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God forbid we keep associating nostalgia with difficulty and keep pretending that older games were so much harder than games today :-/
I'd love to see an HD remaster of Lion King, Bomberman series and Zombies Ate My Neighbors.
Rewind would be a great feature if it disabled achievements, since anyone can emulate any of these games nowadays, but achievements and trophies are unique to steam and modern consoles, a shame to have them cheated out.
Finish the classic Megaman 1, Rygar, BATTLETOADS
Now those games knew how to troll you hard, and conquest them was a big achievement.
Must confess I couln't beat freaking battletoads, Ghosts N’ Goblins, Gauntlet a few others, they were incredible hard and punishing.
this wouldn't be new.
"I'm just trying to imagine how acceptable it would be if any modern game would include cheating features."
you don´t know that a lot of games have difficulties from very easy to very hard?
so where is the diffrence?
@†₪TBC₪†🐾Don Ferny battletoads is 75% memorize and only 25% skill.
that´s why i didn´t like the game that much because it was getting fast boring because you do the same stuff over and over again so long that you know the entire game and you can beat it easy but you didn´t train any skill.
so you could still suck at gaming in general but you can beat this game.
btw. you should say the nes version because the snes version was more like easymode for the game.
God forbid they actually address concerns players might have with a purely optional thing you don't actually have to use while playing.
"Rewind would be a great feature if it disabled achievements, since anyone can emulate any of these games nowadays, but achievements and trophies are unique to steam and modern consoles, a shame to have them cheated out."
Rewind is a cheating tool. How can you actually "achieve" anything in a video game by cheating?
Naturally I won't use it, but I merely state the mockery of even bothering to include trophies in a game where you have a built-in cheating feature.
For the record, megaman legacies did have a save state, but not for the challenges, which basically included a mix of all the main games, forcing you to play the game legit one way or another if you want to fully beat it.
You're right, mostly big companies do that, because they lack the balls to tell the players "deal with it". I should've made my statement clearer.
This is also the very same reason the Dark souls series is reffered as "hard", because it became a popular game without any difficulty setting, while almost any other AAA game out there will hold your hand. Dark souls was never a hard game, but let enough people who play games casually to try it, and it'll quickly gain infamy.
This isn't a AAA game, but it is published by a big company, so there you have it.
Let me guess.. you think the same about Super meatboy.
A ♥♥♥♥ it, I give up.
One of emulators coveted features is instant save/load and rewind, which is very practical for fast play-through. This is actually smart, way smarter than the ridiculous abusive price...
Okay.
I finished battletoads after many hours and i´m still a mediocre coregamer that played only way to much.
But i will never finish super meatboy because my reactiontime is to bad and i can´t handle the controlls.
If i could finish super meatboy after a lot of training i would be definetly better at plattforming and pixeljumps.
But hey the games are very diffrent because in super meatboy you see what´s comming next and didn´t need to remember permanent what´s comming next.
So you have way more skillbased gameplay.
Instead of battletoads.
You didn´t see what´s comming next but you know after die over and over again and if you know it 100% then you can beat it way more easy as 100% super meatboy.
If you could see what´s comming in battletoads, where the enemys spawn and all this stuff the game would not be called one of the hardest games ever (that´s a stupid statement).
Anyway, you seem to be trying to say that memorizing and reacting to patterns isn't a skill... but it kind of is one of the most basic skills we hone as human beings in a variety of ways.
Memorize the game is kind of zooming out.
And i didn´t underestimate the skill that is needed for it but there is an very easy way to kind of ignore it and that´s just a simple pen&paper.
For some people these games maybe are no problem without preparing (respect for it) but for the most it is.
And yes i try to say it´s more easy to react on something that you know it will come and that you know from where it will come as controlling a fast character like in super meatboy.
But every person is diffrent and what´s hard for the one person could be easy for another one and reverse.