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Having a small percentage of RNG is good, it acts as chance, but to relay 90% on RNG is madness, and I will be glad when this stupidity comes to a end. It just renders game playing pointless. The one saving grace with FTK is that, on every try you get better.
You can learn to counter somehow the unfairness of the game by playing (and dying repeatedly), but know that the game is more frustrating than anything and you should be prepared for it if you want to keep playing.
But that said, 15% - 20% chance of a failure is actually pretty big in video game terms. Use focus to make the kill at these critical times.
It‘s like Soga said and that people focus more on the negative events (no pun intended).
„Rng being in favour of the enemies“ requires some context though! This is down to the fact that the game is carefully balanced. You have certain elements enemies don‘t have. All they have are great stats thus very good rolls (professional criminals). You on the other hand have focus, strategy, ability to ambush, decision making when to engage into battle, you‘re able to heal mid-battle, you can even change your equipment pre fights to best suit the situation (i.e. put on every single +resistance gear when you know the enemies only deal magic dmg), etc.
And responses like these really confirm that fanboys see only what they want. Sorry to sound harsh but I have to be. It is extremely condescending to say "80-85% means there's a 15% - 20% chance a slot will fail" like we don't know something that obvious. The problem is not that there is a chance to fail. The problem is that this chance to fail is actually the most likely outcome. Those many posts about the rng only stress the fact that there is a problem with it.
https://steamcommunity.com/app/527230/discussions/0/1743343017611618758/
Honestly, XCOM, XCOM 2 is equally bad .. right on par with RNG in this game, if not even worse.
Shadowrun is so-so, Darkest Dungeon equal, for fallout I can't tell anything because never played).
To me it just feels, many people quit rage because they would rather blame system, than work on improving the odds by getting creative and understand system better.
So far, enemies are missing as much as do I and I don't see my pc venting at me.
It's a tabletop inspired game - we give the players a fairly random world with fairly random things that happen, and then we let the players find the strategy to offset the randomness with various skills, and tools. Focus, sidequests, items, ambushes, sneaks.
The enemies all start more accurate and their various attacks than you - that's because they're professional bad guys. They're BEAST MEN. You're woodcutters, and minstrels... Once you get to around level 4-5-6: your accuracy is on par with the enemies.
I can definitely assure that it is not. Every new game proved it so far. When characters consistantly fail one-roll attacks with 92% chance, there is a problem.
also, DnD intensifies
I did that more to underline how big 15 - 20% is, and why even with what looks like a juicy number like 85%, you would be frequently underwhelmed by your rolls. I mean, it's like others pointed out here, there are other RNG-based games that have received more than their share of criticism over the way the rolls work, and in every single case, the developers have held their ground. As I said, 15 - 20% may seem like insignificant numbers to you, but in video gaming terms, those are actually quite large probabilities because of the sheer number of trials (rolls) they throw at you over what a physical game traditionally does.
That's the most disingenious thing you've said here. You're basically accusing the dev of fudging the RNG (so that while it reports 85% to you, it's actually doing something else in the back), but you have no proof they're doing this, and based on the reviews this game is getting, it sounds like most people would disagree with you (including myself, as my experience with the game has largely conformed to the statistical probability reported by the game).
No, it just stresses that a lot of people are terrible at understanding probabilities (confirmation bias). I've seen those complaints for many games with RNG, such as Battle for Wesnoth (and goodness, is it ever frustrating when you whiff at a very critical moment), and there is usually a LOT of debate on the RNG in those games, which usually just ends up wasting the developer's time because they have to deal with people complaining about the RNG when the RNG is working exactly as expected and people keep falling for the confirmation bias.
Let me guess, glass weapons? Yeah, even with a 5% chance of blowing up, I stress about those. I usually opt for non-glass weapons instead because they're much safer. It's nice though that there is a high-reward-high-risk kind of option there.
Final point: The RNG is fine. Get over it, build your stats, equip the right items, manage your focus points. There's a learning curve, and the RNG is a part of it. That's all that really needs to be said here.