For The King

For The King

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qmuddy Jul 30, 2017 @ 6:28am
roguelike ? definition ?
still waiting for a good definition of this term i see all over the place; when a word is used endlessly, it loese a specitic meaning eg, th word god ; thanks
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Cap'n Darwin Jul 30, 2017 @ 7:58am 
A Rougelike game is basically defined as a game where the events are stacked well against the player to finish. Either by attrition, random chance, timers, and other mechanics. The first well known rougelike (before that name at least) was Telengard (or Disk Telengard). Your adventurer faced off against randomly generated enemies with no balance to your level. You could step into a dungeon and face a Level 99 Demon who would kill you in the first shot. Hence a rougelike game is about how far you get, not that you made it. Making it throught is awesome of course.

FTK is a "light" rougelike since the game is biased against you making it though, but with some study of the game you can finish it at time.
Skatters Jul 30, 2017 @ 2:49pm 
Yeah, what Cap'n Darwin said... roguelike means the game has the odds stacked against you, and there's a a large element of replaying it to 'see how far you get this time' - it can mean sudden brutal ends what was, more ir less, a pretty good playthrough. Theres also an element of learning the game in order to beat it. Personally I dont think its a particularly vague term... FTK is somewhat rogueliTe though, as previous poster explained.
Samseng Yik Jul 30, 2017 @ 8:45pm 
Just my opinions.
RogueLike also usually don't have anything persistent for future run benefit.
To beat the game, TIME/GRIND will not help you, only skill and planning.
Example like :
- Rogue Legacy (RogueLite), each dead you spend gold upgrade stats thus future will only become stronger and never weaker.
- TOME (RogueLike), you get to unlock new class and race for future runs. But everything has pros and cons. Nothing make future run stronger unless count that few locked skill trees.
- FTL, while many call this a RogueLite due to the gameplay mechanic not grid tiles and not turn based. But the game has huge resource management, random nature that are staple to all traditional Roguelike games and became a cult classic for hard game fans.
Belgium Jul 31, 2017 @ 4:57am 
Roguelike is a term used to describe a subgenre of role-playing video games that are characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character.
(wikipedia)
Belgium Jul 31, 2017 @ 5:07am 
In a roguelike when you die you lose everything and restart from 0
In a roguelite, you lose almost everything but not everything. So you have sone benefits after dieing.

So yes FTK (For The King) is more a roguelite than a roguelike.
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Date Posted: Jul 30, 2017 @ 6:28am
Posts: 5