For The King

For The King

View Stats:
Vandavyr Apr 29, 2017 @ 5:41pm
Delete Acid Jellies.
Seriously there is literally nothing you can do but pray. Get a good weapon. Good thing it's get literally DISINTEGRATED. Just get in King's Maze, and the game basically says if you don't have a back up loot you get punished. Mob's already have such high chances on rolling well, we don't need them destorying our gear. It's ♥♥♥♥♥♥♥ stupid, make acid a debuff that reduces armor and a stronger poison that puts 3 curses on you, but destruction of gear is just outright ♥♥♥♥♥♥♥ ridiculous when it's in the -main questline MULTIPLE TIMES.
< >
Showing 1-15 of 26 comments
Cap'n Darwin Apr 29, 2017 @ 7:35pm 
Yes, loosing gear or cash can suck. I now carry backup gear on all my heros. I focus on the acid jelly first and try to slow or disable with effects. The game is a rouge-like game and having things go bad and losing the game are par for the course. My 10th group is finally thru act 2 by the skin of my teeth and I feel happy.
Vandavyr Apr 29, 2017 @ 7:49pm 
Meh. If you're into losing things you just spent money on immediately all the power to you, I just think it's a ♥♥♥♥ mechanic. The thing is that it's main scenario, it's not a risk/reward side quest you have to evaluate. It's just forced in your face and if the rolls aren't in your favor that day you can get really screwed for an entire playthrough which in turn can end your run based 100% on something that is out of your control. I have wrote in my review I like the DND-esque rolls for attacks and I think it's cool but more rare items are typically very hard to break in that realm as well and I'd say it's equally if not more tough than this game. This game overdoes the dice rolls most of the time, and that's not something I thought I'd ever say.
Cap'n Darwin Apr 29, 2017 @ 8:29pm 
You can lose items to a few things in the game. You can lose money. Characters can get killed. It's a tough game world. I might agree that there could be some balance tweaks done for difficulty level. Certain items could be acid proof (rare items with a mechanic like shatter). I've not seen an acid immunity item or ability, but that could also be in the game and help. I have both curse and robbery proof characters right now. The Devs have a few options to ease the rouge-like effect at easy, but it should not be a 100% cakewalk either. This is not a single playthrough game design. I think that is tripping up many players and even I had to shift my mindset that bad is going to happen and I'll need more runs through to win.

If things are really getting to you, you can make a copy of the save file, rename it so you know where when in the game it is and play from the games save. If the action goes pear shaped, copy the data and lore file from the save folder over to the main save folder and try again. Update the save after succsessful fights or quests or just before doing them. That may easy the pain a bit of getting hit up with something bad.
Vandavyr Apr 29, 2017 @ 8:52pm 
I have played many times through the game, halting at the Demon's cave at best, I've never beaten the campaign, and I get the world in punishing, but the scaling on things are just ridiculous. If the difficulty is advertised as "easy" it should be -just that-. If you want to do hard or "standard" then all the power to you, I hope you enjoy the game that way. However; it just doesn't make sense to have standard be so close in almost every way. Easy is still too punishing, the round timer gives basically zero time to do any side quests unless they're on the way there and sometimes even that's pushing it when we grabbed a quest at level 3 today and it was a level 7 camp. Like ok? So you want us to grind and come back under the assumption it was on the way to the main objective? If you want chaos to constantly be a thing and the game to be hard on hard, I get it, and it's cool it challenges players who want to be challenged. I'm a person who values a good tough fight and some hard decisions. On easy this game is simply unbalanced in too many aspects. I'll be waiting for the adventure mode to play more of this, or for a mod to get updated, whatever comes first.

Regardless the core of this discussion is that Acid Jellies are by far the most punishing enemies I've encountered, additionally there is no avoiding them because they're part of the main scenario. On more than a single occassion. There needs to be a preventitive measure beyond "hopefully you get enough weapons in your bags to deal with them" since you need to sell ♥♥♥♥ typically to afford Godsbeard in the late game.
Cap'n Darwin Apr 29, 2017 @ 9:03pm 
I agree with you that there are issues with the difficulty scaling. Cost of items, range of quest targets, maybe even the hit points and attack level of some enemies. Most of these things could be tweaked to make easy go a little rage inducing. Especially to new player. They could even lock out more items on the lore screen on easy or slow lore gain a bit more. I posted elsewhere that being able to use lore to add tot he timer or suppress the chaos timer would help. I have tried all three levels and quest layout distances are too random IMO based on difficulty. If on easy that distances were shorter, the player could do more side quests or hit towns up to heal. Drops on easy could be a bit better too. Having more drops on easy of simple items and herbs would go a long way. Give the Devs some time to take in the feedback and do what they need to do. It's fun EA game with losts of promise.
Willem Apr 30, 2017 @ 12:38am 
Lol you dont go in with your gear before entering unequip everything you dont want disintegrated give it all to a fellowship partner go in and beat up the jelly and thats it easy.
Last edited by Willem; Apr 30, 2017 @ 12:41am
Vandavyr Apr 30, 2017 @ 12:41am 
Oh yeah that'll go great when it's in the King's Maze and they put him with two other mobs and your party wipes because you have no stats. Do you have a ♥♥♥♥♥♥♥ brain? lmfao.
Willem Apr 30, 2017 @ 12:42am 
Originally posted by Lennox™:
Oh yeah that'll go great when it's in the King's Maze and they put him with two other mobs and your party wipes because you have no stats. Do you have a ♥♥♥♥♥♥♥ brain? lmfao.
Dude you dont need stats iv'e done it numerous times he is easy to beat up with your bare hands
Vandavyr Apr 30, 2017 @ 12:48am 
Not sure if you realize what the hell you're talking about or not, but I'm talking about a literal 15 stage maze, that round by round you don't know what enemy is next in line. It could be round 3 or 11 where an acid jelly pops up so unless you're telling me that you take all your gear off for a 3 mob encounter in a 15 round dungeon (which you're not because clearly you haven't made it there, and you'd die long before anything like that happened). You need to realize you're A C T U A L L Y a ♥♥♥♥♥♥♥ idiot.
Big Mad Wolf Apr 30, 2017 @ 1:03am 
I guess, he just one of thos 'get good' kids, better just ignore him. ^^
esukhanov Apr 30, 2017 @ 2:01am 
Hey, they are not bad... just try not to sell stuff in 1st act and load your character with tons of useless stuff when you go to forgotten cellar. Second time when you will have to fight Acid Jelly is probably in the King's maze (usually I have one encounter there) -> so just try to sell all the crap (which is less then 10 gold) only in act 3.


btw - Acid Jelly don't only destroy items equipped on you - so having crap in inventory is sufficient.

Prepare to demons destroying herbs or scrolls in act 3 (in the end of each demon cave) - that's unavoidable, you will loose some herbs (there i always just keep fingers crossed it's not firesilk or dead lotus or that my noise-makers will cause distraction in this roll).

(though i feel your pain - having STR-based characters in party makes it terrible cause of the speed, one of the reasons i recently try to avoid taking blacksmith or woodcutter in the party... usually with 2 hunters + herb the pain feels less as you usually can wipe 1 or 2 enemies before they attack).
Last edited by esukhanov; Apr 30, 2017 @ 2:03am
Vandavyr Apr 30, 2017 @ 10:07am 
Esuhanov, a couple things.

I'm talking about the King's Maze. NOT the Forgotten Cellar.
You can certainly have equipped items destroyed and I've witnessed it MULTIPLE times.
There is no counterplay. It's RNG whether or not you lose Epic/Artifact quality items.

It's just a ♥♥♥♥ design for a mob. Plain and simple.
ComplexGame Apr 30, 2017 @ 2:08pm 
You dont just kill the acid jelly first though? What the ♥♥♥♥??
esukhanov Apr 30, 2017 @ 3:46pm 
@poker, in maze yes, usually you have sufficient damage output only in case you have 2 high-speed characters - not always possible to focus-kill.

@lennox, yup, true. But i think i had like only one case when they destroyed really valuable equipment (armor). Usually i have 1-2 pieces of equipment i really care about and either managed to kill jelly before he acted or focus-taunted on smith/busker/hunter who have a bunch of crap and it destroyed crap.
Changing mechanic to e.g. destroying only items in a backpack would be great - i agree. OR if shops are less random and you know that you can spend money on a better gear to replace common equipment for a higher tier (many times i got starved on items of specific type and then loosing mid-tear common item is a disaster).
ComplexGame Apr 30, 2017 @ 3:53pm 
Originally posted by esukhanov:
@poker, in maze yes, usually you have sufficient damage output only in case you have 2 high-speed characters - not always possible to focus-kill.
It is literally always possible to kill jelly. Always. I just got done a session with a WC, Herb, and trapper, and Jelly died before he went every time.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Apr 29, 2017 @ 5:41pm
Posts: 26