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2. Fastest speed. At night, there's nothing to do, so I speed through it. At dawn, I change speed to slowest while I assign jobs and build stuff, then at night switch to fasted speed again. If it helps you, I can test it on normal speed at night and see what happens.
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Edit on 7/31/24: I've started a second playthrough of Kroburg, and the monsters are phasing through the fence/wall again. This time it's goblins & kobolds, AND on normal speed, which made me realize something that may be a clue.
Both now, and in my original post, the similarities are...
1. Early in game (less than 20 days), and
2. Small monsters (rats, kobolds, & goblins).
When nothing happened in my testing yesterday, it was...
1. Late in game (over 35 days), and
2. Medium monsters (wolves & bears), & large monsters (werewolves, griffins, and hydras).
I will continue to test as I play to see if this possible clue leads anywhere.
As I said in my last post, it was happening on normal speed last time I played.
Thanks for the info. I'll look at it again. It's a weird bug that for all I am seing should not happen. That makes it difficult to fix. In general, once you found what's causing the bug it's an easy fix. Figuring out what goes wrong is the hard part.
Tonight I finished my 1st Schramberg (Story) and my 2nd Kroburg (Story). It's still looking to me like the magically phasing monsters are only the small ones (rats, kobolds, & goblins), and the phasing seems to stop somewhere between nights #20 to #25. Game speed seems to have nothing to do with it, as they phase through even when letting the night go by on "slow".
Not just kobolds.
Playing in Schramberg.
Day 24 night:)
Wolf just phased through a stone wall, and attacked the pallisade behind it. Luckily it was stopped by it.
A bear went through the pallisade after destroying it and then damageing an onion field and a market.
Meanwhile also a walking tree came that destroyed 2 sections (neighbouring) of stone wall, 2 sections of neighbouring pallisades damaged a wheat field, destroyed a cabbage field and finally damaged an onion field again.
Phasing through an undamaged solid wall... now THAT is a problem.
The problem with the rampage was and still is, that it depends which way they leave. Because in previous builds they often made more destruction once they were leaving.
Especially the monsters that can navigate, since they will move away from their line, they will return to the forest via an alternative path, and will destroy EVERYTHING in their path.
(I only noticed this once, so still have to test it out correctly. Is why i did not mention it in the bug reports yet.)
Phasing through doors has been an issue last time i played too, before the huge update in the spring. (And those thereafter.)
At one time the hydra phased through all my walls. (2 line of strongest walls 1 line of stone and 1 line of pallisade)
Rampaged through the village, destroying about 6 buildings, and then on the way back it destroyed all those walls it phased through.
Similar things also happened with wolves that time as well, i lost like 10 villagers on average due to wolves that phase through. And in the build i last played they even occasionally destroyed stone walls. (If 2 wolves spawned next to each other and hit the same spot, they destroyed the stone wall. Usually one turned around the other continued and either phased through the pallisade or was able to destroy it.)
Now the bear seems to be also a bit overpowered. But at least the kobolds did not manage to eat anyone, but they still seem a bit too powerful.
Though it was the griffons who were the most troublesome as what they target is a hit or miss. And at one time they went for houses only. Lost a lot of folks cuz of that.
But i'll keep testing and I'll see how it is with the current build.
edit: what intrigues me is that i recall that there used to be a way to notice how many folks need a house.(tents, even though their placement was terribly random, and caused a lot of folks to die at least i could keep track how many houses i needed.)
Is there a way to check how many are unhoused? Cuz i checked the UI but i did not find it, but it might be my oversight. (Having 138 folks in the first map seems a bit too much though:D)