The Disney Afternoon Collection

The Disney Afternoon Collection

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Pink Mar 23, 2017 @ 6:47pm
Rewind?
God forbid if you need skill to beat a game.

Can't wait to see a ninja gaiden collection on steam with this feature.
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Showing 1-15 of 151 comments
I know right!

God forbid we keep associating nostalgia with difficulty and keep pretending that older games were so much harder than games today :-/

I'd love to see an HD remaster of Lion King, Bomberman series and Zombies Ate My Neighbors.
Def-Z Mar 23, 2017 @ 8:33pm 
Freakin' ninjagaiden games... all that effort to reach the end and then to lose quickly to the final boss. Never did beat either of the first 2 (?) of those, nor double dragon 2 and the 'machine gunner'.
Pink Mar 23, 2017 @ 8:50pm 
I'm just trying to imagine how acceptable it would be if any modern game would include cheating features.
Rewind would be a great feature if it disabled achievements, since anyone can emulate any of these games nowadays, but achievements and trophies are unique to steam and modern consoles, a shame to have them cheated out.
Retro God Mode:

Finish the classic Megaman 1, Rygar, BATTLETOADS:rufussmile:,Ghosts N’ Goblins, Gauntlet, Silver Surfer, Teenage Mutant Ninja Turtles (The one from ULTRA GAMES), Contra (No Konami code), The Adventures of Bayou Billy, Ninja Gaiden Games, Solomon’s Key, Starship Hector.

Now those games knew how to troll you hard, and conquest them was a big achievement.
Must confess I couln't beat freaking battletoads, Ghosts N’ Goblins, Gauntlet a few others, they were incredible hard and punishing.
Plüschie Mar 24, 2017 @ 1:15am 
@horheristo you can play it on an emulator with rewind keybindings or savestates.
this wouldn't be new.

"I'm just trying to imagine how acceptable it would be if any modern game would include cheating features."
you don´t know that a lot of games have difficulties from very easy to very hard?
so where is the diffrence?

@†₪TBC₪†🐾Don Ferny battletoads is 75% memorize and only 25% skill.
that´s why i didn´t like the game that much because it was getting fast boring because you do the same stuff over and over again so long that you know the entire game and you can beat it easy but you didn´t train any skill.
so you could still suck at gaming in general but you can beat this game.
btw. you should say the nes version because the snes version was more like easymode for the game.
Last edited by Plüschie; Mar 24, 2017 @ 1:15am
Gabby Mar 24, 2017 @ 3:59am 
Rewind is clearly just an answer Capcom is giving to Save States and Quick Reload from Emulators. Giving us one less reason to say "Why not just pirate the games?"

God forbid they actually address concerns players might have with a purely optional thing you don't actually have to use while playing.
Pink Mar 24, 2017 @ 5:23am 
If you're gonna quote and reply to what I said, do it properly:
"Rewind would be a great feature if it disabled achievements, since anyone can emulate any of these games nowadays, but achievements and trophies are unique to steam and modern consoles, a shame to have them cheated out."

Rewind is a cheating tool. How can you actually "achieve" anything in a video game by cheating?
Naturally I won't use it, but I merely state the mockery of even bothering to include trophies in a game where you have a built-in cheating feature.
For the record, megaman legacies did have a save state, but not for the challenges, which basically included a mix of all the main games, forcing you to play the game legit one way or another if you want to fully beat it.

Originally posted by Mordekei - High End PC:
"I'm just trying to imagine how acceptable it would be if any modern game would include cheating features."
you don´t know that a lot of games have difficulties from very easy to very hard?
so where is the diffrence?

You're right, mostly big companies do that, because they lack the balls to tell the players "deal with it". I should've made my statement clearer.

This is also the very same reason the Dark souls series is reffered as "hard", because it became a popular game without any difficulty setting, while almost any other AAA game out there will hold your hand. Dark souls was never a hard game, but let enough people who play games casually to try it, and it'll quickly gain infamy.

This isn't a AAA game, but it is published by a big company, so there you have it.

Originally posted by Mordekei - High End PC:
@†₪TBC₪†🐾Don Ferny battletoads is 75% memorize and only 25% skill.
that´s why i didn´t like the game that much because it was getting fast boring because you do the same stuff over and over again so long that you know the entire game and you can beat it easy but you didn´t train any skill.
so you could still suck at gaming in general but you can beat this game.

Let me guess.. you think the same about Super meatboy.

Last edited by Pink; Mar 24, 2017 @ 5:24am
Arucard Mar 24, 2017 @ 5:27am 
These are three of the only games (Duck Tales, Darkwing Duck and Rescue Rangers) I ever finished as a kid, Chip 'n' Dale took the whole family taking turns to finally finish Fat Cat. This is why rewind is not a good thing, you can actually play these games, you don't have to memorize the layout and they aren't punishingly hard. Kids need to learn losing is part of the game, what motivates you and teaches you how to win.

A ♥♥♥♥ it, I give up.
Last edited by Arucard; Mar 24, 2017 @ 5:28am
Notabene Mar 24, 2017 @ 5:36am 
Originally posted by horheristo:
God forbid if you need skill to beat a game.

Can't wait to see a ninja gaiden collection on steam with this feature.

One of emulators coveted features is instant save/load and rewind, which is very practical for fast play-through. This is actually smart, way smarter than the ridiculous abusive price...
Gabby Mar 24, 2017 @ 5:41am 
$20 for 6 games is abusive.

Okay.
Plüschie Mar 24, 2017 @ 6:25am 
Originally posted by horheristo:
Let me guess.. you think the same about Super meatboy.
Not at all.
I finished battletoads after many hours and i´m still a mediocre coregamer that played only way to much.
But i will never finish super meatboy because my reactiontime is to bad and i can´t handle the controlls.
If i could finish super meatboy after a lot of training i would be definetly better at plattforming and pixeljumps.

But hey the games are very diffrent because in super meatboy you see what´s comming next and didn´t need to remember permanent what´s comming next.
So you have way more skillbased gameplay.
Instead of battletoads.
You didn´t see what´s comming next but you know after die over and over again and if you know it 100% then you can beat it way more easy as 100% super meatboy.
If you could see what´s comming in battletoads, where the enemys spawn and all this stuff the game would not be called one of the hardest games ever (that´s a stupid statement).
Gabby Mar 24, 2017 @ 6:32am 
None of these games are remotely in the "You don't see what's coming next" box. <_<;
Plüschie Mar 24, 2017 @ 6:42am 
Originally posted by Seraphna:
None of these games are remotely in the "You don't see what's coming next" box. <_<;
Don´t get what exactly you mean with this sentence.
Gabby Mar 24, 2017 @ 6:50am 
I mean you can easily get through these games without needing to memorize patterns or train your hands. Aside from speed running each game, there's a relatively fair amount of warning time to everything and patterns are pretty darn simple to pick up after the first miss or so, and since noen of these games are one-touch-and-die they don't result in failure either.

Anyway, you seem to be trying to say that memorizing and reacting to patterns isn't a skill... but it kind of is one of the most basic skills we hone as human beings in a variety of ways.
Plüschie Mar 24, 2017 @ 8:10am 
I didn´t think so that the warningtime for everything in battletoads is long enough and if you could zoom out and so see things more early comming the game would be more easy.
Memorize the game is kind of zooming out.
And i didn´t underestimate the skill that is needed for it but there is an very easy way to kind of ignore it and that´s just a simple pen&paper.

For some people these games maybe are no problem without preparing (respect for it) but for the most it is.
And yes i try to say it´s more easy to react on something that you know it will come and that you know from where it will come as controlling a fast character like in super meatboy.
But every person is diffrent and what´s hard for the one person could be easy for another one and reverse.
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