For The King

For The King

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Nexian Aug 31, 2018 @ 2:56pm
What's the best 2-player setup?
It's a shame the game isn't 4 characters, since then we'd both have 2.

As it is it feels like we'd need to take one character each, but the downside there is that a lot of the buffs lose impact when you're only affecting one other person.

Does anyone know the best setup for a 2-player game?
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Showing 1-6 of 6 comments
Iridius Aug 31, 2018 @ 7:11pm 
i'd advise you work it out where one of you takes two.
MartynMW Aug 31, 2018 @ 7:51pm 
One player can control 2 characters if you didn't know, but if you're dead set on controlling one each then make sure you either have both players using pierce weapons to ignore resistances or have one magic damage and one physical damage dealer. Other than that most classes are flexible in the roles they can cover with the right items, just experiment :D
Nexian Sep 1, 2018 @ 11:39am 
ahh, was hoping there was some options or mods that would make buffs in a 2-man mode more effective. I'll do one of those two suggestions then :)
MartynMW Sep 1, 2018 @ 1:24pm 
There are house rules you can edit if you're finding the game a bit too tough. I'm pretty sure the game will only place you against 2 opponents instead of 3 since there's only two of you, so it does sort of scale in that sense. But I think the boss fights are the same no matter how many characters you have
Nexian Sep 1, 2018 @ 1:33pm 
Ah, it's not the difficulty. It's the effect of buff/debuff spells with only 2.

It'd be better if they lasted a bit longer at that point. Group buffs especially could do with bonus effect/duration when the group is smaller to account for the fact that not as many people are benefitting
Revolucas Sep 1, 2018 @ 7:35pm 
I guess if you combo buffs/debuffs it's worth it, like attack up + freeze or speed up and speed down. But on their own it might just be better to straight up stack damage modifiers and attack because most of the hard fights the enemies are resistant to all the good debuffs. Single-target buffs are a waste of a turn (unless your attacks are so weak they cannot bypass armor/resistance) and a group buff would be a waste of a turn on a 2-person party as you say.

As for setup I think Hunter is a must in any group, their speed is so high that they go more often and they can use powerful bows or knives (1 slot piercing) + shield. With just two characters I don't think taking Herbalist would be worth it at all because you lose your turn when you Party Heal when normally you can use an herb and attack in the same turn. So just keep a Party Heal item in your inventory to use in-between rooms during dungeons to save on herbs between you guys. Busker might be a useful second choice because they have high str, vit and talent, so they can take on a few roles here, like using a one-hand sword and shield to tank or using a lute for supportive role or a 1-slot vit dagger stacked with damage boosting gear.
Last edited by Revolucas; Sep 1, 2018 @ 7:58pm
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Date Posted: Aug 31, 2018 @ 2:56pm
Posts: 6