Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For now to unlock all the features you have to reach the rank of supreme deity.
*my
As for suggestions, having the cities/areas form nations and battle/trade would be very cool. Also, having new mystery squares give a 1/40 chance of a monster/hostile beast cave would give people something more to plan around, or give me more opportunities to smite things! Thanks for all of your hard work!
Also love the idea of the cave monsters :) feel free to join us on discord if you want to discuss this feature in depth.
Something like campfire > wood structure > stone structure > waddle and daub (tudor houses) > brick > concrete and metal and so forth. Each could denote an age. Perhaps as they evolve they could get better weapons/gathering tools or farms. I also think in the medieval era they should probably have bows, if possible. At the brick era maybe evolve muskets. Concrete and metal some villagers could have more modern firearms.
All of this could culminate in the atomic era, where you (as their god) would have to try to stop them from nuking each other. Even if it doesn't go that far in depth I'd still like to see further evolution, personally.
The Great Wonder Project
- Must be placed adjacent to a village tile
- Summons a villager that will only roam within a tile set as the great wonder
- After a certain amount of time, depending on the which miracle and which habitable tile the villager has experienced, the tile generates a great wonder. If not taken care of properly, the great wonder can become an indestructible heretic place of worship, a natural disaster location or an empty tile but if under faithful conditions a powerful great wonder emerges that sprouts a follower revolution diversifying your religion into further elaborate branches. These branches pop in the miracle tile interface. Below are the types of cards that emerge depending on which you play and throw into the world.
Religious Revolution
- Having heretics can't be the only effect of a religion, indeed if the rennaissance and 70's social revolution has taught us, it is that religion can also diversify.
- Thus the grand deity is not just an aspect of one religion but an aspect of all religion. Here, great wonders will offer cards within the miracle tile interface. Depending one which card chosen, the name of the deity evolves,
- Card types:
a) Protestant revolution ( Produces more heretics but doubles technology and faith income and capacity)
b) Political Patronage ( Dissolves heretics but blue raids will increase both against hostiles as well as other blue villages)
c) Hero Worship (Summons heroes in all towns. Heroes are slightly larger versions of villager model that have additional random abilities such as constructing unique buildings that either boosts faiths, wars or heretics. These heroes serve as symbolic representation of celebrities, powerful figures, etc that shape the social organization of society)
These starting cards can further evolve into other cards that shape the very unique personality of each god thus Deisim reflects the complexity of a deist in reality.
Other card examples:
- Freedom Of Expression (From the protestant revolution path)
Statues will be available for construction speeding any villager's travel, resource gathering and construction in its radius but heretics will be silently hostile, killing blue villagers when the God is not nearby
- Militarized Colonization (From any path)
Outposts will start popping up on any tile (even on volcanice tiles) that serve as small villages with fewer villager capacity. Villagers in outposts have brown clothing and tools to climb mountains. Each outpost boosts the central town technology. Outpost can appear between two villages but only one can occupy its loyalty. If an outposts loyalty shifts more than 5 times it becomes a warzone. A warzone creates a negative impact on its tile and the 8 adjacent tiles destroying resources and producing negative karma
- Polytheism
You open your arms to welcome your godly creation in union of creating and sustaining life. Highly aligned villagers to following you will turn into shiny blobs that float upward into the sky. Each blob will circle a village and performs miracles such as auto regen, auto counter natural disaster, Auto faith and karma balance. The blobs will require sustenance and thus the faith you have is halved for each blob. You can eat the blob by grabbing and putting it under your headset restoring your unhalved porion of faith but will instantly turn all villagers under the blob into heretics.
These ideas are more gameplay oriented in mechanical complexities compared to direct game play modification and gives a little more depth to Deism I believe
Btw Myron...friggin good job on the game man. I will write a review when I clear the final deity stage but im assuming thats just one more row on the miracle tile interface before I experience the entire gameplay mechanic of the game so here are a bunch of ideas you can head for considering the title of the game to make it soulful but without too much extra coding or finance...hopefully
I assume most of your ideas are imagined to be part of a tech tree?
Feel free to join the discord channel to discuss your ideas. :)
Long term: would be interesting to explore possibilites relating to rival gods/civilizations.