For The King

For The King

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LeFrench Dec 4, 2018 @ 1:44am
Economy: Dump the inflation
so you got gold drops increasing...AND the services/consumables increasing??

News flash: they cancel each other out but with the added bonus you can't judge your gold loot due to the devaluation of the currency.

There are other rogue-likes out there which manage their economy just fine without this bizzare design choice. Please dump it. On top of being mechnically unnecessary, it breaks intuition and also breaks immersion and the sense of loot accomplishment.

Other than that, this game is a great little rogue-like. well worth the price.
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Santadriver Dec 4, 2018 @ 3:46am 
News flash: there are benefits to it.

It makes certain items accessable at specific times. E.g. pipe upgrades cost around 18,70,300 gold.
If there was no inflation, it would mean you might be able to upgrade your pipe to lvl 3 very early on. Or boats. As you‘re low leveled you shouldn‘t be able to buy a heavy armored boat.
From a strategic way of looking at it, you have to time spending your money. You‘re money will suddenly be worth less - so buy things while they‘re still affordable. FTK is basicly an influation-simulator 😂.

From a story-sided perspective it also makes sense: As Fahrul gets drowned in chaos and mean criminals, the supply of food and goods becomes limited resulting in a rise of prices.
That just what you‘d expect in the real world if everyone suddenly demands something specific, supply will shrink, making prices rise.


Just fyi: You can tone the rate of inflation down in the house rules. :-)
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Date Posted: Dec 4, 2018 @ 1:44am
Posts: 1