The Disney Afternoon Collection

The Disney Afternoon Collection

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Evilnapkin 2017 年 4 月 19 日 下午 12:21
Slowdown and flicker is absolutely still there
Behaves differently, sure, but still has slowdown and flicker. DAC version compared to NES version:

https://vid.me/r9Ue
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正在显示第 61 - 75 条,共 163 条留言
Gabby 2017 年 4 月 21 日 上午 7:22 
1. Bipolar has nothing to do with this conversation. Making up mental issues about people doesn't make you correct, it just makes your more offensive.

2. I wasn't responding to you.

3. TVs can display at many, many different resolutions these days, you're confusing the size of your television screen with a resolution, these two things are not even remotely the same thing. No device is going to cause your output to display in a tiny block, all displays will stretch an image to within certain parameters.

However, the black border you're talking about is KIND of part of resolution. The systems you mention output in SD only. (SD = 4:3 Aspect Ratio, for simplicity) whereas TV screens today are built to by default display images with a 16:9 / 16:10 aspect ratio. Aspect ratios are ALSO not resolution.

The troll in this thread is trying to claim that NES / SNES games play at 1080p, 16:9 / 16:10 resolution on his TV. Something that simply cannot happen because the NES doesn't even have an output connection that's remotely capable of doing that.

Composite video, if you have an NES that magically has a composite input, can display 720i at maximum, (below HD) however mote NES systems only come with an RF output which can't display above 256 horizontal, modern TVs with a minimum resolution of 420i will attempt to compensate for this by producing tyhe 256 image on an overscan. If your TV allows you to control overscan, turning it off would reveal the image, at best, filling up half your TV screen with bars on the bottom as well as the sides.

It's a common sign that someone doesn't get what resolutions are or how visual hardware output actually works when they think the size of their screen somehow equates to resoltion.

There are 15 inch screens out there that can display in 4K. The size of your TV means absolutely nothing.
J 2017 年 4 月 21 日 上午 7:34 
引用自 Seraphna
cut
Ah my bad, I sincerly apologize I thought your message was towards me.

Anyhow, I'm 99% sure I had to do the 4:3 setting on my TV when I use my nes, snes or N64. I can't remember how it looked on 16:9 but I can assure I had it on 4:3 for a reason.

If I get one of my consoles out any time soon I'll be sure to take a picture of of 16:9 and 4:3
Gabby 2017 年 4 月 21 日 上午 7:38 
It comes out warped if image stretching (forcing 16:9) is on, yeah. My point was mostly that the NES simply wasn't capable of outputting the resolutions that this game is. And if you tried to demand NES specs for this game, it wouldn't run right.
gamer 2017 年 4 月 21 日 上午 11:57 
引用自 a tragic waluigi
A real machine and an emulator have to have the same flicker because they're using the same methods. Don't be dumb. On the other hand, your ability to percieve the flicker depends entirely on how good or bad your TV is. The flicker was usually designed to be hidden as much as possible by the slow response of older TVs. Not all that many newer TVs have this kind of flaw to them.

Try playing Pokemon Snap etc on an emulator some of the stuff is invisible and doesn't show at all. I have to disagree with you on that.
Dude, the NES is not the N64. What are you even smoking?
gamer 2017 年 4 月 21 日 下午 12:01 
Also I have to keep. ♥♥♥♥♥♥♥. Repeating. That it doesn't matter if you can output to 1080p, or 900000000000000p, because the ♥♥♥♥♥♥♥ image is still a ♥♥♥♥♥♥♥ grid of squares well below that! Do you think in the days of 320x200 PC games, they were assuming you had a widescreen monitor?

I didn't say they "play at" 1080p, you blind, retarded ♥♥♥♥, I said you can display them on that. ♥♥♥♥♥♥♥ christ on a cracker why are you so, so ♥♥♥♥♥♥♥ DUMB???
gamer 2017 年 4 月 21 日 下午 12:02 
Yeah I totally ♥♥♥♥♥♥♥ need this HD experience for my massively blown up pixels, you ♥♥♥♥♥♥♥ dumb ♥♥♥♥♥!
Gabby 2017 年 4 月 21 日 下午 12:04 
Someone's sore over being wrong.
gamer 2017 年 4 月 21 日 下午 12:04 
Holy ♥♥♥♥ learn to read
Gabby 2017 年 4 月 21 日 下午 12:09 
I did sweetie, you just blew a whole lot of hot air that doesn't actually change a thing I said. You're also denying saying things we CAN read.

It doesn't matter if you can or can't blow something up, stretching is not the same as outputting directly in a certain resolution and the fact that you think they are the sane speaks volumes about your lack of any expertise in this field.

You can cuss and spout your opinion all you want. It doesn't change you being wrong and it certainly doesn't actually impress anyone in this thread.
gamer 2017 年 4 月 21 日 下午 12:11 
Outputting directly in the same resolution does not enhance the experience on any level, meaningful or otherwise. You're an idiot if you even think so.
Gabby 2017 年 4 月 21 日 下午 12:14 
1. Most modern monitors don't support resolutions as low as the original NES put out anymore.

2. Windows doesn't support resolutions that the NES put out anymore.

3. Even basic stretching of a smaller resoltion into a higher spaced window still takes more processing power than the function + the actual NES game running together than the NES had in it's hardware to handle.

You're not winning this indefensible argument.
gamer 2017 年 4 月 21 日 下午 12:17 
Ok? That really doesn't matter. It doesn't mean this game has to output an exceedingly large resolution for literally no reason. You're not making a good case. And we're not ♥♥♥♥♥♥♥ talking about running this on NES hardware, you simple ♥♥♥♥♥.
Gabby 2017 年 4 月 21 日 下午 12:20 
They really do matter when the entire basis of this argument has been "why do the minimum specs match a modern machine instead of the original hardware".

And there isn't "literally no reason", people wanting to play the game in their current desktop resolution is a perfectly legitimate reason.

You're the one not making a good case. Your case is an overblown superiority complex and constant demonstration of not understanding even the most basic concepts about video output.

Reread the conversation. Try again.

We covered why the slowdown and flicker was there a long time ago. Your argument has jack all to do with it whatsoever.
gamer 2017 年 4 月 21 日 下午 12:24 
I wasn't the one saying that. You're the one associating others' statements with my arguments that weren't even focused on that.
gamer 2017 年 4 月 21 日 下午 12:24 
♥♥♥♥♥♥♥♥, never seen someone so dumb.
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