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It's the ones with 1 slot that you cannot use focus on (purple or red) that are worthless. Well, not completely worthless but only useful for a handful of fights (sometimes just the one fight).
On the upside they're totally OP, in terms of damage, so they're okay to use if you got them as loot. Not worth buying them or taking a quest for them, though. And make sure you don't sell your main weapons from before.
Making these weapons more durable would screw with the balance, that's why they are the way they are. It's up to you if you want to use them or not.
I’d rather have less powerful weapons that don’t break on me. Just make each tier a little stronger than the one before, with the highest tier items having cool effects and abilities that can change up the way you play, but aren’t OP.
For example an artifact lute could have a +5 damage cap over purple, and have say level II refocus that returns 3 focus to you and 2 to the party instead of 2 for all. Or perhaps unique specials that you can’t find on other weapons like a special that gives something like +10% to skill passives trigger chance, Etc etc. Tons of possibilities that aren’t OP but still make each next tier interesting and worth equipping.
Doesn’t have to be anything crazy, just something a little extra. Feels like a missed opportunity to me.
First off, I use normal breakable weapons just like unbreakable ones. Meaning: Weapons with more than 1 slot and the possibility of focus. Sometimes they break before I get better ones, sometimes not.
The "look at them wrong" breakable weapons are something else entirely. (And hey, who is surprised that glass weapons are highly brekable? )
If I find them early on and they're low level I just equip them and use them till they break. They might help me one hit a few mobs and save lives/health in the process.
Since their damage isn't anything for endgame, they won't be any help at tricky bosses or high level enemies anyway.
The high level weapons of that sort (40 damage e.g.) I usually keep for (end) boss fights. That's where they count the most, also until then I have the chance to boost my chars' stats so that chances NOT to break them are better. I always keep good weapons to swap when they break, though.
As for me, early game I will readily use breakable weapons with multiple slots (especially focusable ones) but make sure to have a decent unbreakable weapon as backup. A shock/distraction can otherwise spell doom. As with aifusch, I mainly use the one-slot ones for high-level fights and when my stats are higher.