Card Creator

Card Creator

M.Kalavera Feb 4, 2018 @ 3:16am
CVS or Excel import
Hi, after inspecting the current discussions and having a rapid look over the Trello "Road Map" I haven't seen a clear statement about including import of csv data?

I developed a card game where Icons, Images and Text change from card to card (just the content).
So will there be a support for that in version 3.0 ? I really demand on that as each weapon and text will change somehow like in MTG. You already included the variable section into the CC. Is there an example for the use?

Greetings
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Showing 1-15 of 21 comments
EmptyBucket Feb 4, 2018 @ 3:52am 
Since I recorded this gif for another reply, here is how to use the variable. This is for images but it's pretty much the same for text.

https://imgur.com/a/tqJqM
M.Kalavera Feb 6, 2018 @ 1:06pm 
Thanks for the explanation link. Respective the variables everything is fine and works as expected by a programmer :-)

Still will there be the functionality to work with CSV data files as input? So the card creator would be used to make the design of the cards with place holders on it for images, text etc on it, filled by an external or internal table?

To clarify my issue:
Lets assume you start with a table of 20 - 400 items like below (expect it to formated as csv delimited by ";" or comparable:

ID NAME VALUE IMAGE TEXT
1 shield +2 D:\shield.jpg "Shield adds {VALUE} {def}"
2 armor +2 D:\armor.jpg "A good armor. Add {VALUE} {def} to you pool"
3 claw 2W6 D:\calw.jpg "Wolverine is envy. role {VALUE} {dmg} "
4 helmet +2 D:\helmet.jpg "Good helmet. Add {VALUE} {def} to your pool"
5 pants +2 D:\pants.jpg "without them you are NOTHING! Add {VALUE} {def}"
...

Where {VALUE} in the text would be the variable from the table itself and {def} / {dmg} would be variables of the card game creator. Besides the problem of escaping the variables due to string interpretation, would this functionality be possible?
The IMAGES in the table would fill in on upper part of the card like in MTG.

During the balancing and developing phase of a game I need to have an overview, where changes can be applied easily.Feasibility is supported by tables as they are compact inline.
In an ideal world, the card game creator would compile a set of cards from the information provided by the table file :-). A solution might tables offered by the card editor itself corresponding to a card blueprint (with table sourcing fields? )

To make the challenge a little bit more interesting, a crude and old editor "nanD" supports this feature already, but the rest of this tool is more or less like coding, compiling and debugging a gnuplot graph.

Please feel free to contact me directly for calls or private messages on this discussion. I'm glad to clarify my request.


Pixelatto  [developer] Feb 8, 2018 @ 2:40am 
We are working on a "data mode" for this kind of use cases. It'll take some time tough, expect it halfway this year or so.
M.Kalavera Feb 8, 2018 @ 12:24pm 
Half year is fine with me. You need to do more sprints. Push your scrum master ::steamhappy:
Ted Bunny Feb 25, 2018 @ 12:32pm 
Kalavera,

They responded to an earlier post about this. May be useful to you. Will entail manually editing the save file, but it's a step.

Originally posted by Pixelatto:
Rename .cc file to .zip and unzip to access XML files.
Do the opposite to return to Card Creator workspace
M.Kalavera Oct 2, 2018 @ 3:25pm 
Freiling it is really cool you porinted that out again. Still its only a hortfix and in case you work with lots of different cards (like 150 items; each individiual in their own way) it would be great to have any kinf of table based input. It would be fine to source a formated txt file or what ever. How do you even develop without this? This should become a high prio feature to be honest. We are taking about a 20$ game and not some 2 € really early access. Please don't see this as trolling.From my perspective as a developer it's fair to point out this open issue and at the same time just thank everybody for the progress. It was still promissed to be supported (any kind of fomrated file input) to be "go-live" on mid of this year ...

Still, the cc to zip and backwards is a good thing, but if I start here, why don't I create my own card designer with any other open source gui and python?

Digitt Oct 5, 2018 @ 1:51am 
I highly second this my team needs this functionality badly... They should do it, no excuses.
M.Kalavera Oct 19, 2018 @ 4:41am 
Yes please. I can do it with python and pandas tools, using data frames, but I really don't see the point in hacking software I bought. Also, at the time I bought this game, the Trello board showed clearly, that an CSV reader or any kind of file-based input will be implemented untill Q2 2018. This got postponed ...
Ted Bunny Nov 16, 2018 @ 5:57pm 
Any timeline on this? They claimed halfway this year, and still no word on this. To me, this is a very basic function that should be a part of the core product. I had assumed it was an option when I purchased, and probably would not have had I not known it wasn't included.
Pixelatto  [developer] Nov 18, 2018 @ 6:29am 
We have our hands full fixing bugs and improving stability.
We are the first wanting to make this feature happen since we know there are a lot of users waiting for it, but we're simply just not there yet.
Digitt Nov 20, 2018 @ 1:38am 
thanks for the info pixelatto :) at least we know it'll be there eventually
M.Kalavera Dec 26, 2018 @ 10:43pm 
Don't know how to responde to this in a kind manner.

I feel disapointed and so tricked! Buying the game, the devel Trello board showed me this feature will be implemented. Know its nearly a year over due!

Please ellaborate in greater detail on:
What makes the implementation so hard?

- To my understanding its nothing more than parsing strings into variables. Even if you work with any kind of DB it should not be a problem. Just to make my point clear: This is mendatory for a 20€ card game crreator, thats available in steam for presale for more than a year. Please work on your issues while also bugfixing.

If I can be of any help, let me know. I have 20 developers ready to support you.

Pixelatto  [developer] Dec 27, 2018 @ 2:28am 
EDIT:

We are now working on this and it'll be available on the next update, in a few days :)


ORIGINAL MESSAGE:

Hi kalavera,

Our plan is to make a big update that includes a in-app data editor plus an exporter/importer from that context.

The development investment required for this, is quite significant for a small studio.

At first, we tried pushing more features into Card Creator but that didn't translate directly to sales, so we switched to stability/bugfixing.

As a way to fund further development, we launched a small game on steam, Lonk's Adventure, which is helping boost the income.

I'm sorry about the delays, but we're still trying to get there and will eventually.

The feature is not trivial, specially the import one, we have a lot of format issues to consider.

Thanks for your continued interest and support
Last edited by Pixelatto; May 1, 2020 @ 2:29am
Ted Bunny Jan 13, 2020 @ 6:37pm 
Two years later... any estimate on when this will happen? Converting XML to CSV *is* sort of trivial, so I really don't understand why it's still not available. For the price of this program, this seems like a bog-standard feature that should have been available from the start.
Digitt Mar 20, 2020 @ 5:24am 
our team needs this badly and has suffered major setbacks due to it not being set. We feel this is an essential feature and should be a priority.
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