Thick Air
Now THIS is pod racing! (cool!)
Now THIS is pod racing! Yipee

j/k aside...
Looks really cool. Can't wait to try it. Hope the visuals hold up.
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Showing 1-12 of 12 comments
dunenkoff  [developer] Sep 9, 2016 @ 12:56am 
Did you check out the demo? ;)
dlpardoposton Sep 9, 2016 @ 11:12am 
Going to try it tonight, I hope. Too many VR games, too little time.
Seriously tho', this looks cool!
Not your cookie-cutter wave-shooter or flight sim that we've seen quite a bit of.

Note: after I try it, will try to post some feedback.

Congrats on bringing variety to VR space.
dlpardoposton Sep 9, 2016 @ 11:54am 
Gonna have to go back on that - probably won't be trying this.

I own Vive and it comes with TWO controllers.
Plenty of buttons/controls to map to "traditional" (i.e. xbox) type controller input.

Question:
Do you have plans to implement the Vive controller?

Note: I'm NOT asking for "motion control" (i.e. "arms/hands in game") - controls don't even need to show up in-game. JUST map the buttons/controls, examples:
2x thumbpads on Vive can equal = 2 analogue sticks or 1 analogue & 4x buttons (ea zone of pad)
2x triggers = easily map to xbox layout
2x menu buttons = can also serve xbox "face" buttons
&....2x "squeeze" - again face button mappings or alt-trigger mapping.

Not complaining, but Vive comes with 2x controllers.
If game doesn't support "motion controller" ( hand tracking ), fine, but at least support the easily mapped equiv of xbox to the Vive controllers.

I, like many PC gamers, traditionally use mouse & keyboard for "traditional games". Not keen on purchasing a xbox controller (unlike Rift owners who were stuck with this requirement while waiting on Touch).
Also, I don't like having to use mouse & keyboard in VR. I either sit on couch for seated games (don't really play much) or stand. Either way...not sitting in front of my keyboard+mouse.

Anyhow.... when Vive controllers are supported as alternate to xbox ( read: map please ) will try download demo again. Meantime, going to delete as I can't play this on Vive system.

Bummed too, as I don't get motion sick & really love the idea of this game!
Last edited by dlpardoposton; Sep 9, 2016 @ 11:55am
dunenkoff  [developer] Sep 9, 2016 @ 12:03pm 
Seeing this game as a sim game, we discourage playing with keyboard and mouse, and Vive motion controller thumbpads don't have the same amount of precision analog sticks have, that's why we went with gamepads. But implementing Vive controllers support shouldn't be that hard, and everything will get integrated into the demo as well as full game, so stay tuned for updates.
dlpardoposton Sep 9, 2016 @ 1:47pm 
Originally posted by dunenkoff:
Seeing this game as a sim game, we discourage playing with keyboard and mouse, and Vive motion controller thumbpads don't have the same amount of precision analog sticks have, that's why we went with gamepads. But implementing Vive controllers support shouldn't be that hard, and everything will get integrated into the demo as well as full game, so stay tuned for updates.
Sounds great.
Again, really appreciate the feedback. I've been enthusiastic adopter of VR (support EA with a ton of games & buying for friends).... so really like the active feedback you've provided.

Controller:

Understand completely about sticks w/game pad.
Thumbpads -
I'm guessing this means it also doesn't work with Steam controller? ( I also have in another room w/steam box ) Curious, because if it did work with that...it could work same with Vive. People who become accumstomed to the steam controller can use 'em just about as well as traditional stick & I understand pads are same on Vive.

Vive controllers -
Again, understanding it's a sim. I wonder if implmenting as "motion controllers" would work well?
Basically holding them up (one/both?) & using them to "steer"?
They're very accurate/precise & could be more immersive than a stick if mimmicking like grabbing a wheel/flight stick control. Tilt/twist to *turn* the wheel.

Anyhow...just an idea.
dunenkoff  [developer] Sep 9, 2016 @ 1:49pm 
You mean using MC like a flight stick? That could work.
dlpardoposton Sep 9, 2016 @ 1:51pm 
Originally posted by dunenkoff:
You mean using MC like a flight stick? That could work.
Exactly.
I mean the tracking is insanely fast & accurate.

Hold one (both?) hand up as "flightstick". Tilt/twist/turn/whatever.

It would be very immersive.

[]
Last edited by dlpardoposton; Sep 9, 2016 @ 1:52pm
dunenkoff  [developer] Sep 9, 2016 @ 1:53pm 
Hmmm okay, we'll try that one soon, might even get into 0.1 release... which is bound to happen soon.
dlpardoposton Sep 9, 2016 @ 2:06pm 
Originally posted by dunenkoff:
Hmmm okay, we'll try that one soon, might even get into 0.1 release... which is bound to happen soon.
Cool - look forward to trying it.

FYI - not for your game, but idea I had. Seated (cockpit exp) - one controller acts as flight stick, stand on lap/leg/whatever for long runs, & other is free to operate a gun (aiming diff directions) like canon/laser. Steering/flying one direction, looking around diff direction, whilst targeting enemies on yet another angle.
That "full 360-degree" of viewing & interaction is what really sets VR & MC apart from flat screen & traditional controller input.

Look forward to try MC as stick in your game.
Will continue to follow as progresses.
RED-FROG Sep 11, 2016 @ 1:44pm 
Holy balls this looks like Star Wars Racer ...but better and in VR.
I will check out the demo tomorrow. I'm so looking forward.
It looks solid and I guess the demo will be solid enought o support this project.

Yeehawwww. I loved Star Wars Racer (and Dethkarz) to death when I was young. Please make it a little like Star Wars Racer, aye? :smile: (a singleplayer upgrading system (and shop to purchase new pods over time) like in SW:R would be neat):D:
Last edited by RED-FROG; Sep 11, 2016 @ 1:45pm
dlpardoposton Sep 11, 2016 @ 1:50pm 
Originally posted by RED-FROG:
Holy balls this looks like Star Wars Racer ...but better and in VR.
I will check out the demo tomorrow. I'm so looking forward.
It looks solid and I guess the demo will be solid enought o support this project.

Yeehawwww. I loved Star Wars Racer (and Dethkarz) to death when I was young. Please make it a little like Star Wars Racer, aye? :smile: (a singleplayer upgrading system (and shop to purchase new pods over time) like in SW:R would be neat):D:
Agree completely!
I really meant that reference as a compliment (& wish for direction dev would go in).
Your point about upgrade system/shop sounds great.
Just let users upload their own ship models & we'd have pod racers released in no time. :)

Also, reallylike the idea of letting the Vive's controllers just act as "flight sticks".
For seated, fine, just rest the *base* on your lap/upper thigh & push fwd/tilt/twist controllers.
The visual reaction/cues would tell you everything you need for your own adjustments.
Think it would be even more immersive flight control mechanism.

Looking forward to tracking this title.
Great potential for racer in VR.
dunenkoff  [developer] Sep 11, 2016 @ 3:33pm 
G'day people! Visual upgrades, paint and skins are coming later, and there's definitely will be a workshop for skins, vinyls and decals (not so sure about custom drone models at this point).

Stay tuned for tomorrow's update with different control schemes for gamepad. Motion controller support still in the works.
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Date Posted: Sep 8, 2016 @ 7:24pm
Posts: 12