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Ein Übersetzungsproblem melden
- Chaos. Can't turn it off for just a chill experience. I don't want the quest to drop it a level I just want an off switch for chill mode. Completely off. Take my time mode.
- Guns. Having to waste a turn reloading. I love guns in these types of games but it is just too punishing and they feel useless. I got the achievement and now will never touch them again.
- Feeling rushed. Even on the easiest setting I feel pushed to hurry up which I hate. I hate timers followed by jumping puzzles the most in games. I want to explore the areas and complete everything or at least level up a little but I just feel super rushed and it ruins the game for me.
- Enemies out leveling me. Not sure what it is but after a point the enemies out level me and hit like trucks and I really haven't moved outside the starter zone.
- Gear and gold acquired at a slow pace. Seems too slow for how fast the game moves. I can't even gear my toons enough before the enemy A-team shows up.
I always start games on the easiest and when I beat them I go up a difficulty and so on and so forth until I beat it on every difficulty but the easiest difficulty in FTK is not even fun for me personally. Almost returned the game but it was so cheap I took the hit and kept it but I did remove FTK2 from my wishlist. Hard pass on timed gameplay for me.
I NEVER mod games but I looked into modes for FTK but the only mods I could find were on NexusMods and they want me to have an account with them. I have like a million accounts I really do not want one more just to DL something I really do not want. So stuck playing for a little bit and than stopping because I get annoyed with the above mentioned stuff.
To each their own.
Just turn the chaos down in the houserules and it's a walk in the park. The timer is barely existent on the lowest setting.
Note: turning it down means making the number higher, since what you tweak there is the number of turns between chaos.
Apart from that is sounds as if you don't do sidequests or just farm some mobs. Do so, it helps a lot.
I don't normally mess with it because it says it will stop certain achievements. I'd rather get the achievements first before I mess with the chaos rules. That being said, I had already started a new game and turned it to the lowest (i.e. highest number) and also cranked up the life pool and lower the inflation before I had posted just haven't played it much.
Before I even did the rules change I had done ALL the side quests I could find and battled ALL the enemies, within my level range or lower, I could find on top of doing the caves/dungeons/events I had available. I didn't even hit level 3 on any of my toons. In fact, I think one was about 25% into level 2, one had just hit level 2 and the other wasn't even level 2 and I had the quest to go to next area with enemies level 3-5. Nothing helped. It was so slow.
Thanks for the advice anyways.
There's not a single instance involving combat where I'd want my party to split up. The only reason I'd ever separate my group is due to my next gripe.
Having to equip the party individually from their own loot. I had to run a supply train once using my party in order to make it to the night merchant on time with enough gold to buy anything.
The UI is sub-par (surprising since the gameplay itself seems very polished.) Nothing feels intuitive.
Its been said but the lack of useful tootips and tutorials is a pain. Hope they have the budget to fix all the above in FTK II.
Lets not pull a Darkest Dungon 2 my guys.
There NEEDS to be an option to save your game whenever you want. I just finished the third 'maze' / dungeon and was psyched... then headed to the nearest town to heal and got completely wrecked by a random encounter where the enemy had two immediate turns before my first turn. Game over, all progress lost. I'm not sure I'll come back to this game as I hate games that don't allow you to save your progress and force you to start from scratch over and over.
Devs: What is the downside to giving players the option to save their progress? A single checkbox in the game options that would allow saving progress (basically disabling the rouge-like qualities of the game) would in no way negatively effect people who want to play the more hardcore way and would open the game up to a wider audience. If I had known this wasn’t an option, I wouldn’t have bought the game… and I have no interest in FTK2 if it’s the same way- even though I really like the gameplay in general. Oh well, back to Wildermyth.
I understand the frustration and that you don't like games like this, but the description by the devs (in the shop) tells you this. They call it both "roguelike" and "roguelite". Which is exactly that. (Didn't know either before FtK but now that I know I'll be careful with games tagged like that. Except for FtK 2, because I love the game despite that.)
You might want to avoid the genre in the future.
so u gotta recruit them from in timezone server and take em to out of timezone server.
Exactly this. We played a 3 player Coop and this is a super unfun mechanic and takes the dynamic out of the game. You roll bad on movement a few times or get some item for you char in another direction and are out of the next few fights and can only watch.