Another Brick in The Mall

Another Brick in The Mall

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Nonstop Jun 24, 2017 @ 10:36am
How to earn money?
How? i have everything, 4 cashiers...but i make minus :-(
Some tipps how i earn money? how should i place the products? much from 1 type or just different types?
Can somebody also explain how much shelfs i need for which quality level? thanks
Last edited by Nonstop; Jun 24, 2017 @ 12:07pm
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Showing 1-15 of 20 comments
AlimaBen Jun 25, 2017 @ 7:41pm 
My tips are:
-At start, you build a general porpuse store that include the basic products.
-After you unlock the products in research, you start to build a small\medium stores by categories. (cloths store, electronics store, food store, etc.)
-Between building stores, you build bowling, cinema and restroom.
-Plan the stores in advance, so if you need to expend them, you can expend them easily.
-Add cashiers to store when the existing cashiers can not deal with mass of costumer.
-The main costumer activity hours is between 8 to 22\23. so between those hours you put more stuff to work.
-Look at "Needs" menu from time to time, to see what the costumers want. Occording to this, you decied which products you add.
Nonstop Jun 26, 2017 @ 12:56am 
Great thank you! Can somebody explain also the quality levels?
AlimaBen Jun 26, 2017 @ 2:21am 
tier 1: fill the product in the shelf
tier 2: fill all the category's products in the same store.
tier 3: same as tier 2 + fill at least 50% of the shelfs at same product
Nonstop Jun 26, 2017 @ 5:02am 
Originally posted by AlimaBen:
tier 1: fill the product in the shelf
tier 2: fill all the category's products in the same store.
tier 3: same as tier 2 + fill at least 50% of the shelfs at same product

thanks a lot :-)

So in the 1st Store i put each product 1x in the shelfs? because i tried this, and some products get lvl 2. and i make still minus.
Last edited by Nonstop; Jun 26, 2017 @ 5:06am
AlimaBen Jun 26, 2017 @ 7:07am 
Originally posted by UrMoMpLaYsWc3:
Originally posted by AlimaBen:
tier 1: fill the product in the shelf
tier 2: fill all the category's products in the same store.
tier 3: same as tier 2 + fill at least 50% of the shelfs at same product

thanks a lot :-)

So in the 1st Store i put each product 1x in the shelfs? because i tried this, and some products get lvl 2. and i make still minus.
how many hours the store opening and how many staff do you have?
Nonstop Jun 26, 2017 @ 10:29am 
Originally posted by AlimaBen:
Originally posted by UrMoMpLaYsWc3:

thanks a lot :-)

So in the 1st Store i put each product 1x in the shelfs? because i tried this, and some products get lvl 2. and i make still minus.
how many hours the store opening and how many staff do you have?

from 8 AM for 8 hours

10x20 Building & 4 cachiers & 1 guy for the storage

+ Office for research 3 guys


Means T2 that this shelf is also selling T1 = T1+T2 prodcuts?
T3 selling: T1+T2+T3?
Last edited by Nonstop; Jun 26, 2017 @ 10:54am
AlimaBen Jun 26, 2017 @ 12:22pm 
Originally posted by UrMoMpLaYsWc3:
Originally posted by AlimaBen:
how many hours the store opening and how many staff do you have?

from 8 AM for 8 hours

10x20 Building & 4 cachiers & 1 guy for the storage

+ Office for research 3 guys


Means T2 that this shelf is also selling T1 = T1+T2 prodcuts?
T3 selling: T1+T2+T3?


Fire 2 cashiers and split the two cashiers to two shifts. The first cashier work at morning 8-14 and secound cashier work at evning 14-20.
If you see that costumers leaving the queue, add more cashier to the shift.

If it is not working, try to add more parking slot. (for customers and staff)
Unlock researches and add new product.


Evrey product you put on shelf get T1 at defualt.

Products get T2 if you put all the category's products in the same store.
For exeample, you put all the cloth products in store 1, so all the cloth products will get T2.

To get T3 product, the product most be at T2 and filled at least 50% of the shelfs at same store.
For example, if you have 10 cloth products and 20 shelfs in the store, you need to fill 10 shelfs with diffrent products and the 10 more shelf with the same product.
Nonstop Jun 26, 2017 @ 12:23pm 
Originally posted by AlimaBen:
Originally posted by UrMoMpLaYsWc3:

from 8 AM for 8 hours

10x20 Building & 4 cachiers & 1 guy for the storage

+ Office for research 3 guys


Means T2 that this shelf is also selling T1 = T1+T2 prodcuts?
T3 selling: T1+T2+T3?


Fire 2 cashiers and split the two cashiers to two shifts. The first cashier work at morning 8-14 and secound cashier work at evning 14-20.
If you see that costumers leaving the queue, add more cashier to the shift.

If it is not working, try to add more parking slot. (for customers and staff)
Unlock researches and add new product.


Evrey product you put on shelf get T1 at defualt.

Products get T2 if you put all the category's products in the same store.
For exeample, you put all the cloth products in store 1, so all the cloth products will get T2.

To get T3 product, the product most be at T2 and filled at least 50% of the shelfs at same store.
For example, if you have 10 cloth products and 20 shelfs in the store, you need to fill 10 shelfs with diffrent products and the 10 more shelf with the same product.

okay i try this thanks :)
research jewelry.
Sleepyz Jul 3, 2017 @ 12:51pm 
I don't get the point of the first store. How you supposed to make cash when they spend 2-3 dollars a pop? I had 3 cashiers but the cues were too long so now have 5 cashiers but with the high salaries and tiny sales not making any money.

They do this on purpose or just badly made for the start?
Nonstop Jul 3, 2017 @ 12:55pm 
Originally posted by Sleepyz:
I don't get the point of the first store. How you supposed to make cash when they spend 2-3 dollars a pop? I had 3 cashiers but the cues were too long so now have 5 cashiers but with the high salaries and tiny sales not making any money.

They do this on purpose or just badly made for the start?

Same problem here....1st shop makes totaly no sence. The Tutorial should teach us players the perfect shop, how the shop earns money not how it makes minus.
Sleepyz Jul 3, 2017 @ 11:35pm 
Originally posted by Perfect Gaming Future™:
research jewelry.

Damn.. Game seems unbalanced, just open a small jewlery store and all of a sudden making good cash. Instead of measly 2-20 bucks for food i get 300-600 for jewlery.
roberthead75 Jul 4, 2017 @ 2:14am 
I just finished building a giant mall with >2000 peak customers and here are my opening moves (assuming a sandbox start, not the tutorial):

1. Hire a bunch of extra builders. Since it's free to fire people it's actually cheaper to use a bunch of builders at the beginning because the total salary cost is the same and you'll spend less money on maintenance of the partially built structures. You can cut some later if you want but once you get up and running the cost will be pretty trivial, so I end up keeping them.
2. Zone a small corner of the storage area in your first shop as a maintenance zone and rezone the starting maintenance building as an office.
3. Hire three office workers so that you have someone working in the office at all times (3x8 hour shifts).
4. Build a store stocking all the starting goods but make sure that food is >50% of your inventory so that you'll attract the tier 2 food customers. You can confirm on the "needs" tab that you're meeting the tier 2 requirements.
5. Research electronics.
6. Create a "funnel" of electronics tables near the entrance(s) to your shop so that customers entering the store need to walk by several of the electronics tables to reach the main part of the floor. (This will trigger impulse buying from customers that have an affinity for electronics.) Make sure that even with the new tables you still stay above 50% food coverage.
7. Research jewelry.
8. Open up a second store selling nothing but jewelry.

You should now be making well over $10k/day and be well positioned to accomplish the rest of the game objectives. Have fun!
Dark Helmet Jul 4, 2017 @ 11:55pm 
I dont know why you dont make money I usually make money on 2nd or 3rd day. I just put one of everything in a general store and over time i expand to get 3 of everything, then 6 shelf of every product.
http://steamcommunity.com/sharedfiles/filedetails/?id=964890201
now I have 12 shelves of every product, but the clecks start to act funny
http://steamcommunity.com/sharedfiles/filedetails/?id=964890163

unlocking bus transport and road network will bring more customers, of course.
Last edited by Dark Helmet; Jul 5, 2017 @ 12:02am
Nonstop Jul 5, 2017 @ 12:00am 
Originally posted by ¥ Noldaz ¥:
I dont know why you dont make money I usually make money on 2nd or 3rd day. I just put one of everything in a general store and over time i expand to get 3 of everything, then 6 shelf of every product.
http://steamcommunity.com/sharedfiles/filedetails/?id=964890201
now I have 12 shelves of every product, but the clecks start to act funny
http://steamcommunity.com/sharedfiles/filedetails/?id=964890163

wow you start with such a big shop?
How do you place the working shifts?
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Date Posted: Jun 24, 2017 @ 10:36am
Posts: 20