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One thing I wish you could do is choose male or female for each class. Right now there is just the one choice for each.
In regards to classes, they're names with unique skills and different stats. I.e. the Busker can cause distractions that make the enemy miss - and whilst he starts/rocks with a lute, his strength is good enough to equip and build him as a heavy melee. I'm not really sure what adding those classes you mention would bring, because their archetypes exist under these names.
They effectively grow into being Knights or Soldiers etc depending on how you equip them. Get a blacksmith in heavy armor and swinging a twohanded sword - he's essentially the Knight you describe, and his special skill lets him randomly ignore attacks made against him. If you really wanted to, you could even equip him with an item to give him a party heal, and have him as a 'holy crusader' - there are items in the game that give you some of the other character's unique skills (but they take up one of your equipment slots... so its a choice).
I guess you could see their classes more as pre-adventuring back story. Their stats and the related items you give them define what they are.
New classes would be fun, though I think they'd be more or less in the same vein. Merchant, Prisoner, Sailor, or some such.