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Care to elaborate? In my experience (FIVE total playthroughs - TWO successfull - one on EASY one on NORMAL) Evasion seems to be the clear winner defensively.
And, again, Speed the clear winner overall.
Specializing in Evasion on a character can get you through the Final Boss Fight. I did the fight with Minstrel, Blacksmith, and Hunter. Minstrel was pretty much useless - died far too quickly. Blacksmith did somewhat better - lasting until both of the Chaos Wolves were down, but dying soon after as he ran out of Godsbeard. Hunter won the fight; his 62 Evasion made trying to hit him extremely difficulty, up to 87 temporarily when he popped Safe Distance with his Dragon Bow.
It also helps cut down a lot on having to constantly heal up your Hunter if you are avoiding hits, which is useful if you want to pass that over to your other characters - such as Blacksmith, who works excellently for those times when you want all hits targeted towards him.
With speed - agree, speed kills strength characters. I also kind of give up on them cause having them costs too much godbeards as you most of the times can't eliminate one of the enemies before he hits. Actually i think to balance herbalist versus scholar the herbalists speed has to be decreased... (idk if you noticed - now pipe can be upgraded to level 3, which makes herbalist even stronger)
- damage avoidance
- speed on the map
- more turns in combat
- start combat
- fleeing and sneaking
That's insane!
PROFIT
As others have mentioned with high evasion builds if you get hit you're basically done, especially on higher difficulties. To me this feels reasonably balanced if anything as it's based on rng.
Same with speed weapons, they don't do a ton of damage.. compared to high crit bows and spears, even strength weapons, and in particular magic weapons (obsidian wand anyone?) If anything I've found most speed weapons to feel rather weak.. but that's the point, they get all the other benefits.
These are tradeoffs, that's how things like this work.