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Never said it was insignificant. Again, as stated before, I know my way around those games. I know that Just one run, even on a long game like Shadowrun, can be either normal, full of luck or full of bad luck. Here it's something else.
Except, you know, my own experience of more than 15 runs and the examples of it I provided, refleting my general experience.
Proving my point again. Say, we know how to read. We know that 5 rolls at 80% chance don't mean a 80% chance for a perfect, moreover if the perfect % is written under the attack. The problem here is that 80% is far from respected, even on single rolls.
Wrong assumption, again. My prime example here would be the musket. I quickly abandonned the idea of glass weapons since they generally break after two or three rolls. The most durable lasted 2 fights.
It's not.
I do.
And again, I know that. I never complained about Xcom and its 100% miss, because it was rare. I never complained about Darkest Dungeon, except the expected "Holy Johnsy, why are you guys hating me so much all of a sudden?" that every player encounter.
I know turn-based game using RNG and I -never- had to complain about it. Until FTK. I know how to bypass confirmation biases and do some test runs sometimes. The rolls fail consistantly, even at high levels. And this is exacerbated by the general lack of balance. That's my experience of it. And seeing the high number of posts about the RNG, I'm not the only one.
Just so we are clear, because reasoning with you is like trying to convince a rock that it is a rock but it claims and believes to be chicken - not to mention you are one very vocal person, so RNG issue is more isolated problem than broad over the community - do you have in mind Firaxis XCOM?
Because, boy if you do, you are delusional. The RNG in that game is as random and spontaneous as in FTK, I had missed shots at 85% to 95%, sometimes even 99% (very rarely at 99 but it happened...). So to counter RNG you are given tools and soldiers with experience get better, just as in FTK (so less awkward high probability shots miss)
I don't think you understand how RNG works (or this game at that). See, devs are not doing much behind it. There is only few approaches you can control it and that's by increasing odds with stats, which you offer player as a choice. Rolls are handled by your CPU and unlike our human brain, where we see 85% as guaranteed shot, computer see it as probability to most likely score a hit, with a lot of room calculate as miss.
Try throwing dices without trying to cheat, how often that randomness goes against your expectations? And if you stick by rules outcome will be positive or negative, same for computer you only have two outcomes, depending on roll.
Now, you can call me fanboy or whatever really. Either, accept it that you are wrong and try to approach game from understanding point, or continue your futile crusade, either way best of luck.
Again, I never said 85% is a guaranted shot. I never asked for perfects all the time. I noted my rolls myself and, even at high level with more than 90% chance, rolls have failed consistantly, and this is objectively my experience of the game in every run.
Now you can either continue to imply that I'm delusional or stupid or just accept that this is how the game has worked for me, hence why I think it's not finely tuned.
Edit:Managed to kill him now with 11 boat repair kit
How it works for you, and that's whole point. You are trying to shape game to fit your own taste, where the game is independent experience on it's own. All your arguments are self-centered and how "you" think should be.
Hasn't occurred to you that this may not be game for you? It's not uncommon that you like something on a glance but later discover it's not enjoyable experience.
Also, you called yourself "stupid" I haven't said that. About "vocal population", I will keep what I think about that to myself.
From all my experience and the games I played, that's how a 90% chance works, practically everywhere. Difference is how the game is designed and to what extent is RNG. Like, you can miss as much as in FTK (and yes you do), but it's not near as punishing as FTK, which gives you an illusion that RNG is better in those games.
And one more time, not finely tuned for "you" which is why I am under impression, you like the idea and concepts but execution is just not for you. Maybe in the future they will bring mod support (there definitely is skeleton for it in place), and someone will tune the game according to your taste.
I have been playing table top games for years and years but this has been the most infuriating rolls of any game ever. Even XCOM 2 was not this bad on the hardest difficulty. Perhaps we are just extremly unlucky.
It's never happened. You cannot miss a 100% shot. If you claim it has happened to you, I think you are mistaken. But if you can replicate this, and show me the problem: I can have it fixed. But this has never, ever, been reported. This is not XCOM
Yes, yes it did. I saw it say 100% chance, my wife also saw it say 100% and then fail. It did weather you believe me or not.
If you can show it happening, then please show me, and I can get it fixed. But no one has ever reported this happening, and believe me: we'd hear about it.
But for Chaos... It usually takes what‘s left of the turn to finish, and then you‘ll see chaos reduce itself on the map. Tiles get cleaned of chaos traps and the purple rain stops (been a while since I had chaos lvl 3 though..)
Do you remember if there was another chaos level right when you ended the turn? If so, that will fill up the chaos meter immediately.
Your situation is still a bit unclear mate.