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You can't expect to be good at something immediately. You were in the demo and this made you want to cheat? Have you bothered to spend more time with it at all and learn how to work it?
Were you on Active or Semi-Active (Wait Mode for FF vets)? I can see how it may become a small-ish problem on Active but it's still easily overcome by just paying attention as you dig through menus. Or just turn on cursor memory.
Not my game, but not the demo. Not that it matters though. Would have been the same in the demo I think.
This is not an issue of just getting good. It is literally impossible to hit the momentum key when you are issuing commands to another character (I tried). You must either wait for the que so you can hit the key, or ignore the que and start issuing commands for the next person. You simply cannot do both.
What I would want to do, I do not consider cheating. I would simply use a hex editor to make the game always use a momentum attack when it was available. There is seriously no reason why this could not be a real game option. The mechanic of having you press a key just before attacking, to use the attack, is nothing more than a gimmic to make you feel more involved in the fight. But it causes you to give the enemy a slight advantage (as you wait for the que), or else ignore and issue further commands. The problem is in both active and semi-active.
what they could have done, instead of pressing the button after the atack, u just enable it in the selection of the atack, that would be great
It stacks up to 3 because later in the game you get passive spiritnites that have chances to automatically trigger if you have 2 or 3 momentum charges. I would call using momentum smartly necessary especially in hard mode, it adds a ton of utility to your abilities to use them properly. I do really feel like you are making a mountain out of a mole hole here though, this isn't a big deal and has multiple work arounds