Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Highway to the Reich is a great module, for the moment it is my favourite.
In it you'll have the "big three" as in Eindhoven, Nijmegen and Arnhem. I've played each of them as Allies and they are really good. They all span nine (!) days and have higher than average/high units counts. Then there is the big elephant in the room: "From the Muese to the Rhine", which is basically the Nijmegen and Arnhem scnenarios linked to eachother. It is a monster of a scenario with 881 (!) units. I've actually yet to play this, but whoa... ;)
All American over Nijmegen / 4d 10h / 379 units
Arnhem Second Wave / 1d 17h / 103 units
Big Chill Breakout / 3d / 239 units
Breakout from Joe's Bridge / 1d 4h / 204 units
From The Muese [recte Meuse] to the Rhine / 9d 9h / 881 units
Joe's Bridge / 2d / 55 units
Keeping the Island Afloat / 5d 3h / 453 units
Molenhoek Counter Attack / 2d 12h / 92 units
Mook Right Hook / 5d / 374 units
Operation Garden Final Phase / 3d 11h / 287 units
Red Devils over Arnhem / 9d 9h / 612 units
Screaming Eagles over Hell's Highway / 9d 9h / 366 units
Terror of the Tyne Tees / 2d 10h / 217 units
Can't say anything about the difficulty. When I play a scenario, I delve into it deeply, which means I haven't played most of them yet. From this package, I've only played "Joe's Bridge" and "Molenhoek Counter Attack" as the axis so far. Molenhoek puts you in an interesting challenge, as you're supposed to gain or at least hold ground with infantry against an armored force. I suppose it's rather easy if played as the allies.
All scenarios take place in September 1944 and as they're located in or close to the Netherlands, the terrain is almost totally flat (but polder terrain and patches of woods put limits on LOS and manoeuverability).
Perhaps it's worth mentioning that Joe's Bridge is one of the best beginners' scenarios.
I concur. Joe's Bridge was the first scenario I played through completely (as Allies). Straightforward objectives and a nice mix of units.
Yes, the axis has a harder time, I think. From what I can remember, I really had to rely on that unit of StuGs (if I remember correctly) and place them very carefully in an enfilade position behind a lottle wood in order to have a chance of checking the allied advance. Holding the bridge itself was nigh impossible as you lack anti-tank-weapons at the beginning of the scenario. I also launched an infantry night attack (from the woods in the west) on the armored allied bridgehead, but to no avail. Can't remember the result I got, I think I only made a draw.
Got HttR and will begin with Joe's Bridge as the allies.
Its seems a clear and concise scenario…let’s see if the axis keep it that way..