TENET
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ADK  [developer] Aug 24, 2017 @ 2:35pm
TENET [ Issues and Bug Reporting ]
Please post any game related issues and bugs found here.

Alternatively you can email hello@alterboy.ca
Last edited by ADK; Aug 24, 2017 @ 2:36pm
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NECROCANNIBAL Oct 31, 2017 @ 12:02pm 
Hi, thanks for cool game but i want to talk about some issues

- Once enemies stopped to attackin me or movin completely (so you should delete my 2nd place highscore for fairness, i'm only 27k for now, not 40k )

- It doesn't really clear where is the border of light (maybe some kind of fire circle or other indicator on the ground should be added ?)

- FPS jumps from 100 to 30 and backwards over time, especially on second worm spawn

- Maybe it's me, but mouse feels accelerated, it would be nice to have some raw input

- Again, maybe it's me, but sometimes somethig from nowhere kills me deadly even when i have 3 HP
Edit. i suppose it is Dark Rune but i never saw it. Maybe not so good idea for a fast paced game

- Using special sometimes stops my ability to shoot



There's 2 more things that this game needed:
-Fast perk purchasing (without casino animations and returning to previous menu)
-Replay view (like in Devil Daggers) to see clearly that there was no cheats or exploits used to gain highscores
Last edited by NECROCANNIBAL; Oct 31, 2017 @ 2:37pm
SkelliBoi Oct 31, 2017 @ 12:19pm 
In the settings when you change the texture quality, if you scroll to the right it skips the "eight res", but when you scroll to the left it doesn't skip it. Just thought I'd point that out.
DUH321 Oct 31, 2017 @ 6:59pm 
I can still shoot the ground if I aim up and move my mouse either left or right at a semi-quick pace. I don't know if this is an issue you should fix, but I don't like that the character obscures the crosshair while sprint to the right (It makes it hard to aim). Lastly I think there should be a clear border of where we aren't supposed to go.
ADK  [developer] Oct 31, 2017 @ 8:57pm 
Yeah the shooting the ground is in fact still there. We confirmed it an hour ago. Working on a fix, we know what the issue is. We have been hearing similar responses for the last two which are being discussed for revisions. Thanks for the post!
SkelliBoi Nov 1, 2017 @ 5:32am 
It seems that after you finish the final boss and (after the part with the pillar) the waves restart, tha enemies won't attack you until you get to the first boss. After that they start attacking you again like normal.
ADK  [developer] Nov 1, 2017 @ 6:15am 
Have not heard that one yet, I'll put that on the list. Thanks.
ADK  [developer] Nov 1, 2017 @ 8:28am 
Originally posted by Friendly Neighborhood Black Guy:
I can still shoot the ground if I aim up and move my mouse either left or right at a semi-quick pace....

Completely fixed this. There was an issue with the Animator IK where it took into consideration rotation Input and applied it to the IK which inevitably was pushing the Hip Joint past the floor collider, which then in turn moved the Camera past the floor, which then in turn was messing with the Ray being cast for the projectile.

I'm glad this is resolved and fully understood now. I'll be working on a few more things before pushing this update.

Thanks again!
ADK  [developer] Nov 1, 2017 @ 8:32am 
Originally posted by NECROCANNIBAL:
....There's 2 more things that this game needed:
-Fast perk purchasing (without casino animations and returning to previous menu)
-Replay view (like in Devil Daggers) to see clearly that there was no cheats or exploits used to gain highscores

I'll add the "Fast Perk" purchase to the list, that's an easy one we can knock off. Maybe hitting spacebar or enter or a key of your choice?, skipping you quickly back with the rolled Perc.

As for the Replay, that's definately been talked about. It will take some time to implement, but it's an idea that's been though for some time. I think at this point we will focus on the core stability, then move into new features.
NECROCANNIBAL Nov 1, 2017 @ 12:08pm 
Originally posted by Poppin' Bubble:
It seems that after you finish the final boss and (after the part with the pillar) the waves restart, tha enemies won't attack you until you get to the first boss. After that they start attacking you again like normal.
First wave after killing boss not attacked me too (which was long and annoying part), but second wave returned to a normal state , Also sun-like spheres was never affected by no-attacking bug for me. Maybe it's something about AI, cause i think "suns" doesn't really try to attack a player personally and spreads AOE blast.
ADK  [developer] Nov 1, 2017 @ 1:09pm 
Originally posted by NECROCANNIBAL:
Originally posted by Poppin' Bubble:
It seems that after you finish the final boss and (after the part with the pillar) the waves restart, tha enemies won't attack you until you get to the first boss. After that they start attacking you again like normal.
First wave after killing boss not attacked me too (which was long and annoying part), but second wave returned to a normal state , Also sun-like spheres was never affected by no-attacking bug for me. Maybe it's something about AI, cause i think "suns" doesn't really try to attack a player personally and spreads AOE blast.

I'll take a look into that, I have a feeling I know what is causing it.

<EDIT> Found it !... It will be included in the patch later today. The AI's Controller was being deactivated after Piller stage. It makes sense that the spheres were not affected as they are not running the same AI Controller that uses a global manager.
Last edited by ADK; Nov 1, 2017 @ 1:30pm
Dusty  [developer] Nov 1, 2017 @ 6:35pm 
Patch 1.1.7 is going live in a few minutes. I'll post the full patch notes shortly.
SkelliBoi Nov 2, 2017 @ 3:40am 
I just beat the final boss for the second time in the same run, but the second time the pillar came up, I couldn't do anything. The shop wouldn't open nor could I continue. I ended up having to kill myself. I don't know how to continue there.

http://steamcommunity.com/sharedfiles/filedetails/?id=1188696341
Last edited by SkelliBoi; Nov 2, 2017 @ 3:47am
ADK  [developer] Nov 2, 2017 @ 7:46am 
Originally posted by Poppin' Bubble:
I just beat the final boss for the second time in the same run, but the second time the pillar came up, I couldn't do anything. The shop wouldn't open nor could I continue. I ended up having to kill myself. I don't know how to continue there.

Oh my.... I missed a bool. It also looks like the cover rocks are still up. Did you kill the Boss during his special phase? Thats the only thing I can think of right now for that problem.

I'll push a fix for the piller bug today. I just finished fixing it. I also noticed the Weapon Upgrade cost was not actually being deducted from your Runes.

Thanks for catching this! How are you finding the Difficulty in the higher stages? Currently the enemy health increases 2x each new stage set.
Last edited by ADK; Nov 2, 2017 @ 7:47am
ADK  [developer] Nov 2, 2017 @ 7:49am 
Originally posted by NECROCANNIBAL:
Again, maybe it's me, but sometimes somethig from nowhere kills me deadly even when i have 3 HP
Edit. i suppose it is Dark Rune but i never saw it. Maybe not so good idea for a fast paced game

Maybe I need to make it more pronounced. I wanted to add something that was rare enough to add a bit of extra chaos. Would you have any suggestions for improving it? or just removing it entirely?
ADK  [developer] Nov 2, 2017 @ 8:29am 
Minor update - Patch 1.1.7.1 is out with those fixes.
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