Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm okay with the acid jellies as is.
Each mob has a " Potential Loss " calculated.
Whether it's
Lose your gold
Lose your equipment
Poison
Curse
In general, I've never see the game throw two of these at us at the same time. Which makes it possible to focus fire on the " Potential Loss " mob.
For instance, we've never had two acid jellies, or two thiefy mobs. I've had two ghosts at one point. But it always seems as if you can opt to focus fire on the one thing that really does a terrible permanent loss.
The Forgotten Cellar .. I think just take off good equipment and put on bad equipment and kill it that way. It'll cost more HP, but it'll cost less good equipment.
What was far more annoying was the rogue wave we encountered when sailing the ship around. We had one character with +gold% that was picking up all our gold for the bonus and had our entire fortune instantly wiped out. Obviously, we did not know such an event even existed until it happened, much like the Acid Jelly, and now try to prepare better for it (though I wish they'd improve the UI for transferring money between characters so you don't have to hit the button for EACH INDIVIDUAL COIN you move).