Deisim
Myron  [developer] Dec 20, 2016 @ 5:46am
What to do next?
What is in your opinion the most important feature to add to Deisim?

Please avoid list of features and post here the most important thing for you. It will help me build my priority list and my roadmap for the future.

Thanks for you help :)
Last edited by Myron; Dec 20, 2016 @ 5:46am
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Showing 106-120 of 149 comments
Myron  [developer] Sep 4, 2017 @ 9:45am 
Many things are already in the game. you should probably build a bigger world to unlock more miracles. :)
For now to unlock all the features you have to reach the rank of supreme deity.
i need to get mu own vive and stop mooching then XD
*my
Myron  [developer] Sep 4, 2017 @ 10:15pm 
It also work with the less expensive Oculus Rift Cv1
does it need the controller things? if not i`m set
Myron  [developer] Sep 5, 2017 @ 10:18pm 
Yes the controllers are needed but the rift is now bundled with them.
Bork Bork Sep 6, 2017 @ 2:06pm 
Hello! Love the game so far. I was wondering if you could tweak the fire spreading disaster to either move in a linear pattern (as if blown in a direction), or spread slightly slower. I'm around 500 population and by the time I see the icon/hear things, the fire has covered half the map it seems.

As for suggestions, having the cities/areas form nations and battle/trade would be very cool. Also, having new mystery squares give a 1/40 chance of a monster/hostile beast cave would give people something more to plan around, or give me more opportunities to smite things! Thanks for all of your hard work!
Myron  [developer] Sep 6, 2017 @ 11:02pm 
Thanks for your feedback. I will look to reduce the speed of the fire a bit.
Also love the idea of the cave monsters :) feel free to join us on discord if you want to discuss this feature in depth.
Rhassalan Sep 10, 2017 @ 3:26am 
I would like to see cities/towns evolve further than just stone structures. Right now it seems they all stop at the middle ages, I'd love to see evoltion to renaissance times and beyond.

Something like campfire > wood structure > stone structure > waddle and daub (tudor houses) > brick > concrete and metal and so forth. Each could denote an age. Perhaps as they evolve they could get better weapons/gathering tools or farms. I also think in the medieval era they should probably have bows, if possible. At the brick era maybe evolve muskets. Concrete and metal some villagers could have more modern firearms.

All of this could culminate in the atomic era, where you (as their god) would have to try to stop them from nuking each other. Even if it doesn't go that far in depth I'd still like to see further evolution, personally.
Myron  [developer] Sep 10, 2017 @ 7:30am 
Thanks for your feedback. More evolution are definitely in my plan. :)
SAT0rii Sep 30, 2017 @ 1:17am 
Add water reserve blocks, I prefer Tsunamis more than volcanic eruptions.
Myron  [developer] Sep 30, 2017 @ 1:48am 
what do you mean by water reserve blocks? Sorry but my English is far from perfect ^^
SAT0rii Sep 30, 2017 @ 10:17pm 
It's a lake but on top of a hill / mountain, people build dams to get the water out of it.
NeoSage Oct 9, 2017 @ 3:37am 
I would like to go Sid Meier on this and use the already functioning tiles into a more propensive god game.

The Great Wonder Project
- Must be placed adjacent to a village tile
- Summons a villager that will only roam within a tile set as the great wonder
- After a certain amount of time, depending on the which miracle and which habitable tile the villager has experienced, the tile generates a great wonder. If not taken care of properly, the great wonder can become an indestructible heretic place of worship, a natural disaster location or an empty tile but if under faithful conditions a powerful great wonder emerges that sprouts a follower revolution diversifying your religion into further elaborate branches. These branches pop in the miracle tile interface. Below are the types of cards that emerge depending on which you play and throw into the world.

Religious Revolution
- Having heretics can't be the only effect of a religion, indeed if the rennaissance and 70's social revolution has taught us, it is that religion can also diversify.
- Thus the grand deity is not just an aspect of one religion but an aspect of all religion. Here, great wonders will offer cards within the miracle tile interface. Depending one which card chosen, the name of the deity evolves,
- Card types:
a) Protestant revolution ( Produces more heretics but doubles technology and faith income and capacity)
b) Political Patronage ( Dissolves heretics but blue raids will increase both against hostiles as well as other blue villages)
c) Hero Worship (Summons heroes in all towns. Heroes are slightly larger versions of villager model that have additional random abilities such as constructing unique buildings that either boosts faiths, wars or heretics. These heroes serve as symbolic representation of celebrities, powerful figures, etc that shape the social organization of society)

These starting cards can further evolve into other cards that shape the very unique personality of each god thus Deisim reflects the complexity of a deist in reality.

Other card examples:
- Freedom Of Expression (From the protestant revolution path)
Statues will be available for construction speeding any villager's travel, resource gathering and construction in its radius but heretics will be silently hostile, killing blue villagers when the God is not nearby
- Militarized Colonization (From any path)
Outposts will start popping up on any tile (even on volcanice tiles) that serve as small villages with fewer villager capacity. Villagers in outposts have brown clothing and tools to climb mountains. Each outpost boosts the central town technology. Outpost can appear between two villages but only one can occupy its loyalty. If an outposts loyalty shifts more than 5 times it becomes a warzone. A warzone creates a negative impact on its tile and the 8 adjacent tiles destroying resources and producing negative karma
- Polytheism
You open your arms to welcome your godly creation in union of creating and sustaining life. Highly aligned villagers to following you will turn into shiny blobs that float upward into the sky. Each blob will circle a village and performs miracles such as auto regen, auto counter natural disaster, Auto faith and karma balance. The blobs will require sustenance and thus the faith you have is halved for each blob. You can eat the blob by grabbing and putting it under your headset restoring your unhalved porion of faith but will instantly turn all villagers under the blob into heretics.

These ideas are more gameplay oriented in mechanical complexities compared to direct game play modification and gives a little more depth to Deism I believe

Btw Myron...friggin good job on the game man. I will write a review when I clear the final deity stage but im assuming thats just one more row on the miracle tile interface before I experience the entire gameplay mechanic of the game so here are a bunch of ideas you can head for considering the title of the game to make it soulful but without too much extra coding or finance...hopefully
Last edited by NeoSage; Oct 9, 2017 @ 3:57am
Myron  [developer] Oct 9, 2017 @ 12:48pm 
Thanks for your suggestions and your support! I will not comment each line of your suggestions but there is definitely some good ideas here. :)

I assume most of your ideas are imagined to be part of a tech tree?

Feel free to join the discord channel to discuss your ideas. :)
Last edited by Myron; Oct 9, 2017 @ 12:49pm
Achille Marozzo Oct 20, 2017 @ 1:30am 
Short term: need a way to delete land tiles. Accidentally dropped a desert tile in the middle of my artic tundra and don't see how to remove it.

Long term: would be interesting to explore possibilites relating to rival gods/civilizations.
Last edited by Achille Marozzo; Oct 20, 2017 @ 1:32am
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