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jiberish001 Jan 25, 2018 @ 8:40pm
Momentum Attacks Get In The Way Of Fluid Combat
I got an oppertunity to try the game out (still not purchased yet), and in that time I noticed something that could potentially become very annoying. The momentum attacks require that you press a key just before your character attacks, but then the game also allows you to set up the next character attacks while the first is attacking. You can either forget the momentum attack and just set up the next character's turn, or you can wait to hit that button to trigger the momentum attack thus slowing you down and giving the enemy an advantage. Pretty much cancels out the benifits of using the attack, other than for kills. Very annoying. If I get this and keep playing I'm going to want to hopfully find a cheat code for always using momentums when you have them (as I think it should have been anyways). Any thoughts?
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I've not run into this problem. I'm used to playing games like The World Ends With You where you're literally juggling combos on two screens at the same time.

You can't expect to be good at something immediately. You were in the demo and this made you want to cheat? Have you bothered to spend more time with it at all and learn how to work it?

Were you on Active or Semi-Active (Wait Mode for FF vets)? I can see how it may become a small-ish problem on Active but it's still easily overcome by just paying attention as you dig through menus. Or just turn on cursor memory.
Last edited by Agreeable Sir Tanley; Jan 26, 2018 @ 4:16am
jiberish001 Jan 26, 2018 @ 8:19am 
Originally posted by Tonka Tough:
I've not run into this problem. I'm used to playing games like The World Ends With You where you're literally juggling combos on two screens at the same time.

You can't expect to be good at something immediately. You were in the demo and this made you want to cheat? Have you bothered to spend more time with it at all and learn how to work it?

Were you on Active or Semi-Active (Wait Mode for FF vets)? I can see how it may become a small-ish problem on Active but it's still easily overcome by just paying attention as you dig through menus. Or just turn on cursor memory.

Not my game, but not the demo. Not that it matters though. Would have been the same in the demo I think.

This is not an issue of just getting good. It is literally impossible to hit the momentum key when you are issuing commands to another character (I tried). You must either wait for the que so you can hit the key, or ignore the que and start issuing commands for the next person. You simply cannot do both.

What I would want to do, I do not consider cheating. I would simply use a hex editor to make the game always use a momentum attack when it was available. There is seriously no reason why this could not be a real game option. The mechanic of having you press a key just before attacking, to use the attack, is nothing more than a gimmic to make you feel more involved in the fight. But it causes you to give the enemy a slight advantage (as you wait for the que), or else ignore and issue further commands. The problem is in both active and semi-active.
Last edited by jiberish001; Jan 26, 2018 @ 8:20am
A.m.a.t.x.D Jan 26, 2018 @ 4:02pm 
yeah, they should have made it an option so u can enable to always use it, but that would lose a lot of strategy on when to used it, but as an option it would be good to any type of player

what they could have done, instead of pressing the button after the atack, u just enable it in the selection of the atack, that would be great
jiberish001 Jan 26, 2018 @ 8:49pm 
What I really care about is the disruption of the flow of battle. It was really annoying. I can deal with the slight advantage it would give the enemies if I was to never use it, unless I needed to. So.... Is there ever a need to use it, like for combos or special moves? (I don't know how they work yet as I didn't get to test them) And why can they stack up to 3? Do you get better momentum attacks later? If I can just ignore the feature, that's what I might do.
Bluelightt Mar 16, 2018 @ 10:47am 
I never viewed this is an issue, the ATB for the enemy doesn't tick until your attack animation is done. So, even if you wait to use momentum and then choose your next attack immediately you don't lose anything. What I normally do though is start selecting my next character's move and hit the button for momentum when I hear the sound trigger. You say you tried to do it while selecting an attack but I have literally done it 100's of times while selecting abilities so it does in fact work

It stacks up to 3 because later in the game you get passive spiritnites that have chances to automatically trigger if you have 2 or 3 momentum charges. I would call using momentum smartly necessary especially in hard mode, it adds a ton of utility to your abilities to use them properly. I do really feel like you are making a mountain out of a mole hole here though, this isn't a big deal and has multiple work arounds
Last edited by Bluelightt; Mar 16, 2018 @ 10:50am
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