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I think all this strategy is meant to do is give you x amount of turns to collect items and equipment for very cheap (before refresh), then come back and steamroll the water temples / campaign despite the difficulty spike i mentioned. Since Items and Equipment are much more important than level when it comes to facing difficulty. I don't think it will stop the flood tokens, but it should take about 45 turns for the Flood Tokens to fill up, so you should have time to at least hit up some of the towns before you need a water temple. Though that would certainly seem risky and I can see your point there.
My issue is less about the flood tokens accumulating and more that no matter what I do, the dungeons off the first island always seem to be much higher level than I am which makes it virtually impossible to clear the mobs or temples to begin with (ex: Me lvl 3-4, world: 7-8) It doesn't matter if I clear all the flood tokens I can because I literally can't interact with anything on the board because it's all so over leveled for some reason.
For folks struggling getting going, the game is definitely winnable on apprentice or journeyman without dodging the fish guy early on, but levelling at the start is much harder than the other scenarios IMO.
Make sure you grab all hero statues you see and grab town quests that give party xp.
And be patient, picking on-level fights etc. Prioritise getting better boats as they not only are more durable, but they move much faster. Ditch the raft ASAP.
One key thing to note is the flood water mechanic is not as vicious as chaos. You can let the flood water build to level two without worrying about reducing it till then,
as it doesn't affect the game till three = auto loss.
Also be aware that high-level areas are commonly sometimes right next to low-level areas. Avoid.
Some classes work better or worse when you are mostly at sea.
EG herbalist ain't gonna get many herbs,
and sea movement is based partly on talent not speed...
One party that worked well for me was Monk/Treasure Hunter/Hunter. Good luck.
Thanks for the additional tips. I had no idea better boats actually improve movement too, I thought it was only the HP it increases. I'm definitely not Master Difficulty good yet, but I'll do my best to get this under my belt. Monk/Hunter are core parts of my party too, so hopefully it works. That's a good tip on the herbalist though. I usually use her, but I'll have to reconsider.