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-At start, you build a general porpuse store that include the basic products.
-After you unlock the products in research, you start to build a small\medium stores by categories. (cloths store, electronics store, food store, etc.)
-Between building stores, you build bowling, cinema and restroom.
-Plan the stores in advance, so if you need to expend them, you can expend them easily.
-Add cashiers to store when the existing cashiers can not deal with mass of costumer.
-The main costumer activity hours is between 8 to 22\23. so between those hours you put more stuff to work.
-Look at "Needs" menu from time to time, to see what the costumers want. Occording to this, you decied which products you add.
tier 2: fill all the category's products in the same store.
tier 3: same as tier 2 + fill at least 50% of the shelfs at same product
thanks a lot :-)
So in the 1st Store i put each product 1x in the shelfs? because i tried this, and some products get lvl 2. and i make still minus.
from 8 AM for 8 hours
10x20 Building & 4 cachiers & 1 guy for the storage
+ Office for research 3 guys
Means T2 that this shelf is also selling T1 = T1+T2 prodcuts?
T3 selling: T1+T2+T3?
Fire 2 cashiers and split the two cashiers to two shifts. The first cashier work at morning 8-14 and secound cashier work at evning 14-20.
If you see that costumers leaving the queue, add more cashier to the shift.
If it is not working, try to add more parking slot. (for customers and staff)
Unlock researches and add new product.
Evrey product you put on shelf get T1 at defualt.
Products get T2 if you put all the category's products in the same store.
For exeample, you put all the cloth products in store 1, so all the cloth products will get T2.
To get T3 product, the product most be at T2 and filled at least 50% of the shelfs at same store.
For example, if you have 10 cloth products and 20 shelfs in the store, you need to fill 10 shelfs with diffrent products and the 10 more shelf with the same product.
okay i try this thanks :)
They do this on purpose or just badly made for the start?
Same problem here....1st shop makes totaly no sence. The Tutorial should teach us players the perfect shop, how the shop earns money not how it makes minus.
Damn.. Game seems unbalanced, just open a small jewlery store and all of a sudden making good cash. Instead of measly 2-20 bucks for food i get 300-600 for jewlery.
1. Hire a bunch of extra builders. Since it's free to fire people it's actually cheaper to use a bunch of builders at the beginning because the total salary cost is the same and you'll spend less money on maintenance of the partially built structures. You can cut some later if you want but once you get up and running the cost will be pretty trivial, so I end up keeping them.
2. Zone a small corner of the storage area in your first shop as a maintenance zone and rezone the starting maintenance building as an office.
3. Hire three office workers so that you have someone working in the office at all times (3x8 hour shifts).
4. Build a store stocking all the starting goods but make sure that food is >50% of your inventory so that you'll attract the tier 2 food customers. You can confirm on the "needs" tab that you're meeting the tier 2 requirements.
5. Research electronics.
6. Create a "funnel" of electronics tables near the entrance(s) to your shop so that customers entering the store need to walk by several of the electronics tables to reach the main part of the floor. (This will trigger impulse buying from customers that have an affinity for electronics.) Make sure that even with the new tables you still stay above 50% food coverage.
7. Research jewelry.
8. Open up a second store selling nothing but jewelry.
You should now be making well over $10k/day and be well positioned to accomplish the rest of the game objectives. Have fun!
http://steamcommunity.com/sharedfiles/filedetails/?id=964890201
now I have 12 shelves of every product, but the clecks start to act funny
http://steamcommunity.com/sharedfiles/filedetails/?id=964890163
unlocking bus transport and road network will bring more customers, of course.
wow you start with such a big shop?
How do you place the working shifts?