Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They are worth using. Broadswords are very powerful. The hold and release type are a lot more common than the rapid attacks(mash attack button) type. Broadswords are very good against enemies that are shelled/armored. The mechanics for broadswords get improved in Vol 2.
well like I said so far they fall flat, yes they do hit hard but using a +5 broad wing the full combo only hits for maybe 200ish damage and my +5 axes are already able to outdo that only taking 1-3 combos to kill a target where the sword takes 5+ combos
so far all weapons have a AoE to them, well not really a AoE more like a cleave effect, the spin axe has a really really good one with the spins.
Your weapons do get better over the volumes. Broadswords may be slow but they have area of effect. Also the 2nd attack from a hold and release broadsword has hitstun. Broadswords can also juggles enemies that are small/medium size very easily.
When fighting enemies that do not flinch easy or at all a boardsword is usually the best choice.
Canceling the 2nd part of a broadsword's attack animation is also an effective way to quickly do damage and guard your self. Broadswords have much higher damage output than dual swords.
Ulimately though you're going to have to make use of all the weapon types you get through .hack GU.
Which only have a Rengeki-related downside, which doesn't really negate the overpoweredness of them.
That being said, Broadswords have a lower Rengeki threshhold than Dual Swords, usually taking 10 hits to trigger it instead of around 15; combining it with the animation canceling mentioned earlier, it's actually fairly easy to get Rengekis, meaning more XP if you don't do what I do and head to higher-level areas to maximize XP gain. :P
Dual Swords are only ever better than the other two weapons when you're using them for Aerial enemies, and when you only want to hit one enemy at a time. They can't break shelled enemies as fast if you use the second attack on hold varient Broadswords properly. If you use the very easy cancelling trick on the Broadsword then they don't do as much damage either. They don't have anything to stunlock or displace the enemy with unless you're using the hold to charge variants of Dual Swords, but that's too unreliable for stunlock. At the very least, they're not as good as Broadswords where you're at.
I personally find the rapid-type weapons to be garbage in any of the three weapon types.
By Vol 3 you'll be constantly switching out weapons for different enemies/situations.