For The King

For The King

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This Game Cheats
Specifically when it comes to turn order. In journeyman difficulty, enemies will almost ALWAYS go first. When you need to get that one hit in, the game says you miss so then enemy can wack you one last time before you kill him. You got a 98 percent chance to hit that last roll? You'll miss it. Is there any balancing or mods that fix this kind of stuff? Just playing the cellar mission will make things clear with what I'm talking about.
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Turn order is based on speed if you want to go first raise your speed up
You never have a 98% chance to hit any roll, unless you focus (in which case it is 100% and never fails). Currently, there are no mods for FTK. And, as mentioned, the turn order is dependent on speed - with only a few late-game enemies having a speed higher than 95 (the highest for any character stat).

The game does not cheat. It is based on pure random number generation, slightly weighted by the luck stat but with negligible difference (I have had 20-30 luck and didn't really notice a difference as compared to something like 75 luck). 50 Luck (the starting amount) is purely balanced, with lower luck weighting the rolls slightly in your disfavor and vise-versa.
There's no need to open another thread on this. It's been discussed quite thoroughly and heatedly before. You (GordonSanMan) are not adding anything new here in terms of opinions (note: not facts).

unlucky rolls can be frustrating.
lucky rolls either go unnoticed or are taken for granted.

the game is 100% fair. you'll figure it all out. good luck!)
squirleybob の投稿を引用:
You never have a 98% chance to hit any roll, unless you focus (in which case it is 100% and never fails). Currently, there are no mods for FTK. And, as mentioned, the turn order is dependent on speed - with only a few late-game enemies having a speed higher than 95 (the highest for any character stat).

The game does not cheat. It is based on pure random number generation, slightly weighted by the luck stat but with negligible difference (I have had 20-30 luck and didn't really notice a difference as compared to something like 75 luck). 50 Luck (the starting amount) is purely balanced, with lower luck weighting the rolls slightly in your disfavor and vise-versa.
Ok yeah that was an extreme exaggeration, but I've noticed that rarely do the enemies miss more than 1 roll. If you're lucky, they might miss two rolls on their turn. Also having to get a perfect roll to make attacks with status effect work (roll 78 percent chance 4 times, 1 miss equals failure) seems a little weird. Or am I just misunderstanding how this mechanic works? Cause I love how the enemy has a Death mark attack with just one roll required, but I can't make the enemy bleed if my groups life depended on it.
GordonSanMan の投稿を引用:
Ok yeah that was an extreme exaggeration, but I've noticed that rarely do the enemies miss more than 1 roll. If you're lucky, they might miss two rolls on their turn. Also having to get a perfect roll to make attacks with status effect work (roll 78 percent chance 4 times, 1 miss equals failure) seems a little weird. Or am I just misunderstanding how this mechanic works? Cause I love how the enemy has a Death mark attack with just one roll required, but I can't make the enemy bleed if my groups life depended on it.
Every attack has a predefined amount of required rolls.
The amount of successful rolls defines the attack power and accuracy.
If the attack has an additional status effect, it requires all rolls to be successful to trigger.
Hence if an attack only requires one roll (like a dagger for example), the effect will always trigger with a successful attack.
Use focus to guarantee successful rolls and increase your chance of triggering the effect.

There are enemies with a dodge icon by their HP bar. These can only be hit by perfect rolls and will dodge everything else, like even 5 successful rolls out of 6.
There are abilities and statuses that provide guaranteed successful rolls for yourself or guaranteed failed rolls for the enemy (like shock). Works both ways.
There are weapons that break (indicated by a crumbling hex icon) that will simply disappear upon a critical miss (all failed rolls).


The chance of success for a single roll is defined by the stat the weapon uses. So if you have 85 STR, the default roll chance for a standard attack of a STR-based weapon will be 85%. Extra abilities on weapons usually require more rolls and/or have a smaller chance of success. It's pure risk/reward and Focus management.


Finally the 'enemies are have better rolls than me' is a psychological thing. There was a guy here a while ago who claimed the rolls are rigged and did an extensive testing only to find out that it's all fair and square statistically.

Maybe take a mage into your party because his Refocus ability will really help you mitigate lower chance rolls due to restoring Focus often.

Good luck!
最近の変更はBullett00thが行いました; 2021年9月16日 1時53分
Some weapons do not require a perfect roll for their special ability, primarily piercing ones. Similarly, a few enemies don't need a perfect roll for a piercing attack (bees), although they are low-damage.

High evasion helps mitigate damage a lot (with higher speed characters having a higher base evasion), as it can completely negate an attack.

Death Mark can be a tricky thing to deal with. The good news is that you have a decent number of turns before death occurs (not sure what the actual number is right off), but you need to defeat all the enemies first. If nothing else, the death marked player can flee after about a turn if you are not in a dungeon, making the fight harder for the other characters but saving the one.
squirleybob の投稿を引用:
Some weapons do not require a perfect roll for their special ability, primarily piercing ones. Similarly, a few enemies don't need a perfect roll for a piercing attack (bees), although they are low-damage.
Piercing isn't really a special ability but rather a weapon trait, no?


squirleybob の投稿を引用:
High evasion helps mitigate damage a lot (with higher speed characters having a higher base evasion), as it can completely negate an attack.
speaking of which, it's a good idea to distribute armor, evasion and resistance between your 3 characters, making each focus on one. It maximizes the effect of each
Piercing/Ignore Resistance is treated as a special ability. Most of the time, it requires a perfect roll as with the other special abilities. Some weapons have their main/only attack with the piercing ability. Also, not all special abilities require a perfect roll - I am pretty sure there is a mage book that inflicts burn without a perfect roll.
squirleybob の投稿を引用:
Piercing/Ignore Resistance is treated as a special ability. Most of the time, it requires a perfect roll as with the other special abilities. Some weapons have their main/only attack with the piercing ability. Also, not all special abilities require a perfect roll - I am pretty sure there is a mage book that inflicts burn without a perfect roll.
ah yes, I stand corrected about piercing.
Haven't encountered items that ignore armor regardless of rolls yet though
The Ethereal Dagger (found before Glittering Mines) has a 2-slot intelligence attack, and only that attack. It always pierces.
I will add, some weapon need perfect roll to pierce because it's skill based, some other pierces regardless of roll because it's the weapon trait. Can be confusing. Look on the indicator, if it's 100% = xxx it means you need to perfect roll. If it's "Pierce" without "%" then it doesn't require perfect roll.
Scruxx 2021年10月13日 10時52分 
Btw ive the feeling too that AI cheats in some moments ^^ Like OP said, when u do the last hit it miss very often. Had this in like 10 following battles. But it seems to stop as soon as you accept their message: Use only one f+cking focus point to end the match now and dont take antoher hit by the AI. As soon as you follow this obvisiously message it magically stops. Then you can kill without using focus points every time (:
That is merely perception. The game doesn't actually work that way.
THARN 2021年10月13日 20時39分 
i just stink at the game.. hex turn games always have me wasting moves.. then enemies get too tough after a few turns..
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投稿日: 2021年9月14日 21時16分
投稿数: 18