For The King

For The King

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What aspects of the game frustrate you most?
I asked this on reddit as well. I'm curious to know what aspects of the game, gameplay or otherwise, frustrate you most when playing ftk
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Beiträge 1630 von 36
Speed at which the 'chaos' style events arrive. In my latest: alignments. Killed two at low level. Was tasked to go to another area. Before I could arrive in the region, a scourge landed (and the dungeon to clear it was level 5... party level = 1) followed by an alignment. Before I could find something to reduce the alignment, two more showed up on the timeline. Found the encounter to clear -1 Alignment... level 4 with a party that juuuust squeaked into level 2... What the heck?
Fairly new to FTK but here's my frustrations.

- Chaos. Can't turn it off for just a chill experience. I don't want the quest to drop it a level I just want an off switch for chill mode. Completely off. Take my time mode.
- Guns. Having to waste a turn reloading. I love guns in these types of games but it is just too punishing and they feel useless. I got the achievement and now will never touch them again.
- Feeling rushed. Even on the easiest setting I feel pushed to hurry up which I hate. I hate timers followed by jumping puzzles the most in games. I want to explore the areas and complete everything or at least level up a little but I just feel super rushed and it ruins the game for me.
- Enemies out leveling me. Not sure what it is but after a point the enemies out level me and hit like trucks and I really haven't moved outside the starter zone.
- Gear and gold acquired at a slow pace. Seems too slow for how fast the game moves. I can't even gear my toons enough before the enemy A-team shows up.

I always start games on the easiest and when I beat them I go up a difficulty and so on and so forth until I beat it on every difficulty but the easiest difficulty in FTK is not even fun for me personally. Almost returned the game but it was so cheap I took the hit and kept it but I did remove FTK2 from my wishlist. Hard pass on timed gameplay for me.

I NEVER mod games but I looked into modes for FTK but the only mods I could find were on NexusMods and they want me to have an account with them. I have like a million accounts I really do not want one more just to DL something I really do not want. So stuck playing for a little bit and than stopping because I get annoyed with the above mentioned stuff.

To each their own.
Zuletzt bearbeitet von Krome Skulz; 28. Mai 2023 um 9:40
I realize this is a rant thread, but if you'd like some advice, here it is:

Just turn the chaos down in the houserules and it's a walk in the park. The timer is barely existent on the lowest setting.
Note: turning it down means making the number higher, since what you tweak there is the number of turns between chaos.

Apart from that is sounds as if you don't do sidequests or just farm some mobs. Do so, it helps a lot.
Zuletzt bearbeitet von ajfusch; 28. Mai 2023 um 9:49
Not sure if that advice was for me but I'll answer it anyway.

I don't normally mess with it because it says it will stop certain achievements. I'd rather get the achievements first before I mess with the chaos rules. That being said, I had already started a new game and turned it to the lowest (i.e. highest number) and also cranked up the life pool and lower the inflation before I had posted just haven't played it much.

Before I even did the rules change I had done ALL the side quests I could find and battled ALL the enemies, within my level range or lower, I could find on top of doing the caves/dungeons/events I had available. I didn't even hit level 3 on any of my toons. In fact, I think one was about 25% into level 2, one had just hit level 2 and the other wasn't even level 2 and I had the quest to go to next area with enemies level 3-5. Nothing helped. It was so slow.

Thanks for the advice anyways.
Zuletzt bearbeitet von Krome Skulz; 28. Mai 2023 um 13:01
Having to move all your party members one by one.

There's not a single instance involving combat where I'd want my party to split up. The only reason I'd ever separate my group is due to my next gripe.

Having to equip the party individually from their own loot. I had to run a supply train once using my party in order to make it to the night merchant on time with enough gold to buy anything.

The UI is sub-par (surprising since the gameplay itself seems very polished.) Nothing feels intuitive.

Its been said but the lack of useful tootips and tutorials is a pain. Hope they have the budget to fix all the above in FTK II.

Lets not pull a Darkest Dungon 2 my guys.
Ursprünglich geschrieben von Krome Skulz:
Fairly new to FTK but here's my frustrations.

- Chaos. Can't turn it off for just a chill experience. I don't want the quest to drop it a level I just want an off switch for chill mode. Completely off. Take my time mode.
- Guns. Having to waste a turn reloading. I love guns in these types of games but it is just too punishing and they feel useless. I got the achievement and now will never touch them again.
- Feeling rushed. Even on the easiest setting I feel pushed to hurry up which I hate. I hate timers followed by jumping puzzles the most in games. I want to explore the areas and complete everything or at least level up a little but I just feel super rushed and it ruins the game for me.
- Enemies out leveling me. Not sure what it is but after a point the enemies out level me and hit like trucks and I really haven't moved outside the starter zone.
- Gear and gold acquired at a slow pace. Seems too slow for how fast the game moves. I can't even gear my toons enough before the enemy A-team shows up.

I always start games on the easiest and when I beat them I go up a difficulty and so on and so forth until I beat it on every difficulty but the easiest difficulty in FTK is not even fun for me personally. Almost returned the game but it was so cheap I took the hit and kept it but I did remove FTK2 from my wishlist. Hard pass on timed gameplay for me.

I NEVER mod games but I looked into modes for FTK but the only mods I could find were on NexusMods and they want me to have an account with them. I have like a million accounts I really do not want one more just to DL something I really do not want. So stuck playing for a little bit and than stopping because I get annoyed with the above mentioned stuff.

To each their own.
The ice level has no chaos if that helps
Paul 21. Juni 2023 um 20:05 
The UI is unintuitive. I was convinced there was no way to give items to other members in your party because clicking on them just immediately uses them... But if you open your inventory, clicking on them brings up a context menu that allows you to give them to other party members. The context menu should come up when clicking on the item no matter what screen you're using.

There NEEDS to be an option to save your game whenever you want. I just finished the third 'maze' / dungeon and was psyched... then headed to the nearest town to heal and got completely wrecked by a random encounter where the enemy had two immediate turns before my first turn. Game over, all progress lost. I'm not sure I'll come back to this game as I hate games that don't allow you to save your progress and force you to start from scratch over and over.

Devs: What is the downside to giving players the option to save their progress? A single checkbox in the game options that would allow saving progress (basically disabling the rouge-like qualities of the game) would in no way negatively effect people who want to play the more hardcore way and would open the game up to a wider audience. If I had known this wasn’t an option, I wouldn’t have bought the game… and I have no interest in FTK2 if it’s the same way- even though I really like the gameplay in general. Oh well, back to Wildermyth.
Zuletzt bearbeitet von Paul; 21. Juni 2023 um 20:26
Ursprünglich geschrieben von Paul:
There NEEDS to be an option to save your game whenever you want. I just finished the third 'maze' / dungeon and was psyched... then headed to the nearest town to heal and got completely wrecked by a random encounter where the enemy had two immediate turns before my first turn. Game over, all progress lost. I'm not sure I'll come back to this game as I hate games that don't allow you to save your progress and force you to start from scratch over and over.
The pause menu has an option to save the game, though it does exit it as well. However, the game automatically saves at the beginning of each turn, meaning that if something bad happens, you could exit (without saving) and reload the autosave.
ajfusch 24. Juni 2023 um 12:32 
Ursprünglich geschrieben von Paul:
I'm not sure I'll come back to this game as I hate games that don't allow you to save your progress and force you to start from scratch over and over.
If I had known this wasn’t an option, I wouldn’t have bought the game…

I understand the frustration and that you don't like games like this, but the description by the devs (in the shop) tells you this. They call it both "roguelike" and "roguelite". Which is exactly that. (Didn't know either before FtK but now that I know I'll be careful with games tagged like that. Except for FtK 2, because I love the game despite that.)
You might want to avoid the genre in the future.
Zuletzt bearbeitet von ajfusch; 24. Juni 2023 um 12:36
that the game is based purely on rng in almost every single aspect and is based on dice rolls, like most rpgs do have a rng element like kotor with rng rolls on attacks but you never feel screwed over by rng or annoyed with it because its less just in your face here are 3 rolls and you failed one so your attack fails and now your opponent 1 shots you because they got a perfect roll. (also the fact the game uses it being a roguelite for the game being blatantly unfair and only winnable by using cheap tactics like reset spam)
Zuletzt bearbeitet von Emperor Zero; 24. Aug. 2023 um 4:36
Ursprünglich geschrieben von Cheeseburger:
Ursprünglich geschrieben von Krome Skulz:
Fairly new to FTK but here's my frustrations.

- Chaos. Can't turn it off for just a chill experience. I don't want the quest to drop it a level I just want an off switch for chill mode. Completely off. Take my time mode.
- Guns. Having to waste a turn reloading. I love guns in these types of games but it is just too punishing and they feel useless. I got the achievement and now will never touch them again.
- Feeling rushed. Even on the easiest setting I feel pushed to hurry up which I hate. I hate timers followed by jumping puzzles the most in games. I want to explore the areas and complete everything or at least level up a little but I just feel super rushed and it ruins the game for me.
- Enemies out leveling me. Not sure what it is but after a point the enemies out level me and hit like trucks and I really haven't moved outside the starter zone.
- Gear and gold acquired at a slow pace. Seems too slow for how fast the game moves. I can't even gear my toons enough before the enemy A-team shows up.

I always start games on the easiest and when I beat them I go up a difficulty and so on and so forth until I beat it on every difficulty but the easiest difficulty in FTK is not even fun for me personally. Almost returned the game but it was so cheap I took the hit and kept it but I did remove FTK2 from my wishlist. Hard pass on timed gameplay for me.

I NEVER mod games but I looked into modes for FTK but the only mods I could find were on NexusMods and they want me to have an account with them. I have like a million accounts I really do not want one more just to DL something I really do not want. So stuck playing for a little bit and than stopping because I get annoyed with the above mentioned stuff.

To each their own.
The ice level has no chaos if that helps
yeah the ice level is the only time ive had fun in this game lmao, game feels like it was made to be unfun and annoying rather then a fun rpg game
I don't like managing all three of my parties movements individually. I get you can multitask but I'm not used to it and still don't like it.
NootNoot 28. Aug. 2023 um 12:19 
the servers, in eu u can find players but its overcapacity so it dc all the time, out of timezone servers are good to play on but there are no players there that join.

so u gotta recruit them from in timezone server and take em to out of timezone server.
Asmodeus 28. Aug. 2023 um 14:48 
Ursprünglich geschrieben von Yenii:
Having to move all your party members one by one.

There's not a single instance involving combat where I'd want my party to split up. The only reason I'd ever separate my group is due to my next gripe.

Exactly this. We played a 3 player Coop and this is a super unfun mechanic and takes the dynamic out of the game. You roll bad on movement a few times or get some item for you char in another direction and are out of the next few fights and can only watch.
I've got 140 hours in the game and I can tell you why I hate and love this game. The reason it is beyond frustrating no matter how much you play. Simply is combat RNG. Enemies can hit a heavy swing 5 rolls on average 9 out of 10 times perfectly. Meanwhile 92 accuracy on weapons and you will perfect about 60% of the time. Yes we have focus and that helps. But boy the glass weapons are just troll items. We grabbed 3 obsidian bows in a run today. on 92 stat it broke on 2nd shot for first bow, 1st shot for 2nd bow, 3rd shot for 3rd bow. That's a 8% chance on these shots. Basically we rolled Crit fails (close enough to one) over and over again. To compensate we also have dodge. 55% dodge does not dodge that often. I am excited for FTK2 but hope this is somewhat addressed.
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