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The blurry thing is most likely temporal anti-aliasing. I thought I had switched it off. Seems like something turned it on again.
The "cartoonish" outline effect is supposed to be much less obvious. The game should still have a somewhat realistic look. I'll tweak it. Looks much less strong on my machine.
The plants - omg, yes. That slipped through. They are the victim of a shader update. Fixed it.
The UI scale was an oversight. It'll be fixed in the hotfix I'll push out later today.
Much much better. Looks kinda real again.
Much much better. Looks like carrot tops again.
Those lines scale with the UI now, but they're still too small to read on my 22" monitor. They should be bigger to start with, like maybe the same size as "Build basic workshops". I don't know how the visual update changed these lines, but I could read them before that update.
As requested...
https://steamcommunity.com/sharedfiles/filedetails/?id=3422123694
In January, I played 4 times. There was Hellhafen (hard difficulty, Jan 6th), Schramberg (twice on story mode, Jan 6th), and Ziegwald (easy difficulty, Jan 29th). None of those maps looked bare. So, so far the bareness is unique to the Kroburg (story mode) map.
This screenshot of Kroburg also covers the thread below...
https://steamcommunity.com/app/523070/discussions/2/601895505111383852/