Another Brick in The Mall

Another Brick in The Mall

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MythAlKat Jun 24, 2020 @ 9:47pm
Profits and Marketing.
I don't know why I keep coming back to this game, I guess because it has so much potential. First off I will say for a tycoon game there is very little management you do and that is frustrating for profits. It would be nice to be able to alter pricing, even within tier limits if you must. But my main question is I just do not understand how profits work. I follow the demands and whenever they ask for a specialty store I build it and the demand goes away and I start making -100+ profits. There is no reason that I've figured out. I've tried lessening what is is my grocery store and that doesn't make a difference. This is mainly just an issue with food specialty(Butcher, Bakery, Fish shop.) I have however noticed this with Entertainment demand as well I had a high demand for a bowling alley, built it and it has never made a profit. I also do not understand why I have a marketing campaign finished and running that is supposed to give 10% boost and it gives 0%. Maybe it's just my game but whenever I hit 200 customers a day it stops there. I put up shops and fill demands and still my customers never increase. This game has so much potential put I have played much better tycoons games.
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Showing 1-5 of 5 comments
MarkJerue Jun 27, 2020 @ 8:51pm 
This may help... :)

1. The marketing boosts are invisible; they increase the sale price per good sold by 10%, not increase customers by 10%, at least from what I understand!

2. You can increase customer counts a LOT by opening up new entrances (the road researches). The very first road entrance you unlock doubles customer counts.

3. Just because the people demand it, doesn't mean it'll make money. Look carefully at the sale price per good sold compared to the demand. If I have ten customers demanding a good that earns me $500 each, and one hundred customers demanding a good that earns me $2 each... the pricier good will make me more money, even though fewer people buy it.

Hope this helps!
MythAlKat Jun 27, 2020 @ 9:18pm 
Originally posted by MarkJerue:
This may help... :)

1. The marketing boosts are invisible; they increase the sale price per good sold by 10%, not increase customers by 10%, at least from what I understand!

2. You can increase customer counts a LOT by opening up new entrances (the road researches). The very first road entrance you unlock doubles customer counts.

3. Just because the people demand it, doesn't mean it'll make money. Look carefully at the sale price per good sold compared to the demand. If I have ten customers demanding a good that earns me $500 each, and one hundred customers demanding a good that earns me $2 each... the pricier good will make me more money, even though fewer people buy it.

Hope this helps!


THANK YOU! I did open one entrance and got a small boost so IDK, but I didn't think about good value vs it's demand. That is really dumb of me.
MarkJerue Jun 27, 2020 @ 9:56pm 
NP!!

Also, bus stops give you customers you wouldn't get otherwise too, from what I understand!
The Quadsphere  [developer] Jun 30, 2020 @ 10:25am 
Specialty stores do work better with several entrances unlocked and connected. Bus stops are great too, indeed.

Originally posted by MarkJerue:
1. The marketing boosts are invisible; they increase the sale price per good sold by 10%, not increase customers by 10%, at least from what I understand!

Marketing does increase demand, not prices!
MarkJerue Jun 30, 2020 @ 4:29pm 
Thanks for the clarification, I am full of ♥♥♥♥
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