Resin

Resin

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Resin > General Discussions > Topic Details
SUPERBOSS Feb 4, 2018 @ 5:08pm
Where did the game go?
How are people going to play the game if it isn't here? It's really fun.
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Showing 16-30 of 34 comments
Pac-Money Apr 30, 2018 @ 5:06pm 
Originally posted by SUPERBOSS:
Yes, there is a way. I'm not saying what it is cus I don't want the world annoying him. I'm writing to him now and I'll let yall know how it goes.

Have you gotten a reply back, if I may ask?
TheAnonymousOne May 2, 2018 @ 1:12am 
I think the Creator is still alive at least. I hope whatever his reasons are, he returns his creation some day. It's truly something worth preserving, and his art is beautiful in its own way.
SUPERBOSS May 11, 2018 @ 11:33pm 
Yes, he emailed me back, and now we're steam friends. He's a really cool guy actually, one of the coolest I've met in my entire life, and I hope we continue to be great friends, but I think his reasoning for removing the game is wrong. He said he hates the game because it was rushed and made with selling it in mind, and that it's simply not his best work so he felt bad that people were paying for it, and releasing it for free would be distasteful for the people who bought it, so it's gone forever. He also wishes there were additional mechanics that weren't thought of until the game was already basically finished.

I think those extra ideas could always be put in a different game in the future, and that they were hinted at in this game nicely. I also like the simplicity of this game, and I think more would bog it down from what it is. I also think deleting art from the world out of personally not liking it is wrong, and I think the people who paid for it got to get it before the freebies got it, so that is a good enough trade off. Finally, I think this game does too much right for the world to not have access to it, regardless of the opinion of the maker.

I was going to ask him before saying any of this, but it's been too long and I'm sure the positive attitude of people here will not be frowned upon. I think people get better at their craft over time, and I think seeing this step in Rinberd's journey adds to the artistry of who he is. Therefore, if you own the game and would be happy with it being rereleased for free, saying so on this thread may help that happen although it is unlikely. I don't want Rinberd to do anything that'll make him sad, but I do hope this will convince him that a more artistic world is a happier world. He may not want his creation, but it has its own identity and deserves to be free and loved regardless of his personal feelings. Art is alive, and deletion of it is murder. Children should not be murdered simply because their parents do not love them, and the same can be said about this game. Removing the game does not delete it out of existence or remove the so called flaws, and putting personal reputation over a better world is selfish and incorrect. I hope the game returns someday, even if it were free even though I payed to get it early, and thank you for reading.
Last edited by SUPERBOSS; May 12, 2018 @ 4:57am
Pac-Money May 12, 2018 @ 1:59pm 
Though I agree that the game was a fantastic creation, I believe his decision was justified. I can see from his side that the game could have been more, and that the first impression of the world he created cannot be reproduced. Even if he had fostered a multitude of ideas and mechanics from creating Resin, there's hardly any guarantee they'll fit in any other game, and even if they do, they'll probably take revision to make them fit to the point where it would have been better to start with something fresh anyways. Additionally, the game's world is pretty closed off. The ending of the game, unless cleverly twisted, surely must be the end to the world of Resin. The beginning does leave some questions open that would do well to be answered with a prequel, but those are usually awkward and confusing to create as compared to a sequel. With all of this, there really isn't anything that could be taken from Resin outside of tricky and time-consuming story and theme expansion.

There were also parts of the game that felt weird, like only seeing Oswald, the officeman a select few times after being promisingly introduced in the first encounter, and the last three bosses appearing with hardly any explorable level between them.

I'm assuming it was simply that there was so much more he could do with Resin, but chose not to or wasn't able to. I find something about that very frustrating about that in an empathetic way, and I can see it from his standpoint. Though it was certainly well made with a great theme, mood, and experience, and disappointed us when it was removed, it isn't really up to us to decide if taking Resin down should not have been done by all means. It certainly was selfish, but it was for his own sake. If he felt that he has producing an unacceptable product, and that bothered him consistently, I consider removing it at least not a morally incorrect way of solving his dilemna.

Either way, thank you for contacting him, and responding. Let's hope he re-releases it so long as he is proud of his creation.
SUPERBOSS May 12, 2018 @ 3:52pm 
A different game definitely could be made around the mechanic. A sequel in the far future would work fine for sure, and it could be called Super Resin. You're welcome for connecting, but I actually like all of those things that you seem to consider weird or flaws. I mean tastes are all different but yeah, plus isn't there some illegal way to get it anyway? I mean yeah, it's not our descision, but the descision currently in effect is making the world worse and it sucks :/
Last edited by SUPERBOSS; May 12, 2018 @ 3:54pm
Pac-Money May 12, 2018 @ 4:59pm 
Well, the way Resin is to me, a sequel would contradict the loss of strength through progression aspect. Whether the game ends at the final human or the intelligence core, a sense of finality is all that's left. You've hit the final killing blow, and that world will fall to darkness, you included. What else is left? A prequel could work, but the very close-ended and dismal briefness of the game really secures the mood of a futile, yet somehow necessary mission. A prequel, as I see it, would at the very least, mar the thematical effect of the game's singularity. A game certainly could be made about a world being torn apart by machines or something similar to eventually lead up to where Resin begins, but it wouldn't have nearly the same effect. Resin's fantastic experience stems much from the post-apocalyptic, alone feel. Resin takes place in really the only significant point after the world had been crippled so harshly, so no prequel would be able to capture the same experience without at least partially taking from Resin itself. There wouldn't be anything so dismal or powerfully lonely about the process of a world being actively thwarted by a oppressive force, so no point in the world of Resin's lifespan would be as suitably hopeless, yet astonishing as the one in Resin itself. The game is only so effective in its emotional effect because the world is as good as dead. The silent, mindless suffering and crippled, remnant structures speak louder than any present apocalyptic or heart-breaking personal scene could.

The supposed 'strange mechanics' I mentioned were based on opinion, so all is fair in that regard.

As for his decision, no one can say for sure if it will only have a net negative effect. He may, if his solution brings him peace, help the world in other ways, or even reconsider and create something better than Resin. If he left the game available, he may have had to live his whole life feeling shameful due to a single game. No outcome is guaranteed, and therefore I hope you reconsider that the world will be worse without fail because he removed it.
SUPERBOSS May 12, 2018 @ 9:32pm 
He shouldn't be shameful tho because the game is great. The problem with thinking a better game can exist because this one is gone is this game isn't gone from the world, it's only much harder to get your hands on. Also, yeah it's all opinion, that's what I meant when I said tastes are different. As for the sequel not working stuff, you're thinking that story is more important than fun, while I think the opposite is the real truth, so if the story is destroyed in the name of super fun games then I think that's totally fine. With that said, I think it would be best if the concepts left out of this game went into a different game altogether as I said earlier, and the concept in question can definitely be put into a different game even if he wanted it in this game before it was released. I mean yeah, that requires more imaginitive power, but that's what being an artist is all about. If he passionately wants a game concept into a game, he should make that happen, and deleting this game doesn't help anything. Again, yes he should do whatever makes him happy, but he should realize his shame is coming from a misguided place. Only time will tell if he comes to agree with me someday.
Last edited by SUPERBOSS; May 12, 2018 @ 9:33pm
Antoine Jun 8, 2018 @ 12:36pm 
he should release it for free or for a cheap price :/
Pac-Money Jun 8, 2018 @ 1:12pm 
I suppose so, but I assume he removed it as a response to it's attention gain instead of it's monetary gain.

As I see it: He didn't like that consumers may be openly judging him for a product he thought of as incomplete and as a lie that conflicted with the indication of Resin being a full product as in the beginning of the game and the extent of it's showcasing on the store page.

Once again, if he wishes to take it down, not much is lost. I disagree with any notion that this game absolutely must be revived. For all we know, this game may have brought him pure hell. Some do live childhoods torturous enough that they develop such numb insecurities which suffocate everything out of their lives if prompted. Resin may have been that prompt.

I can't risk that upon anyone. One single game, though fantastic, is not worth that much.
SUPERBOSS Jun 9, 2018 @ 3:55am 
Releasing it for free would be a good option. I mean it's a great game, sure he thinks it's incomplete but it is what it is. I mean once it's released it's done, he can always do a remake. I agree one game isn't worth putting someone through hell, I just wish he saw the hell he allows the game to put himself through is silly. And I think the game is a lot for the world to lose even though his happiness comes first.
Last edited by SUPERBOSS; Jun 9, 2018 @ 3:56am
Diegovz01 Jun 11, 2018 @ 8:53pm 
I'm so sad he removed it, I was willing to buy it, it was on my wishlist. Damn it!
crap.... :wfas_f: for the game....
HexeR Feb 27 @ 12:34pm 
Originally posted by Pac-Money:
Though I agree that the game was a fantastic creation, I believe his decision was justified. I can see from his side that the game could have been more, and that the first impression of the world he created cannot be reproduced. Even if he had fostered a multitude of ideas and mechanics from creating Resin, there's hardly any guarantee they'll fit in any other game, and even if they do, they'll probably take revision to make them fit to the point where it would have been better to start with something fresh anyways. Additionally, the game's world is pretty closed off. The ending of the game, unless cleverly twisted, surely must be the end to the world of Resin. The beginning does leave some questions open that would do well to be answered with a prequel, but those are usually awkward and confusing to create as compared to a sequel. With all of this, there really isn't anything that could be taken from Resin outside of tricky and time-consuming story and theme expansion.

There were also parts of the game that felt weird, like only seeing Oswald, the officeman a select few times after being promisingly introduced in the first encounter, and the last three bosses appearing with hardly any explorable level between them.

I'm assuming it was simply that there was so much more he could do with Resin, but chose not to or wasn't able to. I find something about that very frustrating about that in an empathetic way, and I can see it from his standpoint. Though it was certainly well made with a great theme, mood, and experience, and disappointed us when it was removed, it isn't really up to us to decide if taking Resin down should not have been done by all means. It certainly was selfish, but it was for his own sake. If he felt that he has producing an unacceptable product, and that bothered him consistently, I consider removing it at least not a morally incorrect way of solving his dilemna.

Either way, thank you for contacting him, and responding. Let's hope he re-releases it so long as he is proud of his creation.

I think you're being too closed-minded. Games have been re-imagined plenty, changing/removing/adding game mechanics, like X-COM vs XCOM, both of which are great games but approach the same style in different ways.

I already bought the game, thankfully, and I think it plays pretty well, but I disagree with him taking it off the market. As I recall, it wasn't that much to begin with, and he could've used the proceeds to develop a more full-fledged re-imagining down the road, so I just think removing and abandoning it was a little premature on his part, and I certainly don't mind having paid for it as it is a much more refined experience than many other indie games I've tried.

I won't say it's perfect, as it has its issues, but it's a solid indie game. If he really did have a problem with "selling" it, and didn't want to make it free, he could just make the game cheaper. If I remember correctly it was around 4 or 5$? He could make it 2$ or something. Resin won't be a hit or anything, the sudden disappearance on Steam with almost no attention already made sure of that, but it would at least make it available.

Also, plenty of games get rushed and need to have things cut. Him citing Resin as being "rushed" or "unfinished" is hardly new in the gaming industry, or the indie circle either. Overall, I doubt he'll return it to Steam, but I think if he did, that would be the proper thing to do.
Last edited by HexeR; Feb 27 @ 12:38pm
I am potentially being too closed minded, but I think X-COM is hardly comparable to Resin in that regard. X-COM presents its atmosphere with more grand themes of fear involving world domination by aliens, along with permanent death of squad members and rising difficulty levels, while Resin uses unique color palettes, music, and the important mechanic of weakening after each boss fight to convey a one-of-a-kind experience, significant or not. Though X-COM's experience is less unique conceptually by being more easily recreatable, it is also more sustainable by being easily recreatable. Resin's bosses, especially the oozing spawn and famined vaulter, are fascinatingly unique and fine-tuned, so much so that I think creating nine more just as precise would be ludicrous. There's a lot that can be done to Resin for the sake of expanding it, but significantly less can be done to really sustain Resin's very narrow theming and feel. Therefore, I believe X-COM is built for expansion, while Resin is not.

Whether or not removing Resin is justified, I believe, is based on how the author feels about it. If the author is extremely sensitive about the game's presence in, and exposure to, the public, I can't argue. There are plenty of insecurities that most people aren't aware of. The fear that makes the author potentially horrifically ashamed of their product, enough to remove it, could be one of those, and I wouldn't want the author to go through that for a game's appearance on Steam. Lowering the price would most likely produce the same insecurities, only to a slightly lesser extent, but these are only my best assumptions.

The last point, I personally disagree with. I don't think it's okay to contribute to an unfavorable aspect just because the majority is, but that's more of a moral preference of mine than anything.
Nerd Mar 19 @ 9:27pm 
A shame this game got taken off. I love this kind of atmosphere in games, it's so rare to see and especially see it done well. I would've supported the game for the art direction alone.
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Resin > General Discussions > Topic Details
Date Posted: Feb 4, 2018 @ 5:08pm
Posts: 34