For The King

For The King

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What not to unlock in the Lore Store
Since everything you unlock gets added to the encounter and loot tables, what lore store items and places should I -not- unlock?

Ie, which items and encounters are noob traps that will make my game harder by taking up space?
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Показване на 1-15 от 33 коментара
The encounters are either good (traveling healer, mermaid, lighthouse), or you do not need to use them. None of them make the game harder, although the encounters can help a lot in a tight situation. So, I'd say that you can readily unlock everything, in order of your preference. Perhaps the only exception would by the toy hammer (which is extremely rare - I have only seen it in-game once) as it does little damage for a low chance rolll.
Първоначално публикувано от Urza:
make my game harder by taking up space?

There are a finite number of world hexes and the loot table is going to be more or less finite. Bloating either world gen or loot tables with ♥♥♥♥♥♥ encounters or items seems like a bad idea. Has anyone unlocked either an encounter or item and in subsequent playthroughs thought to themselves "man this is really underwhelming"
Последно редактиран от Urza; 14 септ. 2021 в 0:34
Първоначално публикувано от Urza:
Първоначално публикувано от Urza:
make my game harder by taking up space?

There are a finite number of world hexes and the loot table is going to be more or less finite. Bloating either world gen or loot tables with ♥♥♥♥♥♥ encounters or items seems like a bad idea. Has anyone unlocked either an encounter or item and in subsequent playthroughs thought to themselves "man this is really underwhelming"


Not sure Ive ever found the stone table all that useful. maybe others have, but its not been worth it to use in my eyes.
Then again, Ive never regretted finding it, either. Its never been a help, nor a hindrance.
That's how most of the encounters go - they aren't bad to have appear, but they also don't cause problems when they pop up. As for bloating loot tables or generation, the items don't really do that. The locations are bonus areas that will help in the game, and if you don't want to use them you don't have to. The items you can unlock will fit in the shops and treasure drops as the other items do, in the same percentage chance, making the loot tables much the same as before rather than bloating them.
Първоначално публикувано от Urza:
There are a finite number of world hexes and the loot table is going to be more or less finite. Bloating either world gen or loot tables with ♥♥♥♥♥♥ encounters or items seems like a bad idea.
that's not the right mindset for this game. it's an adventure. and it's only gotten more exciting and varied for me with each new run after I unlocked new lore store stuff
What exactly is the use of the stone tables? How does it work?

The wiki is sadly quite vague, and also at least in part wrong about it: It says it gets unlocked by finishing a round of gold rush. I had the thing unlockable (but not unlocked, since it sounded like something I'd never use) for ages and just recently played gold rush.

The stone table offers a few options that help you (removing chaos, giving a life, or banishing a scourge, if I remember correctly - similar to the chaos devices) upon the sacrifice of max HP. It can grant you extra time to gain another level before hitting a dungeon, or when you are running low on lives, etc.

The wiki says something is "unlocked" when the option to purchase it with lore is made available. Whether that happens upon completion of Gold Rush, I'm not sure.
This is really not the time or place to explain table bloat to people, if it wasnt already obvious, but here it goes.

If you're playing a trading card game, you have to build a deck. Think MTG. You're can put as many cards as you want in your deck, but you're limited in how many you can effectively draw in a game.
Drawing good cards, especially early in a game, matters a great deal, and is often the difference between winning and losing.
This is why, when building a deck, good players actually want as few cards as possible, and while basically 0 cards are detrimental, a good player doesnt want 'fine' or 'ok' cards. They want to stack the deck with the best and most synergistic cards they can, while keeping the deck lean.

Pretty much every game with a drop table is like a deck of cards. For the King allowing us to unlock more encounters and items for their respective tables is allowing us to add cards to those decks, but there doesnt appear to be any way to take those cards -out- after they're unlocked.
Does that analogy helps people understand the concept?

When an item drops at the end of an encounter, if I bloat that table with a bunch of not very good options, then even if those options arent actively detrimental by themselves they do present an opportunity cost in that it took the spot that a -better- item could have had, and the average quality of my drops can go down. The map encounters likely work in a similar way, as there are a limited number of tiles per game and only so many events can spawn at once.


So, back to the question. Which unlocks arent as good as other unlocks?
Първоначално публикувано от Urza:
This is really not the time or place to explain table bloat to people, if it wasnt already obvious, but here it goes.
Yeah I know how it works.

With For the King the way it works is you're minmaxing your way out of a fun and varied experience.
As I mentioned before, the toy hammer pretty much isn't worth adding to the table (although the stun effect can be helpful). Depending on your playstyle, the other items are the same way. The encounters simply make it more likely that you will have some encounter, same with the locations.
Only you can decide what you want and don't want ... The wiki should have everything listed, so you can take a look at each item's stats.

Most of it depends very much on when you get it. Some stuff is awesome all the way, other stuff is very helpful during the first 3 or 4 levels and then very much outdated.
Since the very good stuff tends to appear only later in the game some items that aren't that good are still worth it since once unlocked they'll appear almost from the start.
So there's no easy answer to your question in regard to items.
This is a level of minmaxing that I feel like is a bit above and beyond for a game like this. Sure some of these might be situational but honestly I feel like you're more likely to run into one of those situations on a play-though than you are find that leaving them out made any appreciable difference. You are technically correct that its possible for something to replace a more optimal item, but its going to be a drop in the ocean in terms of all the items and encounters you will run into. And keep in mind even if you do get something your not going to use items always have a gold value which could be the difference between buying that important item now or needing to waste time coming back later.
just unlock everything you can you can beat master difficulty on any campaign pretty easily once you have a good understanding of the game regardless of what you have/have not unlocked. As a matter of fact i think the game gets easier regardless of what you unlock.

Here are some items i'd highly recommend picking up early though:

Swift Shoes
Razor
Boots of Might
Waldar's Wrath
Goat Wizard Staff
Hildebrant's Reserve
Lolli Wand
Sais
Full Inferno Armor Set
Royal Bow

Locations:

Night Market (the only must have but they are all good.)

Encounters:

Just get all of them there's no downside but id personally prioritize pipe smith

Първоначално публикувано от Bullett00th:
Първоначално публикувано от Urza:
This is really not the time or place to explain table bloat to people, if it wasnt already obvious, but here it goes.
Yeah I know how it works.

With For the King the way it works is you're minmaxing your way out of a fun and varied experience.

He's a spread sheet warrior!
why even comment if you're just going to bash how he wants to play the game? I don't blame him for not wanting to add a bunch of useless things to the loot/interaction tables etc. either answer his question or move on. I was curious about things I shouldn't choose as well.



Първоначално публикувано от Chase McDude:
just unlock everything you can you can beat master difficulty on any campaign pretty easily once you have a good understanding of the game regardless of what you have/have not unlocked. As a matter of fact i think the game gets easier regardless of what you unlock.

Here are some items i'd highly recommend picking up early though:

Swift Shoes
Razor
Boots of Might
Waldar's Wrath
Goat Wizard Staff
Hildebrant's Reserve
Lolli Wand
Sais
Full Inferno Armor Set
Royal Bow

Locations:

Night Market (the only must have but they are all good.)

Encounters:

Just get all of them there's no downside but id personally prioritize pipe smith

thank you
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Показване на 1-15 от 33 коментара
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Дата на публикуване: 13 септ. 2021 в 6:26
Публикации: 33