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As far as Akron goes, he'll use his turn to change abilities and weaknesses/resists every so often. IIRC the elements he attacks with will be the same as his resists, so scan him then check him every turn so you know what's up.
A lot of people are going to tell you to flee and restart the fight until you get an Earth weakness, then buff up and spam Tera Drill and ignore the adds until he dies, relying on the claws and other minions to keep buffing Akron's defense so he keeps taking obscene damage from the drill. Is this feasible? Absolutely. Is it the ONLY way to kill Epic Akron? Not at all. I didn't use Tera Drill whatsoever in my Epic fight. If you understand the fight mechanics, you don't need that almost-cheese strat to win on Epic.
Every time he switches to Big Angry Face form he summons an Evil Worm and Evil Tail in the outermost slots in the enemy formation. Every time he switches to Spooky Demon form he summons two of those Rune Claw things in the middle two slots in the enemy formation. Switching forms wastes his turn. Basically, if he's in Big Angry Face form and you have some firepower to spare on a multi-target attack, you can kill off the Worm and Tail and have less incoming attacks to deal with until he switches to Spooky Demon and back, which wastes two of his turns. Also note that the Worm and Tail do not resist Poison.
You won't see very many passive boss spawns because he's usually pretty good about keeping his formation filled out by switching forms every so often, but they CAN happen and they can potentially be even worse than his usual spawns. I happened to get him stuck in Spooky Demon for a while and a Cosmic Monolith popped up in slot 4 (a Claw slot) at one point during my Epic fight. My entire team had 100%+ Dark Resist so I left the thing there and let it wreck the rest of his minions every 3 turns for me.
As far as battle strategy goes, don't use your defensive buffs or Regen unless both Rune Claws are dead and Akron is not currently casting Earth abilities. The Claws have a party-wide dispel they can use and I'm pretty sure Akron can cast Tera Drill. Natalie will probably be stuck casting Healmore every turn as a result of this, so you'll be relying on Lance for magic damage. If you had Natalie learn Dispel, you're gonna have a bad time...
Limit Breaks... Don't bother with Kyun unless your battle situation fulfills both conditions for being able to cast defensive buffs as discussed one paragraph above. I popped Cleaver basically whenever it was up with one use of Ragnarok when I somehow found myself in a situation where I could Debilitate (or whatever Lance's Defense-lowering move is) and then pop Ragnarok and clear the field of minions entirely (minus that Cosmic Monolith that was no threat whatsoever). Natalie sat on hers until my turn rolled around and everyone had poison and doom and random lowered stats all stacked up and I went "you know, maybe it'd be easier to clean all this up if I just let everyone DIE" and popped Genesis. It grants Autolife if you cast it on not-dead allies, and Autolife can't be dispelled, so if you ever need to clean up your status and blast the enemy line with Holy damage on the same turn, Genesis is your go-to.
Lance came into the fight with his and never used it until the very end. It was kind of mean, really. Akron had like 10k health left and pretty much anything would've killed him, but I noticed he had a nice Fire weakness going at the time, so I Screamer'd him with Matt, Natalie Blessed Lance, then Lance hit the big red button and blasted Akron with 130k Fire damage to finish him off. Five medals popped from just that attack (the three for beating Akron on Epic and everything below, the one for a >100k damage hit, and the one for using Nuke in the first place) and I finished off my Epic run in style.
Aside from all that, there isn't much else I can tell you. Being good at general battlefield analysis will get you much farther than any list of moves to use or cheesy strats ever will. Every turn you need to ask "who do I heal with" and "who do I attack with". As long as you have some form of assurance that Akron is not going to get healed substantially on a turn, it's OK if you spend that turn on only healing and buffing. I got lucky with my Cosmic Monolith spawn because Akron never swapped to Dark resist, so I had assurance that he and the rest of his minions would get chunked every third turn even if I didn't attack at all.
Just make sure you have plenty of Coffee and Pizza and some MP regeneration and you're good to go. He's actually easier than the dragon if you know what you're doing.
Good old times...
Matt-ninja armor, gas mask, rune sword
Natz-cat armor, pope hat, obsidian scepter
Lance-officer armor, magic hat, dark blaster
I had Matt keep reflex up at all times, buff Lance's attack for Tera Drill, and keep a defense buff up when Akron entered his worm-vomitting form to avoid being wiped by the super OP gun in his mouth. If an enemy got a magic attack buff, I would have Matt buff Lance's attack, have Lance Tera Drill, then have Natz dispel last so Tera Drill would hit while Akron still had defense.magic defense buffs. Natz mostly cast Heal More and Revive, sometimes using Regen in case Akron would freeze somebody. Limit breaks were almost exlusively Ragnarok, Genesis, and Ion. I used Kyun once after dispelling magic attack buffs because he didn't have any defense buffs to worry about cancelling out at the time. I just ignored the Doom status because it kills people with a 100% chance Death proc, which everyone had 100% resistence to anyway.
As for the final boss, that Tera Drill strategy sounds pretty awesome. Wish I had tried it!
I just used the tried and true strategy of of killing the additional monsters and bashing the main dude when I had a chance. It was not an effective strategy since the last battle took forever, but it worked!