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Also, there's the chance of crit damage - only on perfect hits.
And if you want an effect you'll only get with a perfect hit it's quite tricky with 4 or 5 slots as well.
So I usually avoid anything above 3 slots if possible and prefer 2 slots. Better weapons later on rarely have 2 slots though, but they're usually great for early game.
Shock: I f you use a single focus point you can counteract it, no matter how many slots you have. Instead of a sure fail you have a sure hit on that first slot.
Trap to avoid: glass etc weapons - the ones with only 1 slot, breakable and not to be used with focus. They'll break after just a few fights which does not make up for the big damage they make.
Higher slot chances to get them are way lower and are focus burner. I usually keep my weapon slot at 2-3 and i really avoid 5. While higher slot are more devastating in overall damage, lower slot really helps when your target are evasive, or you wanna put status effect.
Hail low slots.
Less rolls => higher perfect hit chance => less wasted focus
But yes as you said it's compromised easier by debuffs if you don't have the focus to mitigate them.
Some weapons also compensate easier rolls by dealing less damage, but offering a speed buff.
You can make almost any setup work as long as it's cohesive and plays well with the rest of the party