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player.db is a sqlite file, so you could download a tool to open it, then look in the sPlayerStatistic table for the STAT_LU_TOTAL_LORE setting and edit its value.
In the same folder as the player.db is a ".run" file which contains all the stuff for the current game, player gold, stats and stuff. This is a GZipped Json file, unzipping is not that hard, 7Zip can do it, however the game adds some stuff on the end when its packed so it won't pick it up if you just GZip in with 7Zip again.
So i decided to make a save game editor[github.com] that can edit both the lore point and gold/stats for your current running game. Hope that helps someone.
though, i did rather interested about lore unlock itself, i was having no money when the ftk campaign beggar ask me, now i CANNOT find him in 4 adventures (even without custom modifier)
I released a new Save Game Editor[github.com] (1.1.0) which has a new button to make the Store items available.
Enjoy!
edit: 1.1.3 is bugged when u change save, it litterally adds hero's name to stack
I'll try to look into adding an option to change the hero's name tomorrow.
And thanks for reporting the issue with changing the save game, I just fixed this in version 1.1.4.
Thank u very much.
Oh yeh, thanks for this nice little tool, nice work. I am always amazed with some of the editors/mods/mpodding tools that people like you can come up with. I can only do basic modding, if it is too complicated of there is no easy access to the information I want to mess with I am SoL.
It is there though, it is just not labelled as intelligence. I am guessing it's labelled fortitude. My stat guesses are:
Toughness = Strength
Fortitude = Intelligence
The rest seem to be easy enough to figure out.
https://steamcommunity.com/app/527230/discussions/0/133260492055999493/
Into the save game editor (maybe not possible since you will probably be limited in what you can edit through the saved game) that would be great!
cheers
Nice to hear my tool helped you and @Ichthyic out, some of those things are possible in the save file as far as I know, but they differ for the different game types and are already somewhat customizable using the games "Houserules" feature.
It seems you are up for some manual editing so I just uploaded a new version of the savegame editor which has a commandline option for (un)packing the .run files.
Example:
ForTheKingSaveEdit.exe --unpack --input:"C:\Users\[username]\AppData\LocalLow\IronOak Games\FTK\save\story_2019_9_7_0.run" --output:"C:\Temp\rawsave.json"
ForTheKingSaveEdit.exe --pack --input:"C:\Temp\rawsave.json" --output:"C:\Users\[username]\AppData\LocalLow\IronOak Games\FTK\save\story_2019_9_7_0.run"
You can get the new version (1.1.7) here: https://github.com/warsnek/for-the-king-save-editor/releases/tag/1.1.7