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First, set your panel to type "None", then click in the left bottom corner and set the material type to rounded, then change it's color and you're done
Screenshot:
https://i.imgur.com/h6q9d3N.png
https://www.heroscapers.com/community/gallery/files/4/5/7/1/nothing_11383_original.jpg
Anyway, you can use a QR / Text / Icon panel as well (but don't set a QR code / Text / Icon if you want only the rounded panel).
My layers if curious
https://www.heroscapers.com/community/gallery/files/4/5/7/1/nothing_595317.png
Are you saying leave Layer 3 blank and make what I have as Layer 3 actually be Layer 4 above the blank?
Edit: That didn't work either.
Went back to Layers and removed rounded from all of them and still no images.
Later I'll try a completely new document from scratch and see if the issues regenerate.
I hope you're all taking this in Pixelatto. You've got a potentially good product here and your patch notes imply this program is only in Beta. I'll continue to test features in good faith. More power to each of you.
However, "Text" worked
1 = Text
2 = Text
3 = Image
=> Image visible, corners rounded, layers colored.
So another bug oddity found. I'll continue working with files and see if I can find a solution. I'll report my results.
https://www.heroscapers.com/community/gallery/files/4/5/7/1/nothing_415265.png
When opening the menu to change the material type, that menu will remain up even as screens are changed. If try to open the same menu for another frame while the otherone remains erroneously up, there's a chance the new menu won't open - editing the popup doesn't seem to effect either frame.
I think it's bugged. I think starting completely over will fix the problem, but I really don't want to go through that hassle.
I'll post back with updates.
The way the "material" feature works is to applying an aditional image below or on top (depending of the type) of the panel. If the panel is of type "None" it won't render in the final card so you should use another panel type for that (contrary of what I said in the very first reply, I was wrong on that).
If you want a panel with rounded corners, you can use the material rounded, that will render a colored panel with rounded edges BELOW the current panel default render (so if its text type and you don't write anything, you will see only the rounded panel). But if you want to round the edges of an image, then you shouldn't use material rounded because the image will render on top of the rounded panel. For that you should use image masks (the second property in the image panels).
If you are experimenting different behaviours of what I just said, the best way to fix any bug is to send a minimal project file with a description of the problem where the bug reproduces {LINK REMOVED}(https://steamcommunity.com/sharedfiles/filedetails/?id=1133536020)
Thanks for your understanding, I will reply faster the next time
I'm not sure in which case you'd ever want to have a rounded area behind your image. Could you please alter it so that the rounding is in front of the image?
Hi, in the latest update (currently in beta) the "border" material type is rendered on top of the images now
https://steamcommunity.com/games/523600/announcements/detail/2594586946435113271
In the case of the "rounded" material doesn't make sense because that material type is opaque and it will occlude your image if rendered in front of it