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For the rest: Let me give you a quick rundown of the changes:
- Updates Layout and Career UI.
- Being able to see the rider's actual fitness instead of some stupid bar.
- tons of AI changes, not sure if improvements yet
- many new animations while attacking, downhil...
- Realistic downhill and uphill stats influence
- Cutscene at the start.
Career:
- The fitness system has totally changed.
- Added fitness peak concept.
- Rider's goal system has totally changed.
- Dashboard page for fitness management and rider's 'inscription'.
Pro Cyclist
- Goal at start of every race, depending on the succes you'll earn XP point for your progresion.
- Overall manager satisfaction with your results. This will decide next year's salary. ;)
- If you are a good rider, you can now select the teammates you want in the races you ride for the team.
(I asked this on an interview:) What will Cyanide do to prevent launch day issues like last year.
- Add more testing tools.
- Added more monitoring, so they'll see if something is going wrong directly, so they can instantly try fixing it.
- Much more investing and resources into Q&A and debugging, whatever that means.
Rider collection:
- still no us.
Multiplayer:
- Tons of changes when it comes to stability
- The adding of 'Clans', for tournaments etc. (Pretty awesome tbh)
This gives you the ability to have a shirt for your team, a private ranking in your team.
Stage editor: few changes.
Extra:
- Extra columns in db's, dunno what they do yet.
- Stages have changed, so the old ones won't be compatible.
This isn't good thing. Why they changed stages? Do you have any information.
Some IsolatedObjects/Roads/Things probably got changed/updated. Opening PCM16 stages in the satge editor and exporting them again should do the trick, like every year.