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But just on the basic element of hitting vs. missing for full damage - and by no means am I going to calculate this out for vertification - yes, if the knife misses with its one stamina check there's no damage. One swing at 85% odds with hits always at a full 10 damage probably generates more DoT than the heavy bow does with four awareness checks at 85% odds because the probability of perfection is less likely. The knife presumably generates 170 damage over 20 swings. The bow would always do less than that, unless I'm missing something.
By the by, if I'm right I think this answers my question. The fewer checks a weapon seems to make the better the odds for getting max damage results. As I've progressed farther in the game I've noticed the cooler the add-on benefit is for a given weapon the more checks for perfection I'd need to achieve the result. Sadly, in order to calculate true probability of a desired effect I'd have to sort out compounded probability checks and I'm not interested in even trying to do that math. Hopefully a smart nerd posted a chart somewhere.