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Your unity assets are in \SteamLibrary\steamapps\common\Use Your Words\uyw_Data.
Use Unity-Assets-Bundle-Extractor to open your resources.assets. Look for the Manifest JSON file in there, which contains most of the game data (All questions and house answers actually). You can also look for Texture2D image files to change the Extra Extra pictures. Finally, the videos should be in
\SteamLibrary\steamapps\common\Use Your Words\uyw_Data\StreamingAssets\Content\SubTheTitle
https://github.com/DerPopo/UABE/releases
Could you elaborate on how to replace the Texture2D image files? So far I've been able to extract them, but only as .dat or text files. How do you convert editable image files to and from these formats, and how do you import them back into the resources.assets file?
In the prompt, you can export as PNG, or edit a PNG in.
That would be awesome !
Features :
- Add new content (house answers included) to all the game modes
- No need to modify any of the game’s assets.
- You can choose to enable or disable the original content for each game mode.
- The mod goes with an external application which allows you to add new content easily. It has two modes. First, a webserver mode : it hosts a webpage to which you and your friends will be able to connect with a browser and submit new content in a very simple way. It will automatically be added to your game. You will also have a manual mode.
- All the new content can be removed very easily : again, the game’s assets are not modified.
- It supports the English and French versions of the game.
Limitations :
- It’s only for Windows (for now (?))
- At the release, it will be a beta version : it will probably have bugs.
- The external executable is made in python. I will provide a .exe version at the release so everybody should be able to use it, but it’s a CLI application : there is no in-game interface (for now (?)) or GUI version. That said, once started correctly the webserver mode will offer a simple interface for non tech-savvy people.
I can't wait! That's look awsome!