For The King

For The King

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bloodfire Jun 22, 2018 @ 11:25am
Status Effect Questions...
Is Burning status effect suppose to proc on all characters at the end of each character's turn or just at the end of a character’s turn? I was in the inferno and all 3 characters got lit on fire, and by the time it cycled to my healer it proced like 3 times on my healer and killed him before he could react. Does the fire have its own initiative role or something like that? As a side note, it would be nice to be able to take a turn/attack action to put yourself out just with your hands. You basically would lose your attack action to stop drop in roll or just play some animation where the character pats their hands all over their body to put the flames out. I know there is cure/restore for that from a casting standpoint so the mechanic is mostly there already anyway.

It would also be nice to be able to sacrifice an attack action to swap out weapons in battle on a characters turn using the backpack mechanic from the acid jelly in the forgotten dungeon. It would give more tactical options in battle, and potentially save the party in case of acid jellies or that new acid blob thingy with reflect in the inferno… I beat it on my second run, but it was painful to have most of my gear melt off. I’m use to using pearls for that purpose in the main campaign, but there aren’t any of those in Hidebrant’s Cellar so far. I’d cary an extra white lute or something to deal with situations like that if I could swap in combat.

Another concern is deathmark and resilient status effect conflict. A character got death marked, but had resilient due to Dead Lotus or Cave Mushrooms and died regardless from the death mark while resilient. I was trying to cheat death, but death cheated me...
Date Posted: Jun 22, 2018 @ 11:25am
Posts: 0