Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Once enemies stopped to attackin me or movin completely (so you should delete my 2nd place highscore for fairness, i'm only 27k for now, not 40k )
- It doesn't really clear where is the border of light (maybe some kind of fire circle or other indicator on the ground should be added ?)
- FPS jumps from 100 to 30 and backwards over time, especially on second worm spawn
- Maybe it's me, but mouse feels accelerated, it would be nice to have some raw input
- Again, maybe it's me, but sometimes somethig from nowhere kills me deadly even when i have 3 HP
Edit. i suppose it is Dark Rune but i never saw it. Maybe not so good idea for a fast paced game
- Using special sometimes stops my ability to shoot
There's 2 more things that this game needed:
-Fast perk purchasing (without casino animations and returning to previous menu)
-Replay view (like in Devil Daggers) to see clearly that there was no cheats or exploits used to gain highscores
Completely fixed this. There was an issue with the Animator IK where it took into consideration rotation Input and applied it to the IK which inevitably was pushing the Hip Joint past the floor collider, which then in turn moved the Camera past the floor, which then in turn was messing with the Ray being cast for the projectile.
I'm glad this is resolved and fully understood now. I'll be working on a few more things before pushing this update.
Thanks again!
I'll add the "Fast Perk" purchase to the list, that's an easy one we can knock off. Maybe hitting spacebar or enter or a key of your choice?, skipping you quickly back with the rolled Perc.
As for the Replay, that's definately been talked about. It will take some time to implement, but it's an idea that's been though for some time. I think at this point we will focus on the core stability, then move into new features.
I'll take a look into that, I have a feeling I know what is causing it.
<EDIT> Found it !... It will be included in the patch later today. The AI's Controller was being deactivated after Piller stage. It makes sense that the spheres were not affected as they are not running the same AI Controller that uses a global manager.
http://steamcommunity.com/sharedfiles/filedetails/?id=1188696341
Oh my.... I missed a bool. It also looks like the cover rocks are still up. Did you kill the Boss during his special phase? Thats the only thing I can think of right now for that problem.
I'll push a fix for the piller bug today. I just finished fixing it. I also noticed the Weapon Upgrade cost was not actually being deducted from your Runes.
Thanks for catching this! How are you finding the Difficulty in the higher stages? Currently the enemy health increases 2x each new stage set.
Maybe I need to make it more pronounced. I wanted to add something that was rare enough to add a bit of extra chaos. Would you have any suggestions for improving it? or just removing it entirely?