For The King

For The King

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Ryagon Dec 1, 2018 @ 6:34am
Dice rolls are complete garbage
Do the percentages actually mean anything or are they just placebos to make us think gear and stats actually matter? Me and my wife have been playing for a little bit now and we either just have the worst luck or something is broken. Last night for example, we started a new game and in about 3 hours EVERY SINGLE roll that was 80-85% chance to succeed failed. She even had a 100% chance to succeed fail....
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Showing 16-30 of 65 comments
Santadriver Dec 3, 2018 @ 4:59pm 
It's times like these where I'd like there to be a thumbs up option.
Elymnir Dec 3, 2018 @ 5:05pm 
Originally posted by Soga:
this sounds like someone that's just raging over the fact that he can't into probability statistics
Thanks for proving my point.

Originally posted by Soga:
15 - 20% may seem like insignificant numbers to you
Never said it was insignificant. Again, as stated before, I know my way around those games. I know that Just one run, even on a long game like Shadowrun, can be either normal, full of luck or full of bad luck. Here it's something else.

Originally posted by Soga:
You're basically accusing the dev of fudging the RNG but you have no proof they're doing this
Except, you know, my own experience of more than 15 runs and the examples of it I provided, refleting my general experience.

Originally posted by Soga:
No, it just stresses that a lot of people are terrible at understanding probabilities
Proving my point again. Say, we know how to read. We know that 5 rolls at 80% chance don't mean a 80% chance for a perfect, moreover if the perfect % is written under the attack. The problem here is that 80% is far from respected, even on single rolls.


Originally posted by Soga:
Let me guess, glass weapons?
Wrong assumption, again. My prime example here would be the musket. I quickly abandonned the idea of glass weapons since they generally break after two or three rolls. The most durable lasted 2 fights.

Originally posted by Soga:
The RNG is fine.
It's not.
Originally posted by Soga:
build your stats, equip the right items, manage your focus points.
I do.
Originally posted by Soga:
There's a learning curve, and the RNG is a part of it
And again, I know that. I never complained about Xcom and its 100% miss, because it was rare. I never complained about Darkest Dungeon, except the expected "Holy Johnsy, why are you guys hating me so much all of a sudden?" that every player encounter.

I know turn-based game using RNG and I -never- had to complain about it. Until FTK. I know how to bypass confirmation biases and do some test runs sometimes. The rolls fail consistantly, even at high levels. And this is exacerbated by the general lack of balance. That's my experience of it. And seeing the high number of posts about the RNG, I'm not the only one.
Steefy_92 Dec 3, 2018 @ 5:29pm 
8
I know turn-based game using RNG and I -never- had to complain about it. Until FTK. I know how to bypass confirmation biases and do some test runs sometimes. The rolls fail consistantly, even at high levels. And this is exacerbated by the general lack of balance. That's my experience of it. And seeing the high number of posts about the RNG, I'm not the only one.

Just so we are clear, because reasoning with you is like trying to convince a rock that it is a rock but it claims and believes to be chicken - not to mention you are one very vocal person, so RNG issue is more isolated problem than broad over the community - do you have in mind Firaxis XCOM?

Because, boy if you do, you are delusional. The RNG in that game is as random and spontaneous as in FTK, I had missed shots at 85% to 95%, sometimes even 99% (very rarely at 99 but it happened...). So to counter RNG you are given tools and soldiers with experience get better, just as in FTK (so less awkward high probability shots miss)

I don't think you understand how RNG works (or this game at that). See, devs are not doing much behind it. There is only few approaches you can control it and that's by increasing odds with stats, which you offer player as a choice. Rolls are handled by your CPU and unlike our human brain, where we see 85% as guaranteed shot, computer see it as probability to most likely score a hit, with a lot of room calculate as miss.

Try throwing dices without trying to cheat, how often that randomness goes against your expectations? And if you stick by rules outcome will be positive or negative, same for computer you only have two outcomes, depending on roll.

Now, you can call me fanboy or whatever really. Either, accept it that you are wrong and try to approach game from understanding point, or continue your futile crusade, either way best of luck.
Last edited by Steefy_92; Dec 3, 2018 @ 5:31pm
Elymnir Dec 3, 2018 @ 6:13pm 
I'm vocal because I expose my experience of the game and the responses of the most vocal respondants that are just as thick are, in substance: "No, all your runs so far have been total illusions and you don't know math."
Again, I never said 85% is a guaranted shot. I never asked for perfects all the time. I noted my rolls myself and, even at high level with more than 90% chance, rolls have failed consistantly, and this is objectively my experience of the game in every run.
Now you can either continue to imply that I'm delusional or stupid or just accept that this is how the game has worked for me, hence why I think it's not finely tuned.
FAT WANZER Dec 3, 2018 @ 6:57pm 
anyone got tips vs the sea king? cause it seems he did 5 boat dmg every time i managed todown him to 100 hp causing insta wreck(herbalist and my blacksmith so slow) and the sea king immune to shock make it harder as he kept perfect rolls the attack that do 2 boat dmg
Edit:Managed to kill him now with 11 boat repair kit
Last edited by FAT WANZER; Dec 3, 2018 @ 11:30pm
BossStompTV Dec 3, 2018 @ 9:21pm 
Meh. I've found it to be really tame and super easy to game if you understand which stats you need to improve to make which skill checks work. Gear up. Boost the relevant skills. I crit more often than I miss.
Steefy_92 Dec 4, 2018 @ 1:07am 
Originally posted by Elymnir:
I'm vocal because I expose my experience of the game and the responses of the most vocal respondants that are just as thick are, in substance: "No, all your runs so far have been total illusions and you don't know math."
Again, I never said 85% is a guaranted shot. I never asked for perfects all the time. I noted my rolls myself and, even at high level with more than 90% chance, rolls have failed consistantly, and this is objectively my experience of the game in every run.
Now you can either continue to imply that I'm delusional or stupid or just accept that this is how the game has worked for me, hence why I think it's not finely tuned.

How it works for you, and that's whole point. You are trying to shape game to fit your own taste, where the game is independent experience on it's own. All your arguments are self-centered and how "you" think should be.

Hasn't occurred to you that this may not be game for you? It's not uncommon that you like something on a glance but later discover it's not enjoyable experience.

Also, you called yourself "stupid" I haven't said that. About "vocal population", I will keep what I think about that to myself.

From all my experience and the games I played, that's how a 90% chance works, practically everywhere. Difference is how the game is designed and to what extent is RNG. Like, you can miss as much as in FTK (and yes you do), but it's not near as punishing as FTK, which gives you an illusion that RNG is better in those games.

And one more time, not finely tuned for "you" which is why I am under impression, you like the idea and concepts but execution is just not for you. Maybe in the future they will bring mod support (there definitely is skeleton for it in place), and someone will tune the game according to your taste.



Last edited by Steefy_92; Dec 4, 2018 @ 1:12am
Ryagon Dec 4, 2018 @ 8:24am 
Originally posted by Jay-Nic:
The dice rolls are not garbage.
Then explain missing a 100% chance to succeed.

I have been playing table top games for years and years but this has been the most infuriating rolls of any game ever. Even XCOM 2 was not this bad on the hardest difficulty. Perhaps we are just extremly unlucky.
Flexible Knot Dec 4, 2018 @ 9:20am 
I've never failed on a 100% chance to succeed. Are you sure you weren't shocked-debuffed?
Jay-Nic  [developer] Dec 4, 2018 @ 10:06am 
Originally posted by Ryagon:
Then explain missing a 100% chance to succeed

It's never happened. You cannot miss a 100% shot. If you claim it has happened to you, I think you are mistaken. But if you can replicate this, and show me the problem: I can have it fixed. But this has never, ever, been reported. This is not XCOM
Ryagon Dec 4, 2018 @ 11:22am 
Originally posted by Jay-Nic:
Originally posted by Ryagon:
Then explain missing a 100% chance to succeed

It's never happened. You cannot miss a 100% shot. If you claim it has happened to you, I think you are mistaken. But if you can replicate this, and show me the problem: I can have it fixed. But this has never, ever, been reported. This is not XCOM

Yes, yes it did. I saw it say 100% chance, my wife also saw it say 100% and then fail. It did weather you believe me or not.
Jay-Nic  [developer] Dec 4, 2018 @ 11:31am 
If they dodge, that's not the same. If they are immune to your particular proficiency based attack, that's not the same. If you cannot do enough damage beyond their armour threshold, that's not the same either.

If you can show it happening, then please show me, and I can get it fixed. But no one has ever reported this happening, and believe me: we'd hear about it.
Ryagon Dec 4, 2018 @ 11:35am 
Ok I don't think I ever said what the situation was this might help some. This perticular instance was not combat it was one of the chaos generators which we had previously failed to destroy or what ever it is called to reduce the chaos. So my wife rested and used all focus points possible, I believe it was 5. Either way she used a focus for each spot available which raised the number shown to 100% success and it failed. Maybe the world map items are diffent than combat?
Last edited by Ryagon; Dec 4, 2018 @ 11:35am
Santadriver Dec 4, 2018 @ 1:40pm 
What happened afterwards? In what way did it „fail“? If every slot is filled, there‘s no way it can fail.
But for Chaos... It usually takes what‘s left of the turn to finish, and then you‘ll see chaos reduce itself on the map. Tiles get cleaned of chaos traps and the purple rain stops (been a while since I had chaos lvl 3 though..)
Do you remember if there was another chaos level right when you ended the turn? If so, that will fill up the chaos meter immediately.
Your situation is still a bit unclear mate.
Lucas Dec 5, 2018 @ 12:51am 
Me and SantadriverCH have played countless hours and I can safely assume this has quite literally never happened before. If you use all the focus and it's 100% It will literally never miss. Even if you use a slight amount of focus to increase the odds to 100% all the slots will fall perfectly in place. Either you've witnessed one of the worlds wonders at play or you just weren't reading the amount of chaos you had. Either way it sounds like a tall tale to me (No Offence)
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Date Posted: Dec 1, 2018 @ 6:34am
Posts: 65