For The King

For The King

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Beer Squirrel Apr 30, 2017 @ 10:56am
Evasion and Speed Attributes Too Significant?
I feel like the SPEED attribute, or a lack thereof, is currently too significant in most situations. The Blacksmith, Woodcutter and Busker all suffer to varying degrees. Without haste, for example, the entire enemy team may get to act TWICE in the time a Blacksmith/Woodcutter gets to act ONCE.

I feel Evasion has similar benefits; and of course, is tied to Speed attribute itself. No amount of Armor/Resistance makes up for the benefit of totally avoiding an enemy action by way of Evasion.


Perhaps they should have their base speed attribute increased by a few points?
Last edited by Beer Squirrel; Apr 30, 2017 @ 10:57am
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Showing 1-13 of 13 comments
ComplexGame Apr 30, 2017 @ 11:13am 
Evasion is definitely not OP.
Beer Squirrel Apr 30, 2017 @ 12:13pm 
Originally posted by MTGPoker:
Evasion is definitely not OP.

Care to elaborate? In my experience (FIVE total playthroughs - TWO successfull - one on EASY one on NORMAL) Evasion seems to be the clear winner defensively.

And, again, Speed the clear winner overall.
ComplexGame Apr 30, 2017 @ 12:17pm 
Specializing in evasion gets you nowhere. Even if you had 50 evasion, you would still get hit half the time and, especially late game, you would take an enormous amount of damage.
ComplexGame Apr 30, 2017 @ 3:22pm 
I was exaggerating, but I literally just got done a session where the guy's evasion was 51, and he still died because of assassin's ability to perfect hit
DFuxa Apr 30, 2017 @ 4:24pm 
Erm, what?

Specializing in Evasion on a character can get you through the Final Boss Fight. I did the fight with Minstrel, Blacksmith, and Hunter. Minstrel was pretty much useless - died far too quickly. Blacksmith did somewhat better - lasting until both of the Chaos Wolves were down, but dying soon after as he ran out of Godsbeard. Hunter won the fight; his 62 Evasion made trying to hit him extremely difficulty, up to 87 temporarily when he popped Safe Distance with his Dragon Bow.

It also helps cut down a lot on having to constantly heal up your Hunter if you are avoiding hits, which is useful if you want to pass that over to your other characters - such as Blacksmith, who works excellently for those times when you want all hits targeted towards him.
ComplexGame Apr 30, 2017 @ 5:48pm 
You forget, there are still plenty of ways to die, no matter how large your evasion is, this is why it's a pretty weak strat, that is only going to work half the time.
IcyPhoenix Apr 30, 2017 @ 8:20pm 
How many ways there is to die doesn't really change the fact that the stat compared to other stats is way more useful.
esukhanov Apr 30, 2017 @ 9:32pm 
evasion is random, while resist/defence is stable. If you can accumulate high evasion on the character end-game'ish, then it pays off. Untill the moment you get to the final boss - idk, most probably your character will get killed with 1-2 hits a couple of times... i'm rather OK with how it works to be honest.


With speed - agree, speed kills strength characters. I also kind of give up on them cause having them costs too much godbeards as you most of the times can't eliminate one of the enemies before he hits. Actually i think to balance herbalist versus scholar the herbalists speed has to be decreased... (idk if you noticed - now pipe can be upgraded to level 3, which makes herbalist even stronger)
Widar Dec 6, 2021 @ 4:28am 
4.5 years later and SPEED is still overpowered. No other stat in the game gives so much general power:

- damage avoidance
- speed on the map
- more turns in combat
- start combat
- fleeing and sneaking

That's insane!
Beer Squirrel Dec 6, 2021 @ 6:11am 
Originally posted by Widar:
4.5 years later and SPEED is still overpowered. No other stat in the game gives so much general power:

- damage avoidance
- speed on the map
- more turns in combat
- start combat
- fleeing and sneaking

That's insane!
4.5 years later and I still agree :) lol
BlueLightning Dec 8, 2021 @ 9:41am 
Imagine using speed for the slot like a certain dagger.

PROFIT
Ser Failsawce Dec 29, 2021 @ 5:17am 
I don't feel that either evasion or speed are particularly overpowered/significant.

As others have mentioned with high evasion builds if you get hit you're basically done, especially on higher difficulties. To me this feels reasonably balanced if anything as it's based on rng.

Same with speed weapons, they don't do a ton of damage.. compared to high crit bows and spears, even strength weapons, and in particular magic weapons (obsidian wand anyone?) If anything I've found most speed weapons to feel rather weak.. but that's the point, they get all the other benefits.

These are tradeoffs, that's how things like this work.
Backonos Oct 16, 2023 @ 9:11am 
It's not about speed weapons, base speed is too low for many characters
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