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Edit: Updating them didn't cause the issue to reappear, so maybe it isn't a driver issue? I can post my settings for the Nvidia Control Panel and see if any of that is different from yours.
Anisotropic filtering is App controled
Antialising - FXAA is off
Antialising - Gamma Correction is on
Antialising - Mode is App Controlled
Antialising - Transparency is off
CUDA - GPUs is All
Multi-GPU is just under recommended
Power Management is Prefer Max Performance
Shader Cache is on
Texture Filtering - Anisotropic is off
Texture Filtering - Negetive LOD Bias is Allowed
Texture Filtering - Quality is on Quality
Texture Flitering - Trilinear optimization is on
Threaded optimization is on auto
Triple Buffering is off
V-Sync is set to application settings
Virtual Reality pre-rendered frames is set to 1
Don't know if that'll help, but it's the only thing I can think of right now.
Edit 2: The glitch does seem to happen rarely on battle transitions now, how odd.
Do you have more than one monitor?
That's bizarre because it works fine for me. Have you tried DSR in Nvidia options? Sometimes superscaling can help keep the UI together. Alternatively, I would verify gamecache since STEAM has no problems downloading corrupted files somewhat normally for me.
The last two things I'd reccomend is deleting the temp files the game generates (I usually delete any folder found in Documents and all the somewhat small files in the game folder itself then re-verify the game)
And, finally, running something like Reshade can help since it overlays the game and might stabilize it. Sleeping Dogs, for example runs in a tiny window with black bars all around it for me but when I activate Reshade it fullscreens. Bizarre but it works.
You could also try forcing it to run in 640x480 windowed through windows settings then use a program like borderless windowed to make it fullscreen, that way the UI -should- scale properly.