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Zgłoś problem z tłumaczeniem
Another Brick in the Mall - version 0.5.0.2 build 1708011452 - 5-8-2017
CPU: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz NumThreads 12
local app data path: C:\Users\Chris\AppData\Local\Another Brick in the Mall\
try glfwSetErrorCallback
try glfwInit
glfwInit success
desktop resolution: 3840 x 2160
try GLV_LoadData
try glfwCreateWindow 3840 2160 monitor 0
WGL: The driver does not appear to support OpenGL
I checked the driver - its fully updated Radeon 17.7.2
@Rocky: you can request a refund on this page: help.steampowered.com
Tried the following:
Normal launch
Safe mode
Unstable version in normal and safe
Checking integrity of files by Steam
re-installing
And all of the steps mentioned in the first post.
Init Steam API
CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz NumThreads 4
local app data path: \AppData\Local\Another Brick in the Mall\
try glfwSetErrorCallback
try glfwInit
glfwInit success
desktop resolution: 1920 x 1080
try GLV_LoadData
try glfwCreateWindow 1920 1080 monitor 0
try glfwMakeContextCurrent
Renderer: AMD Radeon (TM) R9 380 Series
OpenGL version supported 4.5.13464 Compatibility Profile Context 21.19.411.0
Shader compile log (data/Shaders/shadows.vsh):
WARNING: 0:4: deprecated130(#55) "attribute" is deprecated since GLSL1.3. We suggest usage of "in"
WARNING: 0:5: deprecated130(#55) "attribute" is deprecated since GLSL1.3. We suggest usage of "in"
WARNING: 0:6: deprecated130(#55) "attribute" is deprecated since GLSL1.3. We suggest usage of "in"
WARNING: 0:9: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:10: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
Shader compile log (data/Shaders/shadows.fsh):
WARNING: 0:5: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:6: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:12: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
Font_Init
InitOGES
GL_MAX_TEXTURE_SIZE
Max tex size 16384
i5-6400 2.70GHz
8GB RAM
AMD Radeon R9 380
Windows 10 Pro 64 bits
Two monitors 1920x1080 each
Console file is huge (sorry)... https://ufile.io/4my2g
PC specs...
WIndows 10 (Home) - updated (64 bit)
CPU - Intel Core i7-2630QM (2GHz)
RAM - 8GB
Single monitor (currently)
edit: Graphics is unchanged from previous working state. It is NVidia GeForce GT 540M. 2Gb dedicated. v384.76. DirectX 12.0
Go to
and run vcredist_x64.exe and vcredist_x86.exe.
Make sure the install goes through without error messages.
If it doesn't, run it again and choose repair.
If that fails too, choose uninstall, reboot your computer and install it again.
The game tries to launch and in the library menu the game shows "syncing" and then returns to normal without the game launching.
Any other ideas please ?
You should force the game to use the GT 540M in the Nvidia control panel.
If you're on windows 10 make sure you have the "creators" update installed.
Microsoft (of course wasn't doing anything shady) but magically many issues with steam and games not working has been fixed with that update. I mean this happened after Microsoft was called out for inducing issues intentionally by multiple big time gaming companies, but of course microsoft wasn't being intentionally shady... cough.
Iregi - interesting. is that a standard W10 update or a setting? Any idea how to locate it manually or is it just via windows update?
Personally had to go to windows website to download it.
CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz NumThreads 4
local app data path: C:\Users\Orbin\AppData\Local\Another Brick in the Mall\
try glfwSetErrorCallback
try glfwInit
glfwInit success
desktop resolution: 1920 x 1080
try GLV_LoadData
no local.set: initializing settings
try glfwCreateWindow 1920 1080 monitor 0
Windows 10
Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
RAM: 32GB
System: 64-bit
Graphics Cards: x2 GTX 1070 Founders Edition with GTX SLI HB
Motherboard: ASUS Z170-E
Wont start. Ill click it and it flashes a command window and goes away super fast and shows running in the games bar next to the name, then sync super fast then flicks to just the name. In safe mode command prompt comes up with whats in console file.
Also, what is the refresh rate of your monitor?
Another Brick in the Mall - version 0.4.0 build 1706131543 - 5-7-2017
CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz NumThreads 4
local app data path: C:\Users\geo95\AppData\Local\Another Brick in the Mall\
try glfwSetErrorCallback
try glfwInit
glfwInit success
desktop resolution: 1920 x 1080
try GLV_LoadData
try glfwCreateWindow 1920 1080 monitor 0
try glfwMakeContextCurrent
Renderer: Intel(R) HD Graphics 520
OpenGL version supported 4.4.0 - Build 21.20.16.4550
Shader compile log (data/Shaders/texmix.vsh):
WARNING: 0:6: '' : #version directive missing
Shader compile log (data/Shaders/texmix.fsh):
WARNING: 0:4: '' : #version directive missing
Loc_Init
Loading default language
XML [data/strings.xml] parsed without errors
XML [data/strings.xml] parsed without errors
Font_Init
InitOGES
GL_MAX_TEXTURE_SIZE
Max tex size 16384
Init globals
Map_InitPathFindingOnce
Load textures
map tex size 8192
Create buffers
Set tex data
Map_InitConstant
Init_Objects
InitZones
glfwGetFramebufferSize
SetVSync
Init SFX
LoadWorkshopItems
Start Loop