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https://imgur.com/a/tqJqM
Still will there be the functionality to work with CSV data files as input? So the card creator would be used to make the design of the cards with place holders on it for images, text etc on it, filled by an external or internal table?
To clarify my issue:
Lets assume you start with a table of 20 - 400 items like below (expect it to formated as csv delimited by ";" or comparable:
ID NAME VALUE IMAGE TEXT
1 shield +2 D:\shield.jpg "Shield adds {VALUE} {def}"
2 armor +2 D:\armor.jpg "A good armor. Add {VALUE} {def} to you pool"
3 claw 2W6 D:\calw.jpg "Wolverine is envy. role {VALUE} {dmg} "
4 helmet +2 D:\helmet.jpg "Good helmet. Add {VALUE} {def} to your pool"
5 pants +2 D:\pants.jpg "without them you are NOTHING! Add {VALUE} {def}"
...
Where {VALUE} in the text would be the variable from the table itself and {def} / {dmg} would be variables of the card game creator. Besides the problem of escaping the variables due to string interpretation, would this functionality be possible?
The IMAGES in the table would fill in on upper part of the card like in MTG.
During the balancing and developing phase of a game I need to have an overview, where changes can be applied easily.Feasibility is supported by tables as they are compact inline.
In an ideal world, the card game creator would compile a set of cards from the information provided by the table file :-). A solution might tables offered by the card editor itself corresponding to a card blueprint (with table sourcing fields? )
To make the challenge a little bit more interesting, a crude and old editor "nanD" supports this feature already, but the rest of this tool is more or less like coding, compiling and debugging a gnuplot graph.
Please feel free to contact me directly for calls or private messages on this discussion. I'm glad to clarify my request.
They responded to an earlier post about this. May be useful to you. Will entail manually editing the save file, but it's a step.
Still, the cc to zip and backwards is a good thing, but if I start here, why don't I create my own card designer with any other open source gui and python?
We are the first wanting to make this feature happen since we know there are a lot of users waiting for it, but we're simply just not there yet.
I feel disapointed and so tricked! Buying the game, the devel Trello board showed me this feature will be implemented. Know its nearly a year over due!
Please ellaborate in greater detail on:
What makes the implementation so hard?
- To my understanding its nothing more than parsing strings into variables. Even if you work with any kind of DB it should not be a problem. Just to make my point clear: This is mendatory for a 20€ card game crreator, thats available in steam for presale for more than a year. Please work on your issues while also bugfixing.
If I can be of any help, let me know. I have 20 developers ready to support you.
We are now working on this and it'll be available on the next update, in a few days :)
ORIGINAL MESSAGE:
Hi kalavera,
Our plan is to make a big update that includes a in-app data editor plus an exporter/importer from that context.
The development investment required for this, is quite significant for a small studio.
At first, we tried pushing more features into Card Creator but that didn't translate directly to sales, so we switched to stability/bugfixing.
As a way to fund further development, we launched a small game on steam, Lonk's Adventure, which is helping boost the income.
I'm sorry about the delays, but we're still trying to get there and will eventually.
The feature is not trivial, specially the import one, we have a lot of format issues to consider.
Thanks for your continued interest and support