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Don't use glass weapon until you are 95+ str.
And I agree the game could certainly use a lot more explanation of what the mechanics are and how they work, but the focus so far has been on getting the game running so making detailed explanatory information for things that weren't staying consistent hasn't really been the highest priority. Does certainly make the initial difficulty curve much more difficult.
Though looking again it looks like the help in the game menu has been greatly fleshed out and gives a good overview of the gameplay mechanics.
PS: Like I would get that an unbreakable weapon must be surely heavy or a kinda ultra rare metall which was forged.
Most weapons are currently unbreakable. Only weapons with the fragile trait can break.
Also, that is why the 1 slot no focus breakable weapons aren't worth it, even though they äre not decent but very much OP - as long as they work.
If you loot them, sure, use them till they break. But don't buy them and don't choose quests that have them as reward.
I like that in FtK2 changing weapons is a secondary action, that means you can swap weapons - or equip one if you don't have one equipped - and still attack in the same turn. Unfortunately that's not the case in FtK.