Guns, Gore and Cannoli 2

Guns, Gore and Cannoli 2

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How "long" is it?
Since i liked part 1 already but it felt like it was (way) to short, i have to ask how "long" is GGC2? Also has it (unlike GGC1) any replay ability or is it just like "play it one time and done" thing?

thx in advance for the answer
Originally posted by PhantomSlacker:
I finished the story in under 4hrs, Did i want more? Well yeah the game was great, At £10 its still cheaper than going to see a film in the UK. I understand the people who dont see the value in it though as we are on steam and there are hundreds of other games that would last longer for the price, So if you dont buy it now atleast pick it up in a sale as its a cool game.
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Showing 16-30 of 30 comments
W.A. the Anum Mar 6, 2018 @ 1:29pm 
Originally posted by PhantomSlacker:
I finished the story in under 4hrs, Did i want more? Well yeah the game was great, At £10 its still cheaper than going to see a film in the UK. I understand the people who dont see the value in it though as we are on steam and there are hundreds of other games that would last longer for the price, So if you dont buy it now atleast pick it up in a sale as its a cool game.
ok trust me i will since i liked GGC1 i sure gona try GGC2 too.
Green Card Alien Mar 6, 2018 @ 1:40pm 
Never played the first one, bought this to play co-op with friend. Excellent, took us 8 hrs on normal mode. 8 hours of great entertainment for $12? Thats a deal in my eyes. I'd do it again. Going to pick up the first one.
Rabid Urko Mar 6, 2018 @ 6:04pm 
I still replay levels from the first one.
No exit Mar 7, 2018 @ 3:22am 
We'd rather create a high quality game you enjoy for 4 hours and get the closure of completing the game, than a low quality 10+ hour game that you get bored of after 2 hours and never complete.
W.A. the Anum Mar 7, 2018 @ 3:59am 
Originally posted by No exit:
We'd rather create a high quality game you enjoy for 4 hours and get the closure of completing the game, than a low quality 10+ hour game that you get bored of after 2 hours and never complete.
thats sure true and i understand your point. still. you cant offer a 2 hour long game for a price of a AAA game which has a playtime from at least five times that long. And as i said already, for 10 Bucks you can get already good indie games like Terraria, Risk of Rain and for some more Starbound and like - and those have a very long playtime/replay ability.

Again nothing personal here but there should be a price-performance ratio somewhere. and with 2bucks/hour its already a "limit" for the most.
Last edited by W.A. the Anum; Mar 7, 2018 @ 4:00am
Valky Mar 7, 2018 @ 5:21am 
i finished the game in roughtly 2h something, and defenitly have fun for the price, i did not play the first one so i can't compare the story lenght of the two it's short yeah but it's fun and i would replay it again and again, it's like metal slug, you finish it once and you find yourself playing more because you can and you like the game.
Darkness Mar 7, 2018 @ 5:25am 
Originally posted by Valky:
...but it's fun and i would replay it again and again, it's like metal slug, you finish it once and you find yourself playing more because you can and you like the game.
Indeed, that makes a lot of sense. The problem is that we're often spoiled by other kind of games nowadays, that either unlocks stuffs when you finish the game so you have extra reason to play it through again, or have a great layer of permanent progression where you can grind it away, or even have some kind of procedural content so that the experience always feels fresh.

I totally understand the "arcade" idea behind the game and as I said, some people may be exactly looking for it, an oldschool formula with more fresh elements and unique style, but for many people - I guess specially younger audiences - it may not be enough and may sound like a faulty development.

I guess games got so complex and focused on positive reinforcement to keep players playing and happy that we really god hooked into it, and at times we play more to be rewarded by the games and its system than to actually just have fun on our own.

Nevermind me, I just keep repeating this theory over and over everywhere, as if it'd make any difference...
Last edited by Darkness; Mar 7, 2018 @ 5:50am
Ghostlight Mar 7, 2018 @ 11:06am 
Originally posted by W.A. the Anum:
Since i liked part 1 already but it felt like it was (way) to short, i have to ask how "long" is GGC2? Also has it (unlike GGC1) any replay ability or is it just like "play it one time and done" thing?

thx in advance for the answer

It certainly felt shorter than the first game to me.

Replayability. Hmmmm. Here's the thing. I loved the first game. It is one of the few games that I immediately played through a second time after finishing it the first time. That's very rare. I have played it through several more times since and I still love it.

However....I don't care if I never play the sequel again. And I haven't even finished it...I am at the Flying Saucer....I assume it's the final boss. No urge to bother playing any more.

It just doesn't have the magic the first game had. The fact that you could only fire horizontally is what made GGC1 amazing. It was Rolling Thunder for a new generation. In the sequel you can fire in every direction AND THE GAME ALSO AUTO-AIMS FOR YOU. This was a huge mistake imo. It robs the game of any tactics that the first one had. Vying for a good shot at the enemy... all gone. Just point left or right and fire and the auto-aim will kill all the enemies lurking just off screen. Often before you've even seen they were there. I found it rather boring in places.

I really hate being negative, especially since I loved GGC1 so much. And maybe that was the issue. GGC1 is a VERY tough act to follow. So I'll finish on a positive...this is still a good game compared to most side-scrollers; but for me, it's a pale imitation of the original masterpiece.
Last edited by Ghostlight; Mar 7, 2018 @ 11:21am
Ghostlight Mar 7, 2018 @ 11:11am 
Originally posted by Dwayne:
You expect a game that lasts 50 hours or something? It 12 euro's ....

7 Days to Die is just over 20 Euros and I have 2000+ hours logged in that (and counting). Just saying.
W.A. the Anum Mar 7, 2018 @ 11:30am 
Originally posted by Ghostlight:
Originally posted by W.A. the Anum:
Since i liked part 1 already but it felt like it was (way) to short, i have to ask how "long" is GGC2? Also has it (unlike GGC1) any replay ability or is it just like "play it one time and done" thing?

thx in advance for the answer

It certainly felt shorter than the first game to me.

Replayability. Hmmmm. Here's the thing. I loved the first game. It is one of the few games that I immediately played through a second time after finishing it the first time. That's very rare. I have played it through several more times since and I still love it.

However....I don't care if I never play the sequel again. And I haven't even finished it...I am at the Flying Saucer....I assume it's the final boss. No urge to bother playing any more.

It just doesn't have the magic the first game had. The fact that you could only fire horizontally is what made GGC1 amazing. It was Rolling Thunder for a new generation. In the sequel you can fire in every direction AND THE GAME ALSO AUTO-AIMS FOR YOU. This was a huge mistake imo. It robs the game of any tactics that the first one had. Vying for a good shot at the enemy... all gone. Just point left or right and fire and the auto-aim will kill all the enemies lurking just off screen. Often before you've even seen they were there. I found it rather boring in places.

I really hate being negative, especially since I loved GGC1 so much. And maybe that was the issue. GGC1 is a VERY tough act to follow. So I'll finish on a positive...this is still a good game compared to most side-scrollers; but for me, it's a pale imitation of the original masterpiece.
thanks. that was, at least, very informative. you might should write a review about it.
Darkness Mar 7, 2018 @ 11:41am 
I actually think GGC2 improved a lot over the first.

The 360º shooting doesn't make it easier, as the level design works around it, so enemies also comes from top/below at many parts as well. It makes stuff less predictable merging vertical and horizontal scrolling during the stages, taking full advantage of the 360º aiming. It'd only make the game easier in case you could use the extra angles in your favor, and the level design wouldn't use it against you as well, which is not the case.

Regarding the auto-aim, maybe it didn't work like that for me, because I had trouble aiming at enemies on joystick (when going for headshots). There IS an aiming assistant option on the configuration, though, you should try disabling it if it's making the game too boring for you for some reason. You could also increase the difficulty level to match the challenge you want to face.
Last edited by Darkness; Mar 7, 2018 @ 11:47am
Rabid Urko Mar 7, 2018 @ 12:26pm 
Originally posted by Ghostlight:
Originally posted by Dwayne:
You expect a game that lasts 50 hours or something? It 12 euro's ....

7 Days to Die is just over 20 Euros and I have 2000+ hours logged in that (and counting). Just saying.

Its an open sandbox world game that though, totally different.
W.A. the Anum Mar 7, 2018 @ 12:30pm 
Originally posted by RabidUrko:
Originally posted by Ghostlight:

7 Days to Die is just over 20 Euros and I have 2000+ hours logged in that (and counting). Just saying.

Its an open sandbox world game that though, totally different.
ok if we only, and i mean ONLY, go from the pricetag here, we still can get a lot games which are good, great and long to play. better (or worse) then GGC2 for sure - and sure longer playtime. I already counted up 2 games (+ another one) which you can get for 10 bucks which you can play nearly endless. If you go with games which come "close" to the gameplay, they´re still a lot other games around LIKE GGC2 around the same pricetag, as sample the Metal Slug games (of course), Mercanary Kings and like.
BlackjackGT Mar 7, 2018 @ 1:31pm 
I feel like the game would'be benefitted in longevity from different classes, with each having some unique weapons, maybe a simple passive and active skills tree. I mean, they have a US GI character model -- give him some US Army type weapons/gear (M-1 rifle, Thompson SMG, BAR, etc.). The French Spy gal could have some spy-type weapons. etc.

This might at least leave the player wanting to play through again with a different class, gear and weapons. And then co-op sessions would have more variety based on the players' varied class choices and set ups.

Maybe that's asking too much of this genre though, esp. at this nice low price point. :)
Last edited by BlackjackGT; Mar 7, 2018 @ 1:38pm
stuttercup Nov 2, 2018 @ 1:41pm 
I beat it in under 50 min, does anyone know how to do it faster?
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