Hunted: One Step too Far

Hunted: One Step too Far

The__Brit Dec 23, 2016 @ 11:06pm
Not too bad considering.
Okay, I got through the game with out a save or death...
Initially I was confused at the game and content.. Then I read that this was the Devs first Game so I feel that it went pretty well. Im developing a game in UE4, and its not easy.. Even with most of the coding done for you.... So well dont to him (or her?). Take what you learn here, and move onwards and upwards.. Ill keep an eye out for your next title.
A few personal things to the Dev:
Go play "Town of Light". A really good example of linear story telling in a deceptivly open environment (to start with at least). "The Park" is kinda the same but the game play is strictly linear.. but the endings are cool.
Develop a story before even staring a project....
I had a rough idea with my own project but didnt properly flesh out the story, characters or anything. Consiquently, I had a hard time properly developing the story line and weaving it into the game and ended up trashing it and starting over..
I loved the concept of Geocashing as a story line, and I really wish you had run with that a little more.
Again, for a first game this is a really good effort and well done!.
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DK Productions  [developer] Dec 24, 2016 @ 12:53am 
Thank you very much for your feedback ! :) Developing this game was a huge learning experience for me and yes I fully agree with you. "develop a story bevore even staring a project." You're totally right. Currently I want to fix some stuff for this game, but I plan to make a new one in 2017. Thanks again!

Wish you all the best,

DK Productions
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