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2. I wasn't responding to you.
3. TVs can display at many, many different resolutions these days, you're confusing the size of your television screen with a resolution, these two things are not even remotely the same thing. No device is going to cause your output to display in a tiny block, all displays will stretch an image to within certain parameters.
However, the black border you're talking about is KIND of part of resolution. The systems you mention output in SD only. (SD = 4:3 Aspect Ratio, for simplicity) whereas TV screens today are built to by default display images with a 16:9 / 16:10 aspect ratio. Aspect ratios are ALSO not resolution.
The troll in this thread is trying to claim that NES / SNES games play at 1080p, 16:9 / 16:10 resolution on his TV. Something that simply cannot happen because the NES doesn't even have an output connection that's remotely capable of doing that.
Composite video, if you have an NES that magically has a composite input, can display 720i at maximum, (below HD) however mote NES systems only come with an RF output which can't display above 256 horizontal, modern TVs with a minimum resolution of 420i will attempt to compensate for this by producing tyhe 256 image on an overscan. If your TV allows you to control overscan, turning it off would reveal the image, at best, filling up half your TV screen with bars on the bottom as well as the sides.
It's a common sign that someone doesn't get what resolutions are or how visual hardware output actually works when they think the size of their screen somehow equates to resoltion.
There are 15 inch screens out there that can display in 4K. The size of your TV means absolutely nothing.
Anyhow, I'm 99% sure I had to do the 4:3 setting on my TV when I use my nes, snes or N64. I can't remember how it looked on 16:9 but I can assure I had it on 4:3 for a reason.
If I get one of my consoles out any time soon I'll be sure to take a picture of of 16:9 and 4:3
I didn't say they "play at" 1080p, you blind, retarded ♥♥♥♥, I said you can display them on that. ♥♥♥♥♥♥♥ christ on a cracker why are you so, so ♥♥♥♥♥♥♥ DUMB???
It doesn't matter if you can or can't blow something up, stretching is not the same as outputting directly in a certain resolution and the fact that you think they are the sane speaks volumes about your lack of any expertise in this field.
You can cuss and spout your opinion all you want. It doesn't change you being wrong and it certainly doesn't actually impress anyone in this thread.
2. Windows doesn't support resolutions that the NES put out anymore.
3. Even basic stretching of a smaller resoltion into a higher spaced window still takes more processing power than the function + the actual NES game running together than the NES had in it's hardware to handle.
You're not winning this indefensible argument.
And there isn't "literally no reason", people wanting to play the game in their current desktop resolution is a perfectly legitimate reason.
You're the one not making a good case. Your case is an overblown superiority complex and constant demonstration of not understanding even the most basic concepts about video output.
Reread the conversation. Try again.
We covered why the slowdown and flicker was there a long time ago. Your argument has jack all to do with it whatsoever.