list all conditions it helps with. But at least it has an entry.
Relying on what a herbalist finds isn't the way to go - buying herbs in towns is. The herbalist's additions are nice, though.