For The King

For The King

View Stats:
Aetheling Jun 26, 2017 @ 11:18am
A question regarding characters and classes
The game looks interesting, I've just a few questions first.

Can you adjust your characters appearance in any way? Change skin tone, remove beards, etc?

And any chance of any 'normal' classes in the future? Soldier, knight, etc? I appreciate the tone is meant to be ordinary people answering the Queen's call, but just curious.
< >
Showing 1-2 of 2 comments
[OO] coldsteel Jun 26, 2017 @ 12:47pm 
You can change hair color and skin tone. You can't remove beards or change hairstyles. When playing the game, any gear you equip is shown on the characters, which is nice.

One thing I wish you could do is choose male or female for each class. Right now there is just the one choice for each.
Skatters Jun 26, 2017 @ 3:21pm 
Male/female options would be fun. Yeah, as Coldsteel said, you can change colours of clothes/skin/hair, but cant change hair style and the like. However, helmets, armor, weapons etc all show up on your character - so you can hide that beard with a bucket helm. Your character isnt kept between games, its a new adventure each time.

In regards to classes, they're names with unique skills and different stats. I.e. the Busker can cause distractions that make the enemy miss - and whilst he starts/rocks with a lute, his strength is good enough to equip and build him as a heavy melee. I'm not really sure what adding those classes you mention would bring, because their archetypes exist under these names.

They effectively grow into being Knights or Soldiers etc depending on how you equip them. Get a blacksmith in heavy armor and swinging a twohanded sword - he's essentially the Knight you describe, and his special skill lets him randomly ignore attacks made against him. If you really wanted to, you could even equip him with an item to give him a party heal, and have him as a 'holy crusader' - there are items in the game that give you some of the other character's unique skills (but they take up one of your equipment slots... so its a choice).

I guess you could see their classes more as pre-adventuring back story. Their stats and the related items you give them define what they are.

New classes would be fun, though I think they'd be more or less in the same vein. Merchant, Prisoner, Sailor, or some such.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jun 26, 2017 @ 11:18am
Posts: 2